Refactor StaticGrid component. Change component:get_nodes -> component:get_component_nodes

This commit is contained in:
Insality 2020-09-21 01:25:26 +03:00
parent 442ea090d3
commit 15a94173d2
3 changed files with 92 additions and 92 deletions

View File

@ -27,7 +27,7 @@ local Event = require("druid.event")
local helper = require("druid.helper") local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("static_grid", { const.ON_LAYOUT_CHANGE }) local StaticGrid = component.create("static_grid", { const.ON_LAYOUT_CHANGE })
--- Component init function --- Component init function
@ -35,7 +35,7 @@ local M = component.create("static_grid", { const.ON_LAYOUT_CHANGE })
-- @tparam node parent The gui node parent, where items will be placed -- @tparam node parent The gui node parent, where items will be placed
-- @tparam node element Element prefab. Need to get it size -- @tparam node element Element prefab. Need to get it size
-- @tparam[opt=1] number in_row How many nodes in row can be placed -- @tparam[opt=1] number in_row How many nodes in row can be placed
function M.init(self, parent, element, in_row) function StaticGrid:init(parent, element, in_row)
self.parent = self:get_node(parent) self.parent = self:get_node(parent)
self.nodes = {} self.nodes = {}
@ -46,9 +46,9 @@ function M.init(self, parent, element, in_row)
self.in_row = in_row or 1 self.in_row = in_row or 1
local node = self:get_node(element) self._prefab = self:get_node(element)
self.node_size = gui.get_size(node) self.node_size = gui.get_size(self._prefab)
self.node_pivot = const.PIVOTS[gui.get_pivot(node)] self.node_pivot = const.PIVOTS[gui.get_pivot(self._prefab)]
self.border = vmath.vector4(0) -- Current grid content size self.border = vmath.vector4(0) -- Current grid content size
self.border_offset = vmath.vector3(0) -- Content offset for match the grid anchoring self.border_offset = vmath.vector3(0) -- Content offset for match the grid anchoring
@ -63,66 +63,12 @@ function M.init(self, parent, element, in_row)
end end
local function _update_indexes(self)
self.first_index = nil
self.last_index = nil
for index in pairs(self.nodes) do
self.first_index = self.first_index or index
self.last_index = self.last_index or index
self.first_index = math.min(self.first_index, index)
self.last_index = math.max(self.last_index, index)
end
end
local function _update_border(self, pos, border)
local size = self.node_size
local pivot = self.node_pivot
local left = pos.x - size.x/2 - (size.x * pivot.x) + self.border_offset.x
local right = pos.x + size.x/2 - (size.x * pivot.x) + self.border_offset.x
local top = pos.y + size.y/2 - (size.y * pivot.y) + self.border_offset.y
local bottom = pos.y - size.y/2 - (size.y * pivot.y) + self.border_offset.y
border.x = math.min(border.x, left)
border.y = math.max(border.y, top)
border.z = math.max(border.z, right)
border.w = math.min(border.w, bottom)
end
local function update_border_offset(self, pos)
local border = self.border
_update_border(self, pos, border)
self.border_offset = vmath.vector3(
(border.x + (border.z - border.x) * self.anchor.x),
(border.y + (border.w - border.y) * self.anchor.y),
0
)
end
local function update_pos(self, is_instant)
for i, node in pairs(self.nodes) do
if is_instant then
gui.set_position(node, self:get_pos(i))
else
self._set_position_function(node, self:get_pos(i))
end
end
self.on_update_positions:trigger(self:get_context())
end
local _temp_pos = vmath.vector3(0) local _temp_pos = vmath.vector3(0)
--- Return pos for grid node index --- Return pos for grid node index
-- @function static_grid:get_pos -- @function static_grid:get_pos
-- @tparam number index The grid element index -- @tparam number index The grid element index
-- @treturn vector3 Node position -- @treturn vector3 Node position
function M.get_pos(self, index) function StaticGrid:get_pos(index)
local row = math.ceil(index / self.in_row) - 1 local row = math.ceil(index / self.in_row) - 1
local col = (index - row * self.in_row) - 1 local col = (index - row * self.in_row) - 1
@ -138,7 +84,7 @@ end
-- @function static_grid:get_index -- @function static_grid:get_index
-- @tparam vector3 pos The node position in the grid -- @tparam vector3 pos The node position in the grid
-- @treturn number The node index -- @treturn number The node index
function M.get_index(self, pos) function StaticGrid:get_index(pos)
local col = (pos.x + self.border_offset.x) / (self.node_size.x + self.offset.x) + 1 local col = (pos.x + self.border_offset.x) / (self.node_size.x + self.offset.x) + 1
local row = -(pos.y + self.border_offset.y) / (self.node_size.y + self.offset.y) local row = -(pos.y + self.border_offset.y) / (self.node_size.y + self.offset.y)
@ -154,7 +100,7 @@ end
-- @function static_grid:get_index_by_node -- @function static_grid:get_index_by_node
-- @tparam node node The gui node in the grid -- @tparam node node The gui node in the grid
-- @treturn number The node index -- @treturn number The node index
function M.get_index_by_node(self, node) function StaticGrid:get_index_by_node(node)
for index, grid_node in pairs(self.nodes) do for index, grid_node in pairs(self.nodes) do
if node == grid_node then if node == grid_node then
return index return index
@ -165,26 +111,26 @@ function M.get_index_by_node(self, node)
end end
function M.on_layout_change(self) function StaticGrid:on_layout_change()
update_pos(self, true) self:_update_pos(true)
end end
--- Set grid items offset, the distance between items --- Set grid items offset, the distance between items
-- @function static_grid:set_offset -- @function static_grid:set_offset
-- @tparam vector3 offset Offset -- @tparam vector3 offset Offset
function M.set_offset(self, offset) function StaticGrid:set_offset(offset)
self.offset = offset self.offset = offset
update_pos(self) self:_update_pos()
end end
--- Set grid anchor. Default anchor is equal to anchor of grid parent node --- Set grid anchor. Default anchor is equal to anchor of grid parent node
-- @function static_grid:set_anchor -- @function static_grid:set_anchor
-- @tparam vector3 anchor Anchor -- @tparam vector3 anchor Anchor
function M.set_anchor(self, anchor) function StaticGrid:set_anchor(anchor)
self.anchor = anchor self.anchor = anchor
update_pos(self) self:_update_pos()
end end
@ -192,7 +138,7 @@ end
-- @function static_grid:add -- @function static_grid:add
-- @tparam node item Gui node -- @tparam node item Gui node
-- @tparam[opt] number index The item position. By default add as last item -- @tparam[opt] number index The item position. By default add as last item
function M.add(self, item, index) function StaticGrid:add(item, index)
index = index or ((self.last_index or 0) + 1) index = index or ((self.last_index or 0) + 1)
