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rename instance to self, update example
This commit is contained in:
parent
636df146c9
commit
08eae3800c
@ -6,19 +6,19 @@ M.interest = {
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}
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}
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function M.init(instance, callback, params)
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function M.init(self, callback, params)
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instance.event = data.A_ANDR_BACK
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self.event = data.A_ANDR_BACK
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instance.callback = callback
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self.callback = callback
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instance.params = params
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self.params = params
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end
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end
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--- input handler
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--- input handler
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-- @param action_id - input action id
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-- @param action_id - input action id
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-- @param action - input action
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-- @param action - input action
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function M.on_input(instance, action_id, action)
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function M.on_input(self, action_id, action)
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if action[data.RELEASED] then
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if action[data.RELEASED] then
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instance.callback(instance.parent.parent, instance.params)
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self.callback(self.parent.parent, self.params)
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end
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end
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return true
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return true
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end
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end
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@ -15,47 +15,47 @@ M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
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M.DEFAUL_ACTIVATION_TIME = 0.2
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M.DEFAUL_ACTIVATION_TIME = 0.2
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function M.init(instance, node, callback, params, anim_node, event)
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function M.init(self, node, callback, params, anim_node, event)
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instance.node = helper.get_node(node)
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self.node = helper.get_node(node)
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instance.event = data.A_TOUCH
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self.event = data.A_TOUCH
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instance.anim_node = anim_node and helper.get_node(anim_node) or instance.node
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self.anim_node = anim_node and helper.get_node(anim_node) or self.node
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instance.scale_from = gui.get_scale(instance.anim_node)
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self.scale_from = gui.get_scale(self.anim_node)
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instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
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self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
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instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
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self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
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instance.pos = gui.get_position(instance.anim_node)
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self.pos = gui.get_position(self.anim_node)
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instance.callback = callback
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self.callback = callback
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instance.params = params
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self.params = params
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instance.tap_anim = M.tap_scale_animation
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self.tap_anim = M.tap_scale_animation
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instance.back_anim = M.back_scale_animation
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self.back_anim = M.back_scale_animation
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instance.hover_anim = b_settings.IS_HOVER
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self.hover_anim = b_settings.IS_HOVER
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instance.sound = b_settings.BTN_SOUND
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self.sound = b_settings.BTN_SOUND
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instance.sound_disable = b_settings.BTN_SOUND_DISABLED
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self.sound_disable = b_settings.BTN_SOUND_DISABLED
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instance.ext_zone = nil
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self.ext_zone = nil
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end
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end
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local function set_hover(instance, state)
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local function set_hover(self, state)
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if instance.hover_anim and instance._is_hovered ~= state then
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if self.hover_anim and self._is_hovered ~= state then
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local target_scale = state and instance.scale_hover_to or instance.scale_from
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local target_scale = state and self.scale_hover_to or self.scale_from
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ui_animate.scale(instance, instance.node, target_scale, b_settings.HOVER_TIME)
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ui_animate.scale(self, self.node, target_scale, b_settings.HOVER_TIME)
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instance._is_hovered = state
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self._is_hovered = state
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end
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end
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end
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end
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local function on_button_release(instance)
