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Update annotations: scroll, hover and drag
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@@ -2,27 +2,46 @@
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-- Drag have correct handling for multitouch and swap
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-- touched while dragging. Drag will be processed even
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-- the cursor is outside of node, if drag is already started
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-- @module druid.drag
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-- @module Drag
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-- @within BaseComponent
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-- @alias druid.drag
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--- Component events
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-- @table Events
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-- @tfield druid_event on_touch_start (self) Event on touch start
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-- @tfield druid_event on_touch_end (self) Event on touch end
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-- @tfield druid_event on_drag_start (self) Event on drag start
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-- @tfield druid_event on_drag (self, dx, dy) Event on drag progress
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-- @tfield druid_event on_drag_end (self) Event on drag end
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--- Event on touch start callback(self)
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-- @tfield druid_event on_touch_start
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--- Event on touch end callback(self)
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-- @tfield druid_event on_touch_end
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--- Event on drag start callback(self)
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-- @tfield druid_event on_drag_start
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--- on drag progress callback(self, dx, dy)
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-- @tfield druid_event on_drag Event
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--- Event on drag end callback(self)
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-- @tfield druid_event on_drag_end
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--- Is component now touching
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-- @tfield bool is_touch
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--- Is component now dragging
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-- @tfield bool is_drag
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--- Is drag component process vertical dragging. Default - true
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-- @tfield bool can_x
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--- Is drag component process horizontal. Default - true
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-- @tfield bool can_y
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--- Current touch x position
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-- @tfield number x
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--- Current touch y position
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-- @tfield number y
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--- Touch start position
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-- @tfield vector3 touch_start_pos
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--- Components fields
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-- @table Fields
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-- @tfield bool is_touch Is component now touching
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-- @tfield bool is_drag Is component now dragging
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-- @tfield bool can_x Is drag component process vertical dragging. Default - true
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-- @tfield bool can_y Is drag component process horizontal. Default - true
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-- @tfield number x Current touch x position
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-- @tfield number y Current touch y position
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-- @tfield vector3 touch_start_pos Touch start position
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local Event = require("druid.event")
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local const = require("druid.const")
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@@ -129,19 +148,19 @@ end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table Style
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-- @table style
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-- @tfield[opt=10] number DRAG_DEADZONE Distance in pixels to start dragging
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function Drag:on_style_change(style)
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function Drag.on_style_change(self, style)
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self.style = {}
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self.style.DRAG_DEADZONE = style.DRAG_DEADZONE or 10
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end
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--- Drag component constructor
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-- @tparam Drag self
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-- @tparam node node GUI node to detect dragging
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-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
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-- @function drag:init
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function Drag:init(node, on_drag_callback)
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function Drag.init(self, node, on_drag_callback)
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self.node = self:get_node(node)
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self.dx = 0
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@@ -165,14 +184,14 @@ function Drag:init(node, on_drag_callback)
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end
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function Drag:on_input_interrupt()
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function Drag.on_input_interrupt(self)
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if self.is_drag or self.is_touch then
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end_touch(self)
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end
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end
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function Drag:on_input(action_id, action)
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function Drag.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH and action_id ~= const.ACTION_MULTITOUCH then
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return false
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end
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@@ -243,9 +262,9 @@ end
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--- Strict drag click area. Useful for
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-- restrict events outside stencil node
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-- @function drag:set_click_zone
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-- @tparam Drag self
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-- @tparam node zone Gui node
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function Drag:set_click_zone(zone)
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function Drag.set_click_zone(self, zone)
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self.click_zone = self:get_node(zone)
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end
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