Renamed class functions

This commit is contained in:
Insality
2020-09-29 23:09:37 +03:00
parent b9f8fc95f5
commit 0d07deb23a
19 changed files with 176 additions and 175 deletions

View File

@@ -1,64 +1,64 @@
local const = require("druid.const")
local component = require("druid.component")
local M = component.create("my_component_name", { const.ON_UPDATE })
local Component = component.create("my_component_name", { const.ON_UPDATE })
-- Component constructor
function M.init(self, ...)
function Component:init(...)
end
-- Call only if exist interest: const.ON_UPDATE
function M.update(self, dt)
function Component:update(dt)
end
-- Call only if exist interest: const.ON_INPUT or const.ON_INPUT_HIGH
function M.on_input(self, action_id, action)
function Component:on_input(action_id, action)
return false
end
-- Call on component creation and on component:set_style() function
function M.on_style_change(self, style)
function Component:on_style_change(style)
end
-- Call only if exist interest: const.ON_MESSAGE
function M.on_message(self, message_id, message, sender)
function Component:on_message(message_id, message, sender)
end
-- Call only if component with ON_LANGUAGE_CHANGE interest
function M.on_language_change(self)
function Component:on_language_change()
end
-- Call only if component with ON_LAYOUT_CHANGE interest
function M.on_layout_change(self)
function Component:on_layout_change()
end
-- Call, if input was capturing before this component
-- Example: scroll is start scrolling, so you need unhover button
function M.on_input_interrupt(self)
function Component:on_input_interrupt()
end
-- Call, if game lost focus. Need ON_FOCUS_LOST intereset
function M.on_focus_lost(self)
function Component:on_focus_lost()
end
-- Call, if game gained focus. Need ON_FOCUS_GAINED intereset
function M.on_focus_gained(self)
function Component:on_focus_gained()
end
-- Call on component remove or on druid:final
function M.on_remove(self)
function Component:on_remove()
end
return M
return Component