Druid 0.3.0:

- `Druid:final()` now is important function for correct working

- Add swipe basic component

      - Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
      - Swipe can be triggered on action.released or while user is make swiping (in process)
      - Add swipe example at main Druid example. Try swipe left/right to switch example pages.

- Add input basic component

      - Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field
      - Long click on input field for clear and select input field (clearing can be disable via styles)
      - Click outside of button to unselect input field
      - On focus lost (game minimized) input field will be unselected
      - You can setup max length of the text
      - You can setup allowed characters. On add not allowed characters on_input_wrong will be called. By default it cause simple shake animation
      - The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
      - To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)

- Add two functions to basic component: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected

- Add two new component interests: `on_focus_gain` and `on_focus_lost`

- Add global druid events:

      - on_window_callback: call druid.on_window_callback(event) for on_focus_gain/lost correct work
      - on_language_change: call druid.on_language_change() (#38) for update all druid instances lang components
      - on_layout_change: call druid.on_layout_change() (#37) for update all gui layouts (unimplemented now)

- Add button `on_click_outside` event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)

- Add startpos_ field to button component

- Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section

- Renamed onchangelanguage -> onlanguagechange component interest

- Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)

- Known issues:

      - Adjusting text size by height works wrong. Adjusting single line texting works fine
      - Space is not working in HTML5

  Druid 0.4.0:

- Add Drag basic component

      - Drag component allow you detect dragging on GUI node
      - Drag will be processed even the cursor is outside of node, if drag is already started
      - Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
      - Drag have next events:
          - on_touch_start (self)
          - on_touch_end (self)
          - on_drag_start (self)
          - on_drag (self, dx, dy)
          - on_drag_end (self)
      - You can restriction side of dragging by changing _drag.can_x_ and _drag.can_y_ fields
      - You can setup drag deadzone to detect, when dragging is started (_by default 10 pixels_)

- [Breaking changes] Druid Scroll component fully reworked. Input logic moved to Drag component

      - Update scroll documentation
      - Change constructor order params
      - Change _scroll:set_border_ to _scroll:set_size_
      - Scroll now contains from view and content node
          - _View node_ - static node, which size determine the "camera" zone
          - _Content node_ - dynamic node, moving by _Scroll_ component
      - Scroll will be disabled only if content size equals to view size (by width or height separatly)
      - You can adjust start scroll size via _.gui_ scene. Just setup correct node size
      - Different anchoring is supported (for easier layouting)
      - Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this.
      - **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_ (can be disabled via style field: _SMALL_CONTENT_SCROLL_)
      - **Fix #50**: If style.SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared

- Druid Grid Update

      - Anchor by default equals to node pivot (so, more component settings in _.gui_ settings) (#51)
      - Function grid:clear now don't delete any GUI nodes. Druid will not care about gui.delete_node logic anymore (#56)

- Druid Hover component now have two hover events (#49):

      - _on_hover_ is usual hover event. Trigger only if touch or mouse action_id pressed on node
      - _on_mouse_hover_ action on node without action_id (desktop mouse over). Works only on desktop platform

- Styles update:

      - Styles table now can be empty, every component have their default style values
      - Remove component:get_style function. Now you can only set styles
      - To get style values in component, add component:on_style_change function. It's invoked on component:set_style function
      - You can look up default values inside component:on_style_change function or style component API on [Druid API](https://insality.github.io/druid/index.html)

- Druid update:

      - Now function druid:remove remove instance and all instance children components. No more manual deleting child components (#41)

- Fix: Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker)

- Fix #58: Bug, when druid instance should be always named druid (ex: `self.druid = druid.new(self)`)

- Fix #53: Bug with final Druid instance without any components

Druid 0.5.0: - Fix #61: Button component: fix button animation node creation - Fix #64: Hover component: wrong mouse_hover default state - Fix #71: Blocker: blocker now correct block mouse hover event - Fix #72: Fix `return nil` in some `on_input` functions - Fix #74: Fix typo: strech -> stretch. Scroll function `set_extra_stretch_size` renamed

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