mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
Update set/reset input priority functions. Remove increase_input_priority function
This commit is contained in:
parent
44842f78dc
commit
14dccea799
@ -91,7 +91,7 @@ local function process_touch(self, touch)
|
|||||||
if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
|
if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
|
||||||
self.is_drag = true
|
self.is_drag = true
|
||||||
self.on_drag_start:trigger(self:get_context())
|
self.on_drag_start:trigger(self:get_context())
|
||||||
self:increase_input_priority()
|
self:set_input_priority(const.PRIORITY_INPUT_MAX)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
local const = require("druid.const")
|
local const = require("druid.const")
|
||||||
local class = require("druid.system.middleclass")
|
local class = require("druid.system.middleclass")
|
||||||
|
local helper = require("druid.helper")
|
||||||
|
|
||||||
|
|
||||||
local BaseComponent = class("druid.component")
|
local BaseComponent = class("druid.component")
|
||||||
@ -95,17 +96,12 @@ end
|
|||||||
|
|
||||||
--- Increase input priority in current input stack
|
--- Increase input priority in current input stack
|
||||||
-- @tparam BaseComponent self
|
-- @tparam BaseComponent self
|
||||||
|
-- @local
|
||||||
function BaseComponent.increase_input_priority(self)
|
function BaseComponent.increase_input_priority(self)
|
||||||
self._meta.increased_input_priority = true
|
helper.deprecated("The component:increase_input_priority is deprecated. Please use component:set_input_priority(druid_const.PRIORITY_INPUT_MAX) instead")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Reset input priority in current input stack
|
|
||||||
-- @tparam BaseComponent self
|
|
||||||
function BaseComponent.reset_input_priority(self)
|
|
||||||
self._meta.increased_input_priority = false
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get node for component by name.
|
--- Get node for component by name.
|
||||||
-- If component has nodes, node_or_name should be string
|
-- If component has nodes, node_or_name should be string
|
||||||
@ -169,7 +165,12 @@ end
|
|||||||
-- @treturn number The component input priority
|
-- @treturn number The component input priority
|
||||||
function BaseComponent.set_input_priority(self, value)
|
function BaseComponent.set_input_priority(self, value)
|
||||||
assert(value)
|
assert(value)
|
||||||
|
|
||||||
|
if self._component.input_priority ~= value then
|
||||||
self._component.input_priority = value
|
self._component.input_priority = value
|
||||||
|
self._component._is_input_priority_changed = true
|
||||||
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -187,7 +188,7 @@ end
|
|||||||
-- @tparam BaseComponent self
|
-- @tparam BaseComponent self
|
||||||
-- @treturn number The component uid
|
-- @treturn number The component uid
|
||||||
function BaseComponent.get_uid(self)
|
function BaseComponent.get_uid(self)
|
||||||
return self._component.uid
|
return self._component._uid
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -234,7 +235,6 @@ function BaseComponent.setup_component(self, druid_instance, context, style)
|
|||||||
nodes = nil,
|
nodes = nil,
|
||||||
style = nil,
|
style = nil,
|
||||||
druid = druid_instance,
|
druid = druid_instance,
|
||||||
increased_input_priority = false,
|
|
||||||
input_enabled = true,
|
input_enabled = true,
|
||||||
children = {}
|
children = {}
|
||||||
}
|
}
|
||||||
@ -266,11 +266,28 @@ function BaseComponent.initialize(self, name, interest, input_priority)
|
|||||||
interest = interest,
|
interest = interest,
|
||||||
input_priority = input_priority or const.PRIORITY_INPUT,
|
input_priority = input_priority or const.PRIORITY_INPUT,
|
||||||
default_input_priority = input_priority or const.PRIORITY_INPUT,
|
default_input_priority = input_priority or const.PRIORITY_INPUT,
|
||||||
uid = BaseComponent.get_uid()
|
_is_input_priority_changed = true, -- Default true for sort once time after GUI init
|
||||||
|
_uid = BaseComponent.get_uid()
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return true, if input priority was changed
|
||||||
|
-- @tparam BaseComponent self
|
||||||
|
-- @local
|
||||||
|
function BaseComponent._is_input_priority_changed(self)
|
||||||
|
return self._component._is_input_priority_changed
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Reset is_input_priority_changed field
|
||||||
|
-- @tparam BaseComponent self
|
||||||
|
-- @local
|
||||||
|
function BaseComponent._reset_input_priority_changed(self)
|
||||||
|
self._component._is_input_priority_changed = false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function BaseComponent.__tostring(self)
|
function BaseComponent.__tostring(self)
|
||||||
return self._component.name
|
return self._component.name
|
||||||
end
|
end
|
||||||
|