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local function on_button_release(self)
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if not instance.disabled then
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if not self.disabled then
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if not instance.stub and instance.can_action then
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if not self.stub and self.can_action then
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instance.can_action = false
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self.can_action = false
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instance.tap_anim(instance)
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self.tap_anim(self)
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settings.play_sound(instance.sound)
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settings.play_sound(self.sound)
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instance.callback(instance.parent.parent, instance.params, instance)
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self.callback(self.parent.parent, self.params, self)
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else
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else
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set_hover(instance, false)
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set_hover(self, false)
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end
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end
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return true
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return true
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else
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else
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instance.sound_disable()
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self.sound_disable()
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return false
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return false
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end
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end
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end
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end
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@ -64,124 +64,124 @@ end
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--- Set text to text field
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--- Set text to text field
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-- @param action_id - input action id
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-- @param action_id - input action id
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-- @param action - input action
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-- @param action - input action
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function M.on_input(instance, action_id, action)
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function M.on_input(self, action_id, action)
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if not helper.is_enabled(instance.node) then
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if not helper.is_enabled(self.node) then
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return false
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return false
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end
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end
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local is_pick = gui.pick_node(instance.node, action.x, action.y)
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local is_pick = gui.pick_node(self.node, action.x, action.y)
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if instance.ext_zone then
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if self.ext_zone then
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is_pick = is_pick and gui.pick_node(instance.ext_zone, action.x, action.y)
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is_pick = is_pick and gui.pick_node(self.ext_zone, action.x, action.y)
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end
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end
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if is_pick then
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if is_pick then
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if action.pressed then
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if action.pressed then
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-- Can interact if start touch on the button
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-- Can interact if start touch on the button
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instance.can_action = true
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self.can_action = true
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return true
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return true
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end
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end
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if action.released then
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if action.released then
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set_hover(instance, false)
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set_hover(self, false)
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return on_button_release(instance)
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return on_button_release(self)
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else
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else
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set_hover(instance, true)
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set_hover(self, true)
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end
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end
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return not instance.disabled
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return not self.disabled
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else
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else
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-- Can't interact, if touch outside of button
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-- Can't interact, if touch outside of button
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instance.can_action = false
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self.can_action = false
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set_hover(instance, false)
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set_hover(self, false)
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return false
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return false
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end
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end
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end
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end
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function M.on_swipe(instance)
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function M.on_swipe(self)
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-- unhover button if start swipe
