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https://github.com/Insality/druid.git
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Update annotations: scroll, hover and drag
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125
annotations.lua
125
annotations.lua
@@ -1,15 +1,12 @@
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---@class druid
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---@field checkbox druid.checkbox Submodule
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---@field checkbox_group druid.checkbox_group Submodule
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---@field drag druid.drag Submodule
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---@field dynamic_grid druid.dynamic_grid Submodule
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---@field helper druid.helper Submodule
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---@field hover druid.hover Submodule
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---@field input druid.input Submodule
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---@field lang_text druid.lang_text Submodule
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---@field progress druid.progress Submodule
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---@field radio_group druid.radio_group Submodule
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---@field scroll druid.scroll Submodule
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---@field slider druid.slider Submodule
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---@field static_grid druid.static_grid Submodule
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---@field swipe druid.swipe Submodule
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@@ -114,29 +111,22 @@
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---@field checkboxes field Array of checkbox components
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---@class druid.drag : druid.base_component
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---@field Events druid.drag.Events Component events
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---@field Fields druid.drag.Fields Components fields
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---@field Style druid.drag.Style Component style params.
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---@field init fun(node:node, on_drag_callback:function) Drag component constructor
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---@field set_click_zone fun(zone:node) Strict drag click area.
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---@field can_x bool Is drag component process vertical dragging.
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---@field can_y bool Is drag component process horizontal.
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---@field is_drag bool Is component now dragging
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---@field is_touch bool Is component now touching
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---@field on_drag druid_event on drag progress callback(self, dx, dy)
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---@field on_drag_end druid_event Event on drag end callback(self)
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---@field on_drag_start druid_event Event on drag start callback(self)
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---@field on_touch_end druid_event Event on touch end callback(self)
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---@field on_touch_start druid_event Event on touch start callback(self)
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---@field style druid.drag.style Component style params.
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---@field x number Current touch x position
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---@field y number Current touch y position
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---@field init fun(self:druid.drag, node:node, on_drag_callback:function) Drag component constructor
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---@field set_click_zone fun(self:druid.drag, zone:node) Strict drag click area.
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---@class druid.drag.Events
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---@field on_drag field (self, dx, dy) Event on drag progress
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---@field on_drag_end field (self) Event on drag end
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---@field on_drag_start field (self) Event on drag start
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---@field on_touch_end field (self) Event on touch end
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---@field on_touch_start field (self) Event on touch start
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---@class druid.drag.Fields
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---@field can_x field Is drag component process vertical dragging. Default - true
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---@field can_y field Is drag component process horizontal. Default - true
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---@field is_drag field Is component now dragging
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---@field is_touch field Is component now touching
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---@field touch_start_pos field Touch start position
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---@field x field Current touch x position
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---@field y field Current touch y position
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---@class druid.drag.Style
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---@class druid.drag.style
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---@field DRAG_DEADZONE field Distance in pixels to start dragging
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---@class druid.dynamic_grid : druid.base_component
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@@ -178,17 +168,13 @@
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---@field is_web fun() Check if device is HTML5
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---@class druid.hover : druid.base_component
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---@field Events druid.hover.Events Component events
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---@field init fun(node:node, on_hover_callback:function) Component init function
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---@field is_enabled fun():bool Return current hover enabled state
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---@field set_click_zone fun(zone:node) Strict hover click area.
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---@field set_enabled fun(state:bool) Set enable state of hover component.
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---@field set_hover fun(state:bool) Set hover state
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---@field set_mouse_hover fun(state:bool) Set mouse hover state
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---@class druid.hover.Events
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---@field on_hover field On hover callback (Touch pressed)
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---@field on_mouse_hover field On mouse hover callback (Touch over without action_id)
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---@field on_hover druid_event On hover callback(self, state)
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---@field init fun(self:druid.hover, node:node, on_hover_callback:function) Component init function
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---@field is_enabled fun(self:druid.hover):bool Return current hover enabled state
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---@field set_click_zone fun(self:druid.hover, zone:node) Strict hover click area.
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---@field set_enabled fun(self:druid.hover, state:bool) Set enable state of hover component.
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---@field set_hover fun(self:druid.hover, state:bool) Set hover state
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---@field set_mouse_hover fun(self:druid.hover, state:bool) Set mouse hover state
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---@class druid.input : druid.base_component
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---@field Events druid.input.Events Component events
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@@ -279,44 +265,37 @@
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---@field checkboxes field Array of checkbox components
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---@class druid.scroll : druid.base_component
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---@field Events druid.scroll.Events Component events
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---@field Fields druid.scroll.Fields Component fields
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---@field Style druid.scroll.Style Component style params.
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---@field Scroll:_cancel_animate fun() Cancel animation on other animation or input touch
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---@field bind_grid fun(Druid:druid.static_grid|druid.dynamic_grid):druid.scroll Bind the grid component (Static or Dynamic) to recalculate scroll size on grid changes
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---@field get_percent fun():vector3 Return current scroll progress status.
