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#49 add on_mouse_hover to hover component
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@@ -3,7 +3,8 @@
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--- Component events
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-- @table Events
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-- @tfield druid_event on_hover On hover callback
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-- @tfield druid_event on_hover On hover callback (Touch pressed)
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-- @tfield druid_event on_mouse_hover On mouse hover callback (Touch over without action_id)
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local Event = require("druid.event")
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local const = require("druid.const")
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@@ -18,20 +19,24 @@ local M = component.create("hover", { const.ON_INPUT })
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-- @tparam node node Gui node
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-- @tparam function on_hover_callback Hover callback
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function M.init(self, node, on_hover_callback)
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self.style = self:get_style()
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self.node = self:get_node(node)
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self._is_hovered = false
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self.on_hover = Event(on_hover_callback)
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self.on_mouse_hover = Event()
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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if action_id ~= const.ACTION_TOUCH and action_id ~= nil then
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return
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end
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if not action_id and helper.is_mobile() then
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return false
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end
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if not helper.is_enabled(self.node) then
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return false
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end
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@@ -41,15 +46,17 @@ function M.on_input(self, action_id, action)
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is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
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end
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local hover_function = action_id and M.set_hover or M.set_mouse_hover
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if not is_pick then
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M.set_hover(self, false)
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hover_function(self, false)
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return false
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end
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if action.released then
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M.set_hover(self, false)
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hover_function(self, false)
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else
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M.set_hover(self, true)
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hover_function(self, true)
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end
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end
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@@ -69,6 +76,16 @@ function M.set_hover(self, state)
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end
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end
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--- Set mouse hover state
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-- @function hover:set_mouse_hover
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-- @tparam bool state The mouse hover state
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function M.set_mouse_hover(self, state)
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if self._is_mouse_hovered ~= state then
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self._is_mouse_hovered = state
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self.on_mouse_hover:trigger(self:get_context(), state)
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end
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end
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--- Strict hover click area. Useful for
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-- no click events outside stencil node
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