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-- unhover button if start swipe
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instance.can_action = false
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self.can_action = false
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set_hover(instance, false)
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set_hover(self, false)
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end
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end
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function M.tap_scale_animation(instance)
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function M.tap_scale_animation(self)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
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ui_animate.scale_to(self, self.anim_node, self.scale_to,
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function()
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function()
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if instance.back_anim then
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if self.back_anim then
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instance.back_anim(instance)
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self.back_anim(self)
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end
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end
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end
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end
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)
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)
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end
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end
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function M.back_scale_animation(instance)
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function M.back_scale_animation(self)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
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ui_animate.scale_to(self, self.anim_node, self.scale_from)
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end
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end
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function M.deactivate(instance, is_animate, callback)
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function M.deactivate(self, is_animate, callback)
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instance.disabled = true
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self.disabled = true
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if is_animate then
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if is_animate then
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local counter = 0
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local counter = 0
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local clbk = function()
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local clbk = function()
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counter = counter + 1
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counter = counter + 1
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if counter == 3 and callback then
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if counter == 3 and callback then
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callback(instance.parent.parent)
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callback(self.parent.parent)
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end
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end
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end
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end
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ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR,
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ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
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clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
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clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x,
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ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
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M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y,
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ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
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M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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else
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gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
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gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
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gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
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gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
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if callback then
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if callback then
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callback(instance.parent.parent)
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callback(self.parent.parent)
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end
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end
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end
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end
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end
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end
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function M.activate(instance, is_animate, callback)
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function M.activate(self, is_animate, callback)
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if is_animate then
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if is_animate then
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local counter = 0
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local counter = 0
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local clbk = function()
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local clbk = function()
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counter = counter + 1
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counter = counter + 1
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if counter == 3 then
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if counter == 3 then
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instance.disabled = false
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self.disabled = false
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if callback then
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if callback then
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callback(instance.parent.parent)
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callback(self.parent.parent)
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end
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end
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end
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end
