mirror of
https://github.com/Insality/druid.git
synced 2025-09-27 18:12:19 +02:00
Move examples to new collections
This commit is contained in:
37
example/examples/general/buttons/buttons.collection
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37
example/examples/general/buttons/buttons.collection
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name: "buttons"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"buttons\"\n"
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" component: \"/example/examples/general/buttons/buttons.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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1315
example/examples/general/buttons/buttons.gui
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1315
example/examples/general/buttons/buttons.gui
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File diff suppressed because it is too large
Load Diff
77
example/examples/general/buttons/buttons.gui_script
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77
example/examples/general/buttons/buttons.gui_script
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@@ -0,0 +1,77 @@
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local druid = require("druid.druid")
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local sprite_style = require("druid.styles.sprites.style")
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local function usual_callback()
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print("Usual callback")
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end
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local function long_tap_callback(self, params, button, hold_time)
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print("Long tap callback", hold_time)
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end
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local function hold_callback(self, params, button, hold_time)
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print("On hold callback", hold_time)
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end
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local function repeated_callback(self, params, button, click_in_row)
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print("Repeated callback", click_in_row)
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end
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local function double_tap_callback(self, params, button, click_in_row)
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print("Double tap callback", click_in_row)
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end
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local function setup_buttons(self)
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self.druid:new_button("button_usual/button", usual_callback)
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local custom_style = self.druid:new_button("button_custom_style/button", usual_callback)
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custom_style:set_style(sprite_style)
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local long_button = self.druid:new_button("button_long_tap/button", usual_callback)
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long_button.on_hold_callback:subscribe(hold_callback)
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long_button.on_long_click:subscribe(long_tap_callback)
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self.druid:new_button("button_repeated_tap/button", usual_callback)
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.on_repeated_click:subscribe(repeated_callback)
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self.druid:new_button("button_double_tap/button", usual_callback)
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.on_double_click:subscribe(double_tap_callback)
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local button_space = self.druid:new_button("button_key_trigger/button", usual_callback)
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button_space:set_key_trigger("key_space")
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button_space.on_long_click:subscribe(long_tap_callback)
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button_space.on_double_click:subscribe(double_tap_callback)
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-- Button with another node for animating
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self.druid:new_button("button_anim/button", usual_callback, nil, "anim_node_icon")
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end
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function init(self)
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self.druid = druid.new(self)
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setup_buttons(self)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,105 @@
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local lang = require("example.lang")
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local druid = require("druid.druid")
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local function empty_callback(self, param)
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print("Empty callback. Param", param)
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end
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local function random_progress(progress, text)
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local rnd = math.random()
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gui.set_text(text, math.ceil(rnd * 100) .. "%")
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progress:to(rnd)
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end
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local function setup_button(self)
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local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
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self.druid:new_button("button_template/button", function()
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msg.post("@system:", "toggle_profile")
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print(b:is_enabled())
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b:set_enabled(not b:is_enabled())
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end, "button_param")
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end
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local function setup_texts(self)
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self.druid:new_lang_text("text_button", "ui_section_button")
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self.druid:new_lang_text("text_text", "ui_section_text")
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self.druid:new_lang_text("text_timer", "ui_section_timer")
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self.druid:new_lang_text("text_progress", "ui_section_progress")
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self.druid:new_lang_text("text_slider", "ui_section_slider")
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self.druid:new_lang_text("text_radio", "ui_section_radio")
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self.druid:new_lang_text("text_checkbox", "ui_section_checkbox")
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self.druid:new_lang_text("text_input", "ui_section_input")
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self.druid:new_lang_text("text_translated", "ui_text_example")
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self.druid:new_lang_text("text_button_lang", "ui_text_change_lang")
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self.druid:new_text("text_simple", "Simple")
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end
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local function setup_progress(self)
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self.progress = self.druid:new_progress("progress_fill", "x", 0.4)
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random_progress(self.progress, gui.get_node("text_progress_amount"))
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timer.delay(2, true, function()
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random_progress(self.progress, gui.get_node("text_progress_amount"))
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end)
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end
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local function setup_slider(self)
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local slider = self.druid:new_slider("slider_pin", vmath.vector3(95, 0, 0), function(_, value)
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gui.set_text(gui.get_node("text_progress_slider"), math.ceil(value * 100) .. "%")
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end)
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slider:set(0.2)
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end
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local function setup_checkbox(self)
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local radio_group = self.druid:new_radio_group(
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{"radio1/check", "radio2/check", "radio3/check"},
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nil,
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{"radio1/back", "radio2/back", "radio3/back"})
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local checkbox_group = self.druid:new_checkbox_group(
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{"checkbox1/check", "checkbox2/check", "checkbox3/check"},
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nil,
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{"checkbox1/back", "checkbox2/back", "checkbox3/back"})
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radio_group:set_state(2)
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checkbox_group:set_state({true, false, true})
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end
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local function setup_timer(self)
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self.timer = self.druid:new_timer("timer", 300, 0, empty_callback)
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end
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local function setup_back_handler(self)
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self.druid:new_back_handler(empty_callback, "back button")
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end
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local function setup_input(self)
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local input = self.druid:new_input("input_box", "input_text")
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input:set_text("hello!")
