mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
810 lines
26 KiB
Lua
Executable File
810 lines
26 KiB
Lua
Executable File
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid Instance which you use for component creation.
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--
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-- # Component List #
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--
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-- For a list of all available components, please refer to the "See Also" section.
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--
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-- <b># Notes #</b>
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--
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-- Please review the following API pages:
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--
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-- @{Helper} - A useful set of functions for working with GUI nodes, such as centering nodes, get GUI scale ratio, etc
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--
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-- @{DruidEvent} - The core event system in Druid. Learn how to subscribe to any event in every Druid component.
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--
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-- @{BaseComponent} - The parent class of all Druid components. You can find all default component methods there.
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--
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-- # Tech Info #
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--
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-- • To use Druid, you need to create a Druid instance first. This instance is used to spawn components.
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--
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-- • When using Druid components, provide the node name as a string argument directly. Avoid calling gui.get_node() before passing it to the component. Because Druid can get nodes from template and cloned gui nodes.
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--
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-- • All Druid and component methods are called using the colon operator (e.g., self.druid:new_button()).
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-- @usage
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-- local druid = require("druid.druid")
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--
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-- local function close_window(self)
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-- print("Yeah! You closed the game!")
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-- end
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--
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-- function init(self)
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-- self.druid = druid.new(self)
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--
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-- -- Call all druid instance function with ":" syntax:
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-- local text = self.druid:new_text("text_header", "Hello Druid!")
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-- local button = self.druid:new_button("button_close", close_window)
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--
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-- -- You not need to save component reference if not need it
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-- self.druid:new_back_handler(close_window)
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-- end
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--
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-- @module DruidInstance
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-- @alias druid_instance
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-- @see BackHandler
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-- @see Blocker
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-- @see Button
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-- @see Checkbox
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-- @see CheckboxGroup
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-- @see DataList
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-- @see Drag
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-- @see DynamicGrid
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-- @see Hotkey
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-- @see Hover
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-- @see Input
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-- @see LangText
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-- @see Layout
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-- @see Progress
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-- @see RadioGroup
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-- @see RichInput
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-- @see RichText
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-- @see Scroll
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-- @see Slider
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-- @see StaticGrid
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-- @see Swipe
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-- @see Text
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-- @see Timer
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local helper = require("druid.helper")
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local class = require("druid.system.middleclass")
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local settings = require("druid.system.settings")
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local base_component = require("druid.component")
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local drag = require("druid.base.drag")
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local text = require("druid.base.text")
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local hover = require("druid.base.hover")
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local scroll = require("druid.base.scroll")
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local button = require("druid.base.button")
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local blocker = require("druid.base.blocker")
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local static_grid = require("druid.base.static_grid")
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local back_handler = require("druid.base.back_handler")
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-- To use this components, you should register them first
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-- local input = require("druid.extended.input")
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-- local swipe = require("druid.extended.swipe")
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-- local slider = require("druid.extended.slider")
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-- local checkbox = require("druid.extended.checkbox")
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-- local progress = require("druid.extended.progress")
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-- local data_list = require("druid.extended.data_list")
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-- local lang_text = require("druid.extended.lang_text")
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-- local timer_component = require("druid.extended.timer")
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-- local radio_group = require("druid.extended.radio_group")
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-- local dynamic_grid = require("druid.extended.dynamic_grid")
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-- local checkbox_group = require("druid.extended.checkbox_group")
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local DruidInstance = class("druid.druid_instance")
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local MSG_ADD_FOCUS = hash("acquire_input_focus")
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local MSG_REMOVE_FOCUS = hash("release_input_focus")
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local IS_NO_AUTO_INPUT = sys.get_config_int("druid.no_auto_input", 0) == 1
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local function set_input_state(self, is_input_inited)
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if IS_NO_AUTO_INPUT or (self.input_inited == is_input_inited) then
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return
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end
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self.input_inited = is_input_inited
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msg.post(".", is_input_inited and MSG_ADD_FOCUS or MSG_REMOVE_FOCUS)
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end
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-- The a and b - two Druid components
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-- @local
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local function sort_input_comparator(a, b)
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local a_priority = a:get_input_priority()
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local b_priority = b:get_input_priority()
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if a_priority ~= b_priority then
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return a_priority < b_priority
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end
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return a:get_uid() < b:get_uid()
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end
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local function sort_input_stack(self)
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local input_components = self.components_interest[base_component.ON_INPUT]
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if not input_components then
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return
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end
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table.sort(input_components, sort_input_comparator)
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end
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-- Create the Druid component instance
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local function create(self, instance_class)
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local instance = instance_class()
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instance:setup_component(self, self._context, self._style, instance_class)