if self.nodes[index] then if self.nodes[index] then
@ -211,11 +157,11 @@ function M.add(self, item, index)
gui.set_position(item, pos) gui.set_position(item, pos)
for i, _ in pairs(self.nodes) do for i, _ in pairs(self.nodes) do
update_border_offset(self, self:get_pos(i)) self:_update_border_offset(self:get_pos(i))
end end
update_pos(self)
_update_indexes(self) self:_update_pos()
self:_update_indexes()
self.on_add_item:trigger(self:get_context(), item, index) self.on_add_item:trigger(self:get_context(), item, index)
self.on_change_items:trigger(self:get_context(), index) self.on_change_items:trigger(self:get_context(), index)
@ -226,7 +172,7 @@ end
-- @function static_grid:remove -- @function static_grid:remove
-- @tparam number index The grid node index to remove -- @tparam number index The grid node index to remove
-- @tparam bool is_shift_nodes If true, will shift nodes left after index -- @tparam bool is_shift_nodes If true, will shift nodes left after index
function M:remove(index, is_shift_nodes) function StaticGrid:remove(index, is_shift_nodes)
assert(self.nodes[index], "No grid item at given index " .. index) assert(self.nodes[index], "No grid item at given index " .. index)
self.nodes[index] = nil self.nodes[index] = nil
@ -239,13 +185,13 @@ function M:remove(index, is_shift_nodes)
-- Recalculate borders -- Recalculate borders
self.border = vmath.vector4(0) self.border = vmath.vector4(0)
update_border_offset(self, self:get_pos(1)) self:_update_border_offset(self:get_pos(1))
for i, _ in pairs(self.nodes) do for i, _ in pairs(self.nodes) do
update_border_offset(self, self:get_pos(i)) self:_update_border_offset(self:get_pos(i))
end end
update_pos(self) self:_update_pos()
_update_indexes(self) self:_update_indexes()
self.on_add_item:trigger(self:get_context(), index) self.on_add_item:trigger(self:get_context(), index)
self.on_change_items:trigger(self:get_context(), index) self.on_change_items:trigger(self:get_context(), index)
@ -255,7 +201,7 @@ end
--- Return grid content size --- Return grid content size
-- @function static_grid:get_size -- @function static_grid:get_size
-- @treturn vector3 The grid content size -- @treturn vector3 The grid content size
function M.get_size(self, border) function StaticGrid:get_size(border)
border = border or self.border border = border or self.border
return vmath.vector3( return vmath.vector3(
border.z - border.x, border.z - border.x,
@ -268,21 +214,21 @@ end
-- @function static_grid:get_size_for_elements_count -- @function static_grid:get_size_for_elements_count
-- @tparam number count The grid content node amount -- @tparam number count The grid content node amount
-- @treturn vector3 The grid content size -- @treturn vector3 The grid content size
function M:get_size_for_elements_count(count) function StaticGrid:get_size_for_elements_count(count)
local border = vmath.vector4(0) local border = vmath.vector4(0)
for i = 1, count do for i = 1, count do
local pos = self:get_pos(i) local pos = self:get_pos(i)
_update_border(self, pos, border) self:_update_border(pos, border)
end end
return M.get_size(self, border) return self:get_size(border)
end end
--- Return array of all node positions --- Return array of all node positions
-- @function static_grid:get_all_pos -- @function static_grid:get_all_pos
-- @treturn vector3[] All grid node positions -- @treturn vector3[] All grid node positions
function M.get_all_pos(self) function StaticGrid:get_all_pos()
local result = {} local result = {}
for i, node in pairs(self.nodes) do for i, node in pairs(self.nodes) do
table.insert(result, gui.get_position(node)) table.insert(result, gui.get_position(node))
@ -296,7 +242,7 @@ end
-- update poses on grid elements. Default: gui.set_position -- update poses on grid elements. Default: gui.set_position
-- @function static_grid:set_position_function -- @function static_grid:set_position_function
-- @tparam function callback Function on node set position -- @tparam function callback Function on node set position
function M.set_position_function(self, callback) function StaticGrid:set_position_function(callback)
self._set_position_function = callback or gui.set_position self._set_position_function = callback or gui.set_position
end end
@ -304,16 +250,16 @@ end
--- Clear grid nodes array. GUI nodes will be not deleted! --- Clear grid nodes array. GUI nodes will be not deleted!
-- If you want to delete GUI nodes, use static_grid.nodes array before grid:clear -- If you want to delete GUI nodes, use static_grid.nodes array before grid:clear
-- @function static_grid:clear -- @function static_grid:clear
function M.clear(self) function StaticGrid:clear()
self.border.x = 0 self.border.x = 0
self.border.y = 0 self.border.y = 0
self.border.w = 0 self.border.w = 0
self.border.z = 0 self.border.z = 0
update_border_offset(self, self:get_pos(1)) self:_update_border_offset(self:get_pos(1))
self.nodes = {} self.nodes = {}
_update_indexes(self) self:_update_indexes()
end end
@ -321,9 +267,63 @@ end
--- Return the grid nodes table --- Return the grid nodes table
-- @function static_grid:get_nodes -- @function static_grid:get_nodes
-- @treturn table<index, node> The grid nodes -- @treturn table<index, node> The grid nodes
function M.get_nodes(self) function StaticGrid:get_nodes()
return self.nodes return self.nodes
end end
return M function StaticGrid:_update_indexes()
self.first_index = nil
self.last_index = nil
for index in pairs(self.nodes) do
self.first_index = self.first_index or index
self.last_index = self.last_index or index
self.first_index = math.min(self.first_index, index)
self.last_index = math.max(self.last_index, index)
end
end
function StaticGrid:_update_border(pos, border)
local size = self.node_size
local pivot = self.node_pivot
local left = pos.x - size.x/2 - (size.x * pivot.x) + self.border_offset.x
local right = pos.x + size.x/2 - (size.x * pivot.x) + self.border_offset.x
local top = pos.y + size.y/2 - (size.y * pivot.y) + self.border_offset.y
local bottom = pos.y - size.y/2 - (size.y * pivot.y) + self.border_offset.y
border.x = math.min(border.x, left)
border.y = math.max(border.y, top)
border.z = math.max(border.z, right)
border.w = math.min(border.w, bottom)
end
function StaticGrid:_update_border_offset(pos)
local border = self.border
self:_update_border(pos, border)
self.border_offset = vmath.vector3(
(border.x + (border.z - border.x) * self.anchor.x),
(border.y + (border.w - border.y) * self.anchor.y),
0
)
end
function StaticGrid:_update_pos(is_instant)
for i, node in pairs(self.nodes) do
if is_instant then
gui.set_position(node, self:get_pos(i))
else
self._set_position_function(node, self:get_pos(i))
end
end
self.on_update_positions:trigger(self:get_context())
end
return StaticGrid