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end
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end
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ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW,
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ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
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clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
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clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x,
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ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
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M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y,
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ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
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M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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else
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gui.set_color(instance.node, ui_animate.TINT_SHOW)
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gui.set_color(self.node, ui_animate.TINT_SHOW)
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gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
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gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
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instance.disabled = false
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self.disabled = false
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if callback then
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if callback then
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callback(instance.parent.parent)
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callback(self.parent.parent)
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end
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end
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end
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end
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end
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end
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--- Set additional node, what need to be clicked on button click
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--- Set additional node, what need to be clicked on button click
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-- Used, if need setup, what button can be clicked only in special zone
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-- Used, if need setup, what button can be clicked only in special zone
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function M.set_ext_zone(instance, zone)
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function M.set_ext_zone(self, zone)
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instance.ext_zone = helper.get_node(zone)
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self.ext_zone = helper.get_node(zone)
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end
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end
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@ -7,107 +7,107 @@ local M = {}
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-- Allow different node sizes, allow animation with node insert
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-- Allow different node sizes, allow animation with node insert
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function M.init(instance, parent, element, in_row)
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function M.init(self, parent, element, in_row)
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instance.parent = helper.get_node(parent)
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self.parent = helper.get_node(parent)
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instance.nodes = {}
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self.nodes = {}
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instance.offset = vmath.vector3(0)
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self.offset = vmath.vector3(0)
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instance.anchor = vmath.vector3(0.5, 0, 0)
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self.anchor = vmath.vector3(0.5, 0, 0)
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instance.in_row = in_row or 1
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self.in_row = in_row or 1
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instance.node_size = gui.get_size(helper.get_node(element))
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self.node_size = gui.get_size(helper.get_node(element))
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instance.border = vmath.vector4(0)
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self.border = vmath.vector4(0)
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instance.border_offset = vmath.vector3(0)
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self.border_offset = vmath.vector3(0)
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end
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end
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local function check_border(instance, pos)
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local function check_border(self, pos)
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local border = instance.border
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local border = self.border
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local size = instance.node_size
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local size = self.node_size
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local W = pos.x - size.x/2 + instance.border_offset.x
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local W = pos.x - size.x/2 + self.border_offset.x
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local E = pos.x + size.x/2 + instance.border_offset.x
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local E = pos.x + size.x/2 + self.border_offset.x
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local N = pos.y + size.y/2 + instance.border_offset.y
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local N = pos.y + size.y/2 + self.border_offset.y
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local S = pos.y - size.y/2 + instance.border_offset.y
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local S = pos.y - size.y/2 + self.border_offset.y
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border.x = math.min(border.x, W)
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border.x = math.min(border.x, W)
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border.y = math.max(border.y, N)
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border.y = math.max(border.y, N)
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border.z = math.max(border.z, E)
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border.z = math.max(border.z, E)
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border.w = math.min(border.w, S)
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border.w = math.min(border.w, S)
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instance.border_offset = vmath.vector3(
