2025-03-20 09:59:45 +02:00

195 lines
4.8 KiB
Lua

local helper = require("druid.helper")
local event_queue = require("druid.event_queue")
---@class druid.node_repeat: druid.widget
---@field animation table
---@field node node
---@field params vector4
---@field time number
local M = {}
M.PROP_SIZE_X = hash("size.x")
M.PROP_SIZE_Y = hash("size.y")
M.PROP_SCALE_X = hash("scale.x")
M.PROP_SCALE_Y = hash("scale.y")
function M:init(node)
self.node = self:get_node(node)
self.animation = nil
gui.set_material(self.node, hash("gui_repeat"))
self.time = 0
self.margin = 0
self.params = gui.get(self.node, "params") --[[@as vector4]]
self:get_atlas_path(function(atlas_path)
self.is_inited = self:init_tiling_animation(atlas_path)
local repeat_x, repeat_y = self:get_repeat()
self:animate(repeat_x, repeat_y)
end)
--self.druid.events.on_node_property_changed:subscribe(self.on_node_property_changed, self)
end
function M:on_node_property_changed(node, property)
if not self.is_inited or node ~= self.node then
return
end
if property == "size" or property == "scale" then
local repeat_x, repeat_y = self:get_repeat()
self:set_repeat(repeat_x, repeat_y)
end
end
function M:get_repeat()
if not self.is_inited then
return 1, 1
end
local size_x = gui.get(self.node, M.PROP_SIZE_X)
local size_y = gui.get(self.node, M.PROP_SIZE_Y)
local scale_x = gui.get(self.node, M.PROP_SCALE_X)
local scale_y = gui.get(self.node, M.PROP_SCALE_Y)
local repeat_x = (size_x / self.animation.width) / scale_x
local repeat_y = (size_y / self.animation.height) / scale_y
return repeat_x, repeat_y
end
function M:get_atlas_path(callback)
event_queue.request("druid.get_atlas_path", callback, gui.get_texture(self.node), msg.url())
end
---@return boolean
function M:init_tiling_animation(atlas_path)
if not atlas_path then
print("No atlas path found for node", gui.get_id(self.node), gui.get_texture(self.node))
print("Probably you should add druid.script at window collection to access resources")
return false
end
self.animation = helper.get_animation_data_from_node(self.node, atlas_path)
return true
end
-- Start our repeat shader work
---@param repeat_x number X factor
---@param repeat_y number Y factor
function M:animate(repeat_x, repeat_y)
if not self.is_inited then
return
end
local node = self.node
local animation = self.animation
local frame = animation.frames[1]
gui.set(node, "uv_coord", frame.uv_coord)
self:set_repeat(repeat_x, repeat_y)
if #animation.frames > 1 and animation.fps > 0 then
animation.handle =
timer.delay(1/animation.fps, true, function(self, handle, time_elapsed)
local next_rame = animation.frames[animation.current_frame]
gui.set(node, "uv_coord", next_rame.uv_coord)
animation.current_frame = animation.current_frame + 1
if animation.current_frame > #animation.frames then
animation.current_frame = 1
end
end)
end
end
function M:final()
local animation = self.animation
if animation.handle then
timer.cancel(animation.handle)
animation.handle = nil
end
end
---Update repeat factor values
---@param repeat_x number X factor
---@param repeat_y number Y factor
function M:set_repeat(repeat_x, repeat_y)
local animation = self.animation
animation.v.x = repeat_x or animation.v.x
animation.v.y = repeat_y or animation.v.y
local anchor = helper.get_pivot_offset(gui.get_pivot(self.node))
animation.v.z = anchor.x
animation.v.w = anchor.y
gui.set(self.node, "uv_repeat", animation.v)
end
function M:set_perpective(perspective_x, perspective_y)
if perspective_x then
gui.set(self.node, "perspective.x", perspective_x)
end
if perspective_y then
gui.set(self.node, "perspective.y", perspective_y)
end
return self
end
function M:set_perpective_offset(offset_x, offset_y)
if offset_x then
gui.set(self.node, "perspective.z", offset_x)
end
if offset_y then
gui.set(self.node, "perspective.w", offset_y)
end
return self
end
function M:set_offset(offset_perc_x, offset_perc_y)
self.params.z = offset_perc_x or self.params.z
self.params.w = offset_perc_y or self.params.w
gui.set(self.node, "params", self.params)
return self
end
function M:set_margin(margin_x, margin_y)
self.params.x = margin_x or self.params.x
self.params.y = margin_y or self.params.y
gui.set(self.node, "params", self.params)
return self
end
---@param scale number
function M:set_scale(scale)
local current_scale_x = gui.get(self.node, M.PROP_SCALE_X)
local current_scale_y = gui.get(self.node, M.PROP_SCALE_Y)
local current_size_x = gui.get(self.node, M.PROP_SIZE_X)
local current_size_y = gui.get(self.node, M.PROP_SIZE_Y)
local delta_scale_x = scale / current_scale_x
local delta_scale_y = scale / current_scale_y
gui.set(self.node, M.PROP_SCALE_X, scale)
gui.set(self.node, M.PROP_SCALE_Y, scale)
gui.set(self.node, M.PROP_SIZE_X, current_size_x / delta_scale_x)
gui.set(self.node, M.PROP_SIZE_Y, current_size_y / delta_scale_y)
return self
end
return M