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Update documentation
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@@ -44,24 +44,23 @@ M["button"] = {
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M["drag"] = {
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DRAG_DEADZONE = 10,
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DRAG_DEADZONE = 10, -- Size in pixels of drag deadzone
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}
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M["scroll"] = {
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ANIM_SPEED = 0.2, -- gui.animation speed to point
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SCROLL_WHEEL_SPEED = 10,
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DEADZONE = 20,
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BACK_SPEED = 0.35, -- Lerp speed of return to soft position
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FRICT = 0.93, -- mult for free inert
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FRICT_HOLD = 0.79, -- mult. for inert, while touching
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INERT_THRESHOLD = 2.5, -- speed to stop inertion
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INERT_SPEED = 30, -- koef. of inert speed
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EXTRA_STRECH_SIZE = 100, -- extra size in pixels outside of scroll (stretch effect)
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POINTS_DEADZONE = 20, -- Speed to check points of interests in no_inertion mode
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BACK_SPEED = 0.35, -- Lerp speed of return to soft position
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SCROLL_WHEEL_SPEED = 20,
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EXTRA_STRECH_SIZE = 100, -- size of outside zone (back move)
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SMALL_CONTENT_SCROLL = true,
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SMALL_CONTENT_SCROLL = true, -- If true, content node with size less than view node size can be scrolled
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}
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@@ -71,11 +70,6 @@ M["progress"] = {
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}
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M["progress_rich"] = {
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DELAY = 1, -- delay in seconds before main fill
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}
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M["checkbox"] = {
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on_change_state = function(self, node, state)
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local target = state and 1 or 0
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