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self.border_offset = vmath.vector3(
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(border.x + (border.z - border.x) * instance.anchor.x),
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(border.x + (border.z - border.x) * self.anchor.x),
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(border.y + (border.w - border.y) * instance.anchor.y),
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(border.y + (border.w - border.y) * self.anchor.y),
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0
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0
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)
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)
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end
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end
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local temp_pos = vmath.vector3(0)
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local temp_pos = vmath.vector3(0)
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local function get_pos(instance, index)
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local function get_pos(self, index)
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local row = math.ceil(index / instance.in_row) - 1
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local row = math.ceil(index / self.in_row) - 1
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local col = (index - row * instance.in_row) - 1
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local col = (index - row * self.in_row) - 1
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temp_pos.x = col * (instance.node_size.x + instance.offset.x) - instance.border_offset.x
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temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
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temp_pos.y = -row * (instance.node_size.y + instance.offset.y) - instance.border_offset.y
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temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
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return temp_pos
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return temp_pos
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end
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end
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local function update_pos(instance)
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local function update_pos(self)
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for i = 1, #instance.nodes do
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for i = 1, #self.nodes do
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local node = instance.nodes[i]
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local node = self.nodes[i]
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gui.set_position(node, get_pos(instance, i))
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gui.set_position(node, get_pos(self, i))
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end
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end
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end
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end
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function M.set_offset(instance, offset)
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function M.set_offset(self, offset)
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instance.offset = offset
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self.offset = offset
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update_pos(instance)
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update_pos(self)
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end
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end
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function M.set_anchor(instance, anchor)
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function M.set_anchor(self, anchor)
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instance.anchor = anchor
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self.anchor = anchor
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update_pos(instance)
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update_pos(self)
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end
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end
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function M.add(instance, item, index)
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function M.add(self, item, index)
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index = index or (#instance.nodes + 1)
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index = index or (#self.nodes + 1)
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table.insert(instance.nodes, index, item)
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table.insert(self.nodes, index, item)
|
||||||
gui.set_parent(item, instance.parent)
|
gui.set_parent(item, self.parent)
|
||||||
|
|
||||||
local pos = get_pos(instance, index)
|
local pos = get_pos(self, index)
|
||||||
check_border(instance, pos)
|
check_border(self, pos)
|
||||||
update_pos(instance)
|
update_pos(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.get_size(instance)
|
function M.get_size(self)
|
||||||
return vmath.vector3(
|
return vmath.vector3(
|
||||||
instance.border.z - instance.border.x,
|
self.border.z - self.border.x,
|
||||||
instance.border.w - instance.border.y,
|
self.border.w - self.border.y,
|
||||||
0)
|
0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.get_all_pos(instance)
|
function M.get_all_pos(self)
|
||||||
local result = {}
|
local result = {}
|
||||||
for i = 1, #instance.nodes do
|
for i = 1, #self.nodes do
|
||||||
table.insert(result, gui.get_position(instance.nodes[i]))
|
table.insert(result, gui.get_position(self.nodes[i]))
|
||||||
end
|
end
|
||||||
|
|
||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.clear(instance)
|
function M.clear(self)
|
||||||
for i = 1, #instance.nodes do
|
for i = 1, #self.nodes do
|
||||||
gui.delete_node(instance.nodes[i])
|
gui.delete_node(self.nodes[i])
|
||||||
end
|
end
|
||||||
instance.nodes = {}
|
self.nodes = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -13,135 +13,135 @@ local PROP_Y = "y"
|
|||||||
local PROP_X = "x"
|
local PROP_X = "x"
|
||||||
|
|
||||||
|
|
||||||
function M.init(instance, name, key, init_value)
|
function M.init(self, name, key, init_value)
|
||||||
if key ~= PROP_X and key ~= PROP_Y then
|
if key ~= PROP_X and key ~= PROP_Y then
|
||||||
settings.log("progress component: key must be 'x' or 'y'. Passed:", key)
|
settings.log("progress component: key must be 'x' or 'y'. Passed:", key)
|
||||||
key = PROP_X
|
key = PROP_X
|
||||||
end
|
end
|
||||||
|
|
||||||
instance.prop = hash("scale."..key)
|
self.prop = hash("scale."..key)
|
||||||
instance.key = key
|
self.key = key
|
||||||
|
|
||||||
instance.node = helper.get_node(name)
|
self.node = helper.get_node(name)
|
||||||
instance.scale = gui.get_scale(instance.node)
|
self.scale = gui.get_scale(self.node)
|
||||||
instance.size = gui.get_size(instance.node)
|
self.size = gui.get_size(self.node)
|
||||||
instance.max_size = instance.size[instance.key]
|
self.max_size = self.size[self.key]
|
||||||
instance.slice = gui.get_slice9(instance.node)