View File

@ -41,9 +41,9 @@ end
--- Get current component nodes --- Get current component nodes
-- @function component:get_nodes -- @function component:get_component_nodes
-- @treturn table Component nodes table -- @treturn table Component nodes table
function Component.get_nodes(self) function Component.get_component_nodes(self)
return self._meta.nodes return self._meta.nodes
end end
@ -103,7 +103,7 @@ end
-- @treturn node Gui node -- @treturn node Gui node
function Component.get_node(self, node_or_name) function Component.get_node(self, node_or_name)
local template_name = self:get_template() or const.EMPTY_STRING local template_name = self:get_template() or const.EMPTY_STRING
local nodes = self:get_nodes() local nodes = self:get_component_nodes()
if template_name ~= const.EMPTY_STRING then if template_name ~= const.EMPTY_STRING then
template_name = template_name .. "/" template_name = template_name .. "/"

View File

@ -51,7 +51,7 @@ end
local function setup_grid(self) local function setup_grid(self)
local grid = self.druid:new_grid("grid", "button_template/button", 3) local grid = self.druid:new_static_grid("grid", "button_template/button", 3)
for i = 1, 12 do for i = 1, 12 do
local nodes = gui.clone_tree(gui.get_node("button_template/button")) local nodes = gui.clone_tree(gui.get_node("button_template/button"))