Update color

This commit is contained in:
Insality
2025-11-04 22:52:20 +02:00
parent 4e2c28e7b8
commit 07422e93d2

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@@ -1,18 +1,21 @@
---@alias color vector4|vector3|string ---@alias color vector4|vector3|string
---Color palette and utility functions for working with colors.
---Supports palette management, hex conversion, RGB/HSB conversion, and color interpolation.
---@class druid.palette
local M = {}
local PALETTE_DATA = {} local PALETTE_DATA = {}
local COLOR_WHITE = vmath.vector4(1, 1, 1, 1) local COLOR_WHITE = vmath.vector4(1, 1, 1, 1)
local COLOR_X = hash("color.x") local COLOR_X = hash("color.x")
local COLOR_Y = hash("color.y") local COLOR_Y = hash("color.y")
local COLOR_Z = hash("color.z") local COLOR_Z = hash("color.z")
local ALPHA = hash("color.w")
local M = {}
---Get color by string (hex or from palette) ---Get color by ID from palette, hex string, or return vector as-is.
---@param color_id string|vector4 Color id from palette or hex color ---If color_id is not found in palette and not a hex string, returns white.
---@return vector4 ---@param color_id string|vector4|vector3 Color id from palette, hex color string, or vector
---@return vector4|vector3
function M.get_color(color_id) function M.get_color(color_id)
if type(color_id) ~= "string" then if type(color_id) ~= "string" then
return color_id return color_id
@@ -33,8 +36,8 @@ function M.get_color(color_id)
end end
---Add palette to palette data ---Add colors to palette. Colors can be hex strings or vector4 values.
---@param palette_data table<string, vector4> ---@param palette_data table<string, vector4|string> Table with color IDs as keys
function M.add_palette(palette_data) function M.add_palette(palette_data)
for color_id, color in pairs(palette_data) do for color_id, color in pairs(palette_data) do
if type(color) == "string" then if type(color) == "string" then
@@ -46,14 +49,16 @@ function M.add_palette(palette_data)
end end
---Get all palette colors.
---@return table<string, vector4>
function M.get_palette() function M.get_palette()
return PALETTE_DATA return PALETTE_DATA
end end
---Set color of gui node without changing alpha ---Set GUI node color. Does not change alpha.
---@param gui_node node ---@param gui_node node
---@param color vector4|vector3|string Color in vector4, vector3 or color id from palette ---@param color vector4|vector3|string
function M.set_color(gui_node, color) function M.set_color(gui_node, color)
if type(color) == "string" then if type(color) == "string" then
color = M.get_color(color) color = M.get_color(color)
@@ -65,11 +70,11 @@ function M.set_color(gui_node, color)
end end
---Lerp colors via color HSB values ---Interpolate between two colors using HSB space (better visual results than RGB).
---@param t number Lerp value. 0 - color1, 1 - color2 ---@param t number Lerp value (0 = color1, 1 = color2)
---@param color1 vector4 Color 1 ---@param color1 vector4
---@param color2 vector4 Color 2 ---@param color2 vector4
---@return vector4 result Color between color1 and color2 ---@return vector4
function M.lerp(t, color1, color2) function M.lerp(t, color1, color2)
local h1, s1, v1 = M.rgb2hsb(color1.x, color1.y, color1.z) local h1, s1, v1 = M.rgb2hsb(color1.x, color1.y, color1.z)
local h2, s2, v2 = M.rgb2hsb(color2.x, color2.y, color2.z) local h2, s2, v2 = M.rgb2hsb(color2.x, color2.y, color2.z)
@@ -84,8 +89,8 @@ function M.lerp(t, color1, color2)
end end
---Convert hex color to rgb values. ---Convert hex string to RGB values (0-1 range). Supports #RGB and #RRGGBB formats.
---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA ---@param hex string
---@return number, number, number ---@return number, number, number
function M.hex2rgb(hex) function M.hex2rgb(hex)
if not hex or #hex < 3 then if not hex or #hex < 3 then
@@ -102,9 +107,9 @@ function M.hex2rgb(hex)
end end
---Convert hex color to vector4. ---Convert hex string to vector4.
---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA ---@param hex string
---@param alpha number|nil Alpha value. Default is 1 ---@param alpha number|nil Default is 1
---@return vector4 ---@return vector4
function M.hex2vector4(hex, alpha) function M.hex2vector4(hex, alpha)
local r, g, b = M.hex2rgb(hex) local r, g, b = M.hex2rgb(hex)
@@ -112,11 +117,12 @@ function M.hex2vector4(hex, alpha)
end end
---Convert hsb color to rgb colo ---Convert RGB to HSB.
---@param r number Red value ---@param r number
---@param g number Green value ---@param g number
---@param b number Blue value ---@param b number
---@param alpha number|nil Alpha value. Default is 1 ---@param alpha number|nil
---@return number, number, number, number
function M.rgb2hsb(r, g, b, alpha) function M.rgb2hsb(r, g, b, alpha)
alpha = alpha or 1 alpha = alpha or 1
local min, max = math.min(r, g, b), math.max(r, g, b) local min, max = math.min(r, g, b), math.max(r, g, b)
@@ -136,17 +142,16 @@ function M.rgb2hsb(r, g, b, alpha)
h = (h / 6) % 1 h = (h / 6) % 1
end end
alpha = alpha > 1 and alpha / 100 or alpha
return h, s, v, alpha return h, s, v, alpha
end end
---Convert hsb color to rgb color ---Convert HSB to RGB.
---@param h number Hue ---@param h number
---@param s number Saturation ---@param s number
---@param v number Value ---@param v number
---@param alpha number|nil Alpha value. Default is 1 ---@param alpha number|nil
---@return number, number, number, number|nil
function M.hsb2rgb(h, s, v, alpha) function M.hsb2rgb(h, s, v, alpha)
local r, g, b local r, g, b
local i = math.floor(h * 6) local i = math.floor(h * 6)
@@ -169,10 +174,11 @@ function M.hsb2rgb(h, s, v, alpha)
end end
---Convert rgb color to hex color ---Convert RGB to hex string (uppercase, without #).
---@param red number Red value ---@param red number
---@param green number Green value ---@param green number
---@param blue number Blue value ---@param blue number
---@return string
function M.rgb2hex(red, green, blue) function M.rgb2hex(red, green, blue)
local r = string.format("%x", math.floor(red * 255)) local r = string.format("%x", math.floor(red * 255))
local g = string.format("%x", math.floor(green * 255)) local g = string.format("%x", math.floor(green * 255))
@@ -181,15 +187,14 @@ function M.rgb2hex(red, green, blue)
end end
-- Auto-load palette from config if druid.palette_path is set in game.project
local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path") local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
if DEFAULT_PALETTE_PATH then if DEFAULT_PALETTE_PATH then
local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH) local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH)
local data = loaded_palette and json.decode(loaded_palette) local data = loaded_palette and json.decode(loaded_palette)
if not data then if data then
return
end
M.add_palette(data) M.add_palette(data)
end
end end