|
self.slice = gui.get_slice9(self.node)
|
||||||
if key == PROP_X then
|
if key == PROP_X then
|
||||||
instance.slice_size = instance.slice.x + instance.slice.z
|
self.slice_size = self.slice.x + self.slice.z
|
||||||
else
|
else
|
||||||
instance.slice_size = instance.slice.y + instance.slice.w
|
self.slice_size = self.slice.y + self.slice.w
|
||||||
end
|
end
|
||||||
|
|
||||||
instance:set_to(init_value or 1)
|
self:set_to(init_value or 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function check_steps(instance, from, to, exactly)
|
local function check_steps(self, from, to, exactly)
|
||||||
if not instance.steps then
|
if not self.steps then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 1, #instance.steps do
|
for i = 1, #self.steps do
|
||||||
local step = instance.steps[i]
|
local step = self.steps[i]
|
||||||
local v1, v2 = from, to
|
local v1, v2 = from, to
|
||||||
if v1 > v2 then
|
if v1 > v2 then
|
||||||
v1, v2 = v2, v1
|
v1, v2 = v2, v1
|
||||||
end
|
end
|
||||||
|
|
||||||
if v1 < step and step < v2 then
|
if v1 < step and step < v2 then
|
||||||
instance.step_callback(instance.parent.parent, step)
|
self.step_callback(self.parent.parent, step)
|
||||||
end
|
end
|
||||||
if exactly and exactly == step then
|
if exactly and exactly == step then
|
||||||
instance.step_callback(instance.parent.parent, step)
|
self.step_callback(self.parent.parent, step)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function set_bar_to(instance, set_to, is_silence)
|
local function set_bar_to(self, set_to, is_silence)
|
||||||
local prev_value = instance.last_value
|
local prev_value = self.last_value
|
||||||
instance.last_value = set_to
|
self.last_value = set_to
|
||||||
|
|
||||||
local total_width = set_to * instance.max_size
|
local total_width = set_to * self.max_size
|
||||||
|
|
||||||
local scale = math.min(total_width / instance.slice_size, 1)
|
local scale = math.min(total_width / self.slice_size, 1)
|
||||||
local size = math.max(total_width, instance.slice_size)
|
local size = math.max(total_width, self.slice_size)
|
||||||
|
|
||||||
instance.scale[instance.key] = scale
|
self.scale[self.key] = scale
|
||||||
gui.set_scale(instance.node, instance.scale)
|
gui.set_scale(self.node, self.scale)
|
||||||
instance.size[instance.key] = size
|
self.size[self.key] = size
|
||||||
gui.set_size(instance.node, instance.size)
|
gui.set_size(self.node, self.size)
|
||||||
|
|
||||||
if not is_silence then
|
if not is_silence then
|
||||||
check_steps(instance, prev_value, set_to)
|
check_steps(self, prev_value, set_to)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Fill a progress bar and stop progress animation
|
--- Fill a progress bar and stop progress animation
|
||||||
function M.fill(instance)
|
function M.fill(self)
|
||||||
set_bar_to(instance, 1, true)
|
set_bar_to(self, 1, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- To empty a progress bar
|
--- To empty a progress bar
|
||||||
function M.empty(instance)
|
function M.empty(self)
|
||||||
set_bar_to(instance, 0, true)
|
set_bar_to(self, 0, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set fill a progress bar to value
|
--- Set fill a progress bar to value
|
||||||
-- @param to - value between 0..1
|
-- @param to - value between 0..1
|
||||||
function M.set_to(instance, to)
|
function M.set_to(self, to)
|
||||||
set_bar_to(instance, to)
|
set_bar_to(self, to)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.get(instance)
|
function M.get(self)
|
||||||
return instance.last_value
|
return self.last_value
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.set_steps(instance, steps, step_callback)
|
function M.set_steps(self, steps, step_callback)
|
||||||
instance.steps = steps
|
self.steps = steps
|
||||||
instance.step_callback = step_callback
|
self.step_callback = step_callback
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Start animation of a progress bar
|
--- Start animation of a progress bar
|
||||||
-- @param to - value between 0..1
|
-- @param to - value between 0..1
|
||||||
-- @param callback - callback when progress ended if need
|
-- @param callback - callback when progress ended if need
|
||||||
function M.to(instance, to, callback)
|
function M.to(self, to, callback)
|
||||||
to = helper.clamp(to, 0, 1)
|
to = helper.clamp(to, 0, 1)
|
||||||
-- cause of float error
|
-- cause of float error
|
||||||
local value = helper.round(to, 5)
|
local value = helper.round(to, 5)
|
||||||
if value ~= instance.last_value then
|
if value ~= self.last_value then
|
||||||
instance.target = value
|
self.target = value
|
||||||
instance.target_callback = callback
|
self.target_callback = callback
|
||||||
else
|
else
|
||||||
if callback then
|
if callback then
|
||||||
callback(instance.parent.parent, to)
|
callback(self.parent.parent, to)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.update(instance, dt)
|
function M.update(self, dt)
|
||||||
if instance.target then
|
if self.target then
|
||||||
local prev_value = instance.last_value
|
local prev_value = self.last_value
|
||||||
local step = math.abs(instance.last_value - instance.target) * (p_settings.SPEED*dt)
|
local step = math.abs(self.last_value - self.target) * (p_settings.SPEED*dt)
|
||||||
step = math.max(step, p_settings.MIN_DELTA)
|
step = math.max(step, p_settings.MIN_DELTA)
|
||||||
instance:set_to(helper.step(instance.last_value, instance.target, step))
|
self:set_to(helper.step(self.last_value, self.target, step))
|
||||||
|
|
||||||
if instance.last_value == instance.target then
|
if self.last_value == self.target then
|
||||||
check_steps(instance, prev_value, instance.target, instance.target)
|
check_steps(self, prev_value, self.target, self.target)
|
||||||
|
|
||||||
if instance.target_callback then
|
if self.target_callback then
|
||||||
instance.target_callback(instance.parent.parent, instance.target)
|
self.target_callback(self.parent.parent, self.target)
|
||||||
end
|
end
|
||||||
|
|
||||||
instance.target = nil
|
self.target = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -8,76 +8,76 @@ M.interest = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function M.init(instance, node, value, is_locale, max_width)
|
function M.init(self, node, value, is_locale, max_width)
|
||||||
instance.max_width = max_width
|
self.max_width = max_width
|
||||||
instance.node = helper.get_node(node)
|
self.node = helper.get_node(node)
|
||||||
instance.start_scale = gui.get_scale(instance.node)
|
self.start_scale = gui.get_scale(self.node)
|
||||||
instance.last_color = gui.get_color(instance.node)
|
self.last_color = gui.get_color(self.node)
|
||||||
|
|
||||||
if is_locale then
|
if is_locale then
|
||||||
instance.text_id = value
|
self.text_id = value
|
||||||
instance:translate()
|
self:translate()
|
||||||
else
|
else
|
||||||
instance:set_to(value or 0)
|
self:set_to(value or 0)
|
||||||
end
|
end
|
||||||
return instance
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.translate(instance)
|
function M.translate(self)
|
||||||
if instance.text_id then
|
if self.text_id then
|
||||||
instance:set_to(settings.get_text(instance.text_id))
|
self:set_to(settings.get_text(self.text_id))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Setup scale x, but can only be smaller, than start text scale
|
--- Setup scale x, but can only be smaller, than start text scale
|
||||||