@ -39,6 +39,7 @@ M.ON_LANGUAGE_CHANGE = hash("on_language_change")
|
|||||||
|
|
||||||
M.PRIORITY_INPUT = 10
|
M.PRIORITY_INPUT = 10
|
||||||
M.PRIORITY_INPUT_HIGH = 20
|
M.PRIORITY_INPUT_HIGH = 20
|
||||||
|
M.PRIORITY_INPUT_MAX = 100
|
||||||
|
|
||||||
|
|
||||||
M.PIVOTS = {
|
M.PIVOTS = {
|
||||||
|
@ -271,8 +271,8 @@ function Input.select(self)
|
|||||||
gui.reset_keyboard()
|
gui.reset_keyboard()
|
||||||
self.marked_value = ""
|
self.marked_value = ""
|
||||||
if not self.is_selected then
|
if not self.is_selected then
|
||||||
self:increase_input_priority()
|
self:set_input_priority(const.PRIORITY_INPUT_MAX)
|
||||||
self.button:increase_input_priority()
|
self.button:set_input_priority(const.PRIORITY_INPUT_MAX)
|
||||||
self.previous_value = self.value
|
self.previous_value = self.value
|
||||||
self.is_selected = true
|
self.is_selected = true
|
||||||
|
|
||||||
|
@ -92,6 +92,7 @@ local function sort_input_stack(self)
|
|||||||
if a:get_input_priority() ~= b:get_input_priority() then
|
if a:get_input_priority() ~= b:get_input_priority() then
|
||||||
return a:get_input_priority() < b:get_input_priority()
|
return a:get_input_priority() < b:get_input_priority()
|
||||||
end
|
end
|
||||||
|
|
||||||
return a:get_uid() < b:get_uid()
|
return a:get_uid() < b:get_uid()
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@ -111,7 +112,6 @@ local function create(self, instance_class)
|
|||||||
|
|
||||||
if base_component.UI_INPUT[interest] then
|
if base_component.UI_INPUT[interest] then
|
||||||
input_init(self)
|
input_init(self)
|
||||||
sort_input_stack(self)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -119,6 +119,27 @@ local function create(self, instance_class)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function check_sort_input_stack(self, components)
|
||||||
|
if not components or #components == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_need_sort_input_stack = false
|
||||||
|
|
||||||
|
for i = #components, 1, -1 do
|
||||||
|
local component = components[i]
|
||||||
|
if component:_is_input_priority_changed() then
|
||||||
|
is_need_sort_input_stack = true
|
||||||
|
end
|
||||||
|
component:_reset_input_priority_changed()
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_need_sort_input_stack then
|
||||||
|
sort_input_stack(self)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
local function process_input(action_id, action, components, is_input_consumed)
|
local function process_input(action_id, action, components, is_input_consumed)
|
||||||
if #components == 0 then
|
if #components == 0 then
|
||||||
return is_input_consumed
|
return is_input_consumed
|
||||||
@ -126,24 +147,8 @@ local function process_input(action_id, action, components, is_input_consumed)
|
|||||||
|
|
||||||
for i = #components, 1, -1 do
|
for i = #components, 1, -1 do
|
||||||
local component = components[i]
|
local component = components[i]
|
||||||
-- Process increased input priority first
|
|
||||||
local meta = component._meta
|
local meta = component._meta
|
||||||
if meta.input_enabled and meta.increased_input_priority then
|
if meta.input_enabled then
|
||||||
if not is_input_consumed then
|
|
||||||
is_input_consumed = component:on_input(action_id, action)
|
|
||||||
else
|
|
||||||
if component.on_input_interrupt then
|
|
||||||
component:on_input_interrupt()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = #components, 1, -1 do
|
|
||||||
local component = components[i]
|
|
||||||
-- Process usual input priority next
|
|
||||||
local meta = component._meta
|
|
||||||
if meta.input_enabled and not meta.increased_input_priority then
|
|
||||||
if not is_input_consumed then
|
if not is_input_consumed then
|
||||||
is_input_consumed = component:on_input(action_id, action)
|
is_input_consumed = component:on_input(action_id, action)
|
||||||
else
|
else
|
||||||
@ -273,9 +278,9 @@ function DruidInstance.on_input(self, action_id, action)
|
|||||||
self._is_input_processing = true
|
self._is_input_processing = true
|
||||||
|
|
||||||
local is_input_consumed = false
|
local is_input_consumed = false
|
||||||
|
local components = self.components[base_component.ON_INPUT]
|
||||||
is_input_consumed = process_input(action_id, action,
|
check_sort_input_stack(self, components)
|
||||||
self.components[base_component.ON_INPUT], is_input_consumed)
|
is_input_consumed = process_input(action_id, action, components, is_input_consumed)
|
||||||
|
|
||||||
self._is_input_processing = false
|
self._is_input_processing = false
|
||||||
|
|
||||||
|
@ -81,6 +81,7 @@ embedded_instances {
|
|||||||
"gain: 1.0\\n"
|
"gain: 1.0\\n"
|
||||||
"pan: 0.0\\n"
|
"pan: 0.0\\n"
|
||||||
"speed: 1.0\\n"
|
"speed: 1.0\\n"
|
||||||
|
"loopcount: 0\\n"
|
||||||
"\"\n"
|
"\"\n"
|
||||||
" position {\n"
|
" position {\n"
|
||||||
" x: 0.0\n"
|
" x: 0.0\n"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user