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end
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function init(self)
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self.druid = druid.new(self)
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setup_texts(self)
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setup_button(self)
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setup_progress(self)
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setup_timer(self)
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setup_checkbox(self)
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setup_slider(self)
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setup_back_handler(self)
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setup_input(self)
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end
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37
example/examples/general/sliders/sliders.collection
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37
example/examples/general/sliders/sliders.collection
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@@ -0,0 +1,37 @@
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name: "sliders"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"sliders\"\n"
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" component: \"/example/examples/general/sliders/sliders.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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1084
example/examples/general/sliders/sliders.gui
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1084
example/examples/general/sliders/sliders.gui
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File diff suppressed because it is too large
Load Diff
39
example/examples/general/sliders/sliders.gui_script
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39
example/examples/general/sliders/sliders.gui_script
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@@ -0,0 +1,39 @@
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local druid = require("druid.druid")
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function init(self)
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self.druid = druid.new(self)
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local slider = self.druid:new_slider("slider_simple_pin", vmath.vector3(95, 0, 0), function(_, value)
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gui.set_text(gui.get_node("slider_simple_text"), math.ceil(value * 100) .. "%")
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end)
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slider:set(0.2)
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local slider_notched = self.druid:new_slider("slider_notched_pin", vmath.vector3(95, 0, 0), function(_, value)
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gui.set_text(gui.get_node("slider_notched_text"), math.ceil(value * 100) .. "%")
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end)
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slider_notched:set_steps({0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1})
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slider_notched:set(0.2)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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@@ -16,7 +16,7 @@ background_color {
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nodes {
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position {
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x: 300.0
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y: 400.0
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y: 415.0
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z: 0.0
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w: 1.0
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}
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@@ -34,7 +34,7 @@ nodes {
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}
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size {
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x: 600.0
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y: 800.0
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y: 830.0
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z: 0.0
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w: 1.0
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}
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@@ -130,6 +130,12 @@ nodes {
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text_leading: 1.0
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text_tracking: 0.0
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}
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layers {
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name: "image"
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}
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layers {
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name: "text"
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}
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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max_nodes: 512
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37
example/examples/general/texts/texts.collection
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37
example/examples/general/texts/texts.collection
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name: "texts"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"texts\"\n"
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" component: \"/example/examples/general/texts/texts.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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1070
example/examples/general/texts/texts.gui
Normal file
1070
example/examples/general/texts/texts.gui
Normal file
File diff suppressed because it is too large
Load Diff
72
example/examples/general/texts/texts.gui_script
Normal file
72
example/examples/general/texts/texts.gui_script
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@@ -0,0 +1,72 @@
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local druid = require("druid.druid")
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local pivots = {
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gui.PIVOT_CENTER,
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gui.PIVOT_N,
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gui.PIVOT_NE,
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gui.PIVOT_E,
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gui.PIVOT_SE,
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gui.PIVOT_S,
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gui.PIVOT_SW,
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gui.PIVOT_W,
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gui.PIVOT_NW
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}
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local function setup_texts(self)
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self.druid:new_text("text_inline")
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self.druid:new_text("text_multiline")
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local anchoring = self.druid:new_text("text_anchoring")
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self.druid:new_text("text_no_adjust", "Without adjust size", true)
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self.druid:new_lang_text("text_locale", "ui_text_example")
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local big_text = "Check max size"
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local width = self.druid:new_text("text_max_width", big_text)
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local height = self.druid:new_text("text_max_height", big_text)
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local pivot_index = 1
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timer.delay(0.3, true, function()
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anchoring:set_pivot(pivots[pivot_index])
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pivot_index = pivot_index + 1
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if pivot_index > #pivots then
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pivot_index = 1
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end
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end)
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timer.delay(0.2, true, function()
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big_text = big_text .. " max"
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width:set_to(big_text)
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height:set_to(big_text)
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if #big_text > 50 then
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big_text = "Check max size"
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end
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end)
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end
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function init(self)
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self.druid = druid.new(self)
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setup_texts(self)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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