local function setup_max_width(instance)
|
local function setup_max_width(self)
|
||||||
local metrics = gui.get_text_metrics_from_node(instance.node)
|
local metrics = gui.get_text_metrics_from_node(self.node)
|
||||||
local cur_scale = gui.get_scale(instance.node)
|
local cur_scale = gui.get_scale(self.node)
|
||||||
|
|
||||||
if metrics.width * cur_scale.x > instance.max_width then
|
if metrics.width * cur_scale.x > self.max_width then
|
||||||
local scale_modifier = instance.max_width / metrics.width
|
local scale_modifier = self.max_width / metrics.width
|
||||||
scale_modifier = math.min(scale_modifier, instance.start_scale.x)
|
scale_modifier = math.min(scale_modifier, self.start_scale.x)
|
||||||
local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
|
local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
|
||||||
gui.set_scale(instance.node, new_scale)
|
gui.set_scale(self.node, new_scale)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set text to text field
|
--- Set text to text field
|
||||||
-- @param set_to - set value to text field
|
-- @param set_to - set value to text field
|
||||||
function M.set_to(instance, set_to)
|
function M.set_to(self, set_to)
|
||||||
instance.last_value = set_to
|
self.last_value = set_to
|
||||||
gui.set_text(instance.node, set_to)
|
gui.set_text(self.node, set_to)
|
||||||
|
|
||||||
if instance.max_width then
|
if self.max_width then
|
||||||
setup_max_width(instance)
|
setup_max_width(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set color
|
--- Set color
|
||||||
-- @param color
|
-- @param color
|
||||||
function M.set_color(instance, color)
|
function M.set_color(self, color)
|
||||||
instance.last_color = color
|
self.last_color = color
|
||||||
gui.set_color(instance.node, color)
|
gui.set_color(self.node, color)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set alpha
|
--- Set alpha
|
||||||
-- @param alpha, number [0-1]
|
-- @param alpha, number [0-1]
|
||||||
function M.set_alpha(instance, alpha)
|
function M.set_alpha(self, alpha)
|
||||||
instance.last_color.w = alpha
|
self.last_color.w = alpha
|
||||||
gui.set_color(instance.node, instance.last_color)
|
gui.set_color(self.node, self.last_color)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set scale
|
--- Set scale
|
||||||
-- @param scale
|
-- @param scale
|
||||||
function M.set_scale(instance, scale)
|
function M.set_scale(self, scale)
|
||||||
instance.last_scale = scale
|
self.last_scale = scale
|
||||||
gui.set_scale(instance.node, scale)
|
gui.set_scale(self.node, scale)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,66 +9,66 @@ M.interest = {
|
|||||||
|
|
||||||
local empty = function() end
|
local empty = function() end
|
||||||
|
|
||||||
function M.init(instance, node, seconds_from, seconds_to, callback)
|
function M.init(self, node, seconds_from, seconds_to, callback)
|
||||||
instance.node = helper.get_node(node)
|
self.node = helper.get_node(node)
|
||||||
seconds_from = math.max(seconds_from, 0)
|
seconds_from = math.max(seconds_from, 0)
|
||||||
seconds_to = math.max(seconds_to or 0, 0)
|
seconds_to = math.max(seconds_to or 0, 0)
|
||||||
callback = callback or empty
|
callback = callback or empty
|
||||||
|
|
||||||
instance:set_to(seconds_from)
|
self:set_to(seconds_from)
|
||||||
instance:set_interval(seconds_from, seconds_to)
|
self:set_interval(seconds_from, seconds_to)
|
||||||
instance.callback = callback
|
self.callback = callback
|
||||||
|
|
||||||
if seconds_to - seconds_from == 0 then
|
if seconds_to - seconds_from == 0 then
|
||||||
instance:set_state(false)
|
self:set_state(false)
|
||||||
instance.callback(instance.parent.parent, instance)
|
self.callback(self.parent.parent, self)
|
||||||
end
|
end
|
||||||
return instance
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set text to text field
|
--- Set text to text field
|
||||||
-- @param set_to - set value in seconds
|
-- @param set_to - set value in seconds
|
||||||
function M.set_to(instance, set_to)
|
function M.set_to(self, set_to)
|
||||||
instance.last_value = set_to
|
self.last_value = set_to
|
||||||
gui.set_text(instance.node, formats.second_string_min(set_to))
|
gui.set_text(self.node, formats.second_string_min(set_to))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Called when update
|
--- Called when update
|
||||||
-- @param is_on - boolean is timer on
|
-- @param is_on - boolean is timer on
|
||||||
function M.set_state(instance, is_on)
|
function M.set_state(self, is_on)
|
||||||
instance.is_on = is_on
|
self.is_on = is_on
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set time interval
|
--- Set time interval
|
||||||
-- @param from - "from" time in seconds
|
-- @param from - "from" time in seconds
|
||||||
-- @param to - "to" time in seconds
|
-- @param to - "to" time in seconds
|
||||||
function M.set_interval(instance, from, to)
|
function M.set_interval(self, from, to)
|
||||||
instance.from = from
|
self.from = from
|
||||||
instance.value = from
|
self.value = from
|
||||||
instance.temp = 0
|
self.temp = 0
|
||||||
instance.target = to
|
self.target = to
|
||||||
M.set_state(instance, true)
|
M.set_state(self, true)
|
||||||
M.set_to(instance, from)
|
M.set_to(self, from)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Called when update
|
--- Called when update
|
||||||
-- @param dt - delta time
|
-- @param dt - delta time
|
||||||
function M.update(instance, dt)
|
function M.update(self, dt)
|
||||||
if instance.is_on then
|
if self.is_on then
|
||||||
instance.temp = instance.temp + dt
|
self.temp = self.temp + dt
|
||||||
local dist = math.min(1, math.abs(instance.value - instance.target))
|
local dist = math.min(1, math.abs(self.value - self.target))
|
||||||
|
|
||||||
if instance.temp > dist then
|
if self.temp > dist then
|
||||||
instance.temp = instance.temp - dist
|
self.temp = self.temp - dist
|
||||||
instance.value = helper.step(instance.value, instance.target, 1)
|
self.value = helper.step(self.value, self.target, 1)
|
||||||
M.set_to(instance, instance.value)
|
M.set_to(self, self.value)
|
||||||
if instance.value == instance.target then
|
if self.value == self.target then
|
||||||
instance:set_state(false)
|
self:set_state(false)
|
||||||
instance.callback(instance.parent.parent, instance)
|
self.callback(self.parent.parent, self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -94,6 +94,7 @@ local function init_grid(self)
|
|||||||
|
|
||||||
-- 4 items per row
|
-- 4 items per row
|
||||||
local grid = self.druid:new_grid("grid_1", prefab, 4)
|
local grid = self.druid:new_grid("grid_1", prefab, 4)
|
||||||
|
grid:set_anchor(vmath.vector3(0))
|
||||||
grid:set_offset(vmath.vector3(2, 2, 0))
|
grid:set_offset(vmath.vector3(2, 2, 0))
|
||||||
for i = 1, 16 do
|
for i = 1, 16 do
|
||||||
local node = gui.clone(prefab)
|
local node = gui.clone(prefab)
|
||||||
@ -120,6 +121,7 @@ local function init_grid(self)
|
|||||||
|
|
||||||
|
|
||||||
local grid3 = self.druid:new_grid("grid_3", prefab, 10)
|
local grid3 = self.druid:new_grid("grid_3", prefab, 10)
|
||||||
|
grid3:set_anchor(vmath.vector3(0))
|
||||||
grid3:set_offset(vmath.vector3(5, 0, 0))
|
grid3:set_offset(vmath.vector3(5, 0, 0))
|
||||||
for i = 1, 4 do
|
for i = 1, 4 do
|
||||||
local node = gui.clone(prefab)
|
local node = gui.clone(prefab)
|
||||||
|
Loading…
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Reference in New Issue
Block a user