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---@field get_scroll_size fun():vector3 Return vector of scroll size with width and height.
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---@field init fun(view_node:node, content_node:node) Scroll constructor.
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---@field is_inert fun():bool Return if scroll have inertion.
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---@field scroll_to fun(vector3:point, is_instant:bool) Start scroll to target point.
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---@field scroll_to_index fun(index:number, skip_cb:bool) Scroll to item in scroll by point index.
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---@field scroll_to_percent fun(vector3:point, is_instant:bool) Start scroll to target scroll percent
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---@field set_extra_stretch_size fun(stretch_size:number):druid.scroll Set extra size for scroll stretching.
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---@field set_horizontal_scroll fun(state:bool):druid.scroll Lock or unlock horizontal scroll
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---@field set_inert fun(state:bool):druid.scroll Enable or disable scroll inert.
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---@field set_points fun(points:table):druid.scroll Set points of interest.
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---@field set_size fun(size:vector3):druid.scroll Set scroll content size.
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---@field set_vertical_scroll fun(state:bool):druid.scroll Lock or unlock vertical scroll
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---@field available_pos vector4 Available position for content node: (min_x, max_y, max_x, min_y)
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---@field available_size vector3 Size of available positions: (width, height, 0)
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---@field content_node node Scroll content node
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---@field drag Drag Drag Druid component
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---@field inertion vector3 Current inert speed
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---@field is_inert bool Flag, if scroll now moving by inertion
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---@field on_point_scroll druid_event On scroll_to_index function callback
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---@field on_scroll druid_event On scroll move callback
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---@field on_scroll_to druid_event On scroll_to function callback(self, target, is_instant)
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---@field position vector3 Current scroll posisition
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---@field selected number Current index of points of interests
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---@field style druid.scroll.style Component style params.
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---@field target_position vector3 Current scroll target position
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---@field view_node node Scroll view node
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---@field _cancel_animate fun(self:unknown) Cancel animation on other animation or input touch
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---@field bind_grid fun(self:druid.scroll, grid:StaticGrid|DynamicGrid):druid.scroll Bind the grid component (Static or Dynamic) to recalculate scroll size on grid changes
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---@field get_percent fun(self:druid.scroll):vector3 Return current scroll progress status.
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---@field get_scroll_size fun(self:druid.scroll):vector3 Return vector of scroll size with width and height.
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---@field init fun(self:druid.scroll, view_node:node, content_node:node) Scroll constructor
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---@field is_inert fun(self:druid.scroll):bool Return if scroll have inertion.
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---@field scroll_to fun(self:druid.scroll, point:vector3, is_instant:bool) Start scroll to target point.
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---@field scroll_to_index fun(self:druid.scroll, index:number, skip_cb:bool) Scroll to item in scroll by point index.
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---@field scroll_to_percent fun(self:druid.scroll, percent:vector3, is_instant:bool) Start scroll to target scroll percent
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---@field set_extra_stretch_size fun(self:druid.scroll, stretch_size:number):druid.scroll Set extra size for scroll stretching.
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---@field set_horizontal_scroll fun(self:druid.scroll, state:bool):druid.scroll Lock or unlock horizontal scroll
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---@field set_inert fun(self:druid.scroll, state:bool):druid.scroll Enable or disable scroll inert.
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---@field set_points fun(self:druid.scroll, points:table):druid.scroll Set points of interest.
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---@field set_size fun(self:druid.scroll, size:vector3):druid.scroll Set scroll content size.
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---@field set_vertical_scroll fun(self:druid.scroll, state:bool):druid.scroll Lock or unlock vertical scroll
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---@class druid.scroll.Events
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---@field on_point_scroll field On scroll_to_index function callback
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---@field on_scroll field On scroll move callback
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---@field on_scroll_to field On scroll_to function callback
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---@class druid.scroll.Fields
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---@field Current field index of points of interests
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---@field available_pos field Available position for content node: (min_x, max_y, max_x, min_y)
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---@field available_size field Size of available positions: (width, height, 0)
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---@field content_node field Scroll content node
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---@field drag field Drag component
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---@field inertion field Current inert speed
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---@field is_animate field Flag, if scroll now animating by gui.animate
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---@field is_inert field Flag, if scroll now moving by inertion
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---@field position field Current scroll posisition
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---@field target_position field Current scroll target position
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---@field view_node field Scroll view node
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---@class druid.scroll.Style
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---@class druid.scroll.style
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---@field ANIM_SPEED field Scroll gui.animation speed for scroll_to function
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---@field BACK_SPEED field Scroll back returning lerp speed
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---@field EXTRA_STRETCH_SIZE field extra size in pixels outside of scroll (stretch effect)
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