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Move examples to new collections
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37
example/examples/general/sliders/sliders.collection
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37
example/examples/general/sliders/sliders.collection
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name: "sliders"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"sliders\"\n"
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" component: \"/example/examples/general/sliders/sliders.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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1084
example/examples/general/sliders/sliders.gui
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1084
example/examples/general/sliders/sliders.gui
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File diff suppressed because it is too large
Load Diff
39
example/examples/general/sliders/sliders.gui_script
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39
example/examples/general/sliders/sliders.gui_script
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local druid = require("druid.druid")
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function init(self)
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self.druid = druid.new(self)
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local slider = self.druid:new_slider("slider_simple_pin", vmath.vector3(95, 0, 0), function(_, value)
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gui.set_text(gui.get_node("slider_simple_text"), math.ceil(value * 100) .. "%")
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end)
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slider:set(0.2)
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local slider_notched = self.druid:new_slider("slider_notched_pin", vmath.vector3(95, 0, 0), function(_, value)
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gui.set_text(gui.get_node("slider_notched_text"), math.ceil(value * 100) .. "%")
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end)
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slider_notched:set_steps({0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1})
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slider_notched:set(0.2)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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