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table.insert(self.components_all, instance)
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local register_to = instance:__get_interests()
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for i = 1, #register_to do
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local interest = register_to[i]
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table.insert(self.components_interest[interest], instance)
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end
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return instance
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end
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-- Before processing any input check if we need to update input stack
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local function check_sort_input_stack(self, components)
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if not components or #components == 0 then
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return
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end
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local is_need_sort_input_stack = false
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for i = #components, 1, -1 do
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local component = components[i]
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if component:_is_input_priority_changed() then
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is_need_sort_input_stack = true
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component:_reset_input_priority_changed()
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end
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end
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if is_need_sort_input_stack then
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sort_input_stack(self)
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end
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end
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--- Check whitelists and blacklists for input components
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local function can_use_input_component(self, component)
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local can_by_whitelist = true
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local can_by_blacklist = true
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if self._input_whitelist and #self._input_whitelist > 0 then
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can_by_whitelist = not not helper.contains(self._input_whitelist, component)
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end
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if self._input_blacklist and #self._input_blacklist > 0 then
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can_by_blacklist = not helper.contains(self._input_blacklist, component)
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end
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return can_by_blacklist and can_by_whitelist
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end
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local function process_input(self, action_id, action, components)
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local is_input_consumed = false
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for i = #components, 1, -1 do
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local component = components[i]
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local meta = component._meta
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if meta.input_enabled and can_use_input_component(self, component) then
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if not is_input_consumed then
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is_input_consumed = component:on_input(action_id, action) or false
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else
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if component.on_input_interrupt then
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component:on_input_interrupt(action_id, action)
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end
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end
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end
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end
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return is_input_consumed
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end
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local function schedule_late_init(self)
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if self._late_init_timer_id then
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return
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end
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self._late_init_timer_id = timer.delay(0, false, function()
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self._late_init_timer_id = nil
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self:late_init()
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end)
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end
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--- Druid class constructor
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-- @tparam DruidInstance self
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-- @tparam table context Druid context. Usually it is self of gui script
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-- @tparam table style Druid style table
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-- @local
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function DruidInstance.initialize(self, context, style)
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self._context = context
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self._style = style or settings.default_style
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self._deleted = false
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self._is_late_remove_enabled = false
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self._late_remove = {}
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self._is_debug = false
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self.url = msg.url()
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self._input_blacklist = nil
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self._input_whitelist = nil
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self.components_all = {}
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self.components_interest = {}
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for i = 1, #base_component.ALL_INTERESTS do
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self.components_interest[base_component.ALL_INTERESTS[i]] = {}
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end
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end
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--- Create new component.
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-- @tparam DruidInstance self
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-- @tparam BaseComponent component Component module
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-- @tparam any ... Other component params to pass it to component:init function
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-- @treturn BaseComponent Component instance
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function DruidInstance.new(self, component, ...)
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local instance = create(self, component)
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if instance.init then
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instance:init(...)
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end
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if instance.on_late_init or (not self.input_inited and instance.on_input) then
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schedule_late_init(self)
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end
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return instance
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end
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--- Call this in gui_script final function.
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-- @tparam DruidInstance self
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function DruidInstance.final(self)
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local components = self.components_all
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for i = #components, 1, -1 do
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if components[i].on_remove then
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components[i]:on_remove()
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end
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end
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self._deleted = true
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set_input_state(self, false)
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end
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--- Remove created component from Druid instance.
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--
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-- Component `on_remove` function will be invoked, if exist.
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-- @tparam DruidInstance self
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-- @tparam BaseComponent component Component instance
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-- @treturn boolean True if component was removed
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function DruidInstance.remove(self, component)
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if self._is_late_remove_enabled then
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table.insert(self._late_remove, component)
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return false
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end
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-- Recursive remove all children of component
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local children = component._meta.children
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for i = #children, 1, -1 do
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self:remove(children[i])
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children[i] = nil
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end
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local parent = component:get_parent_component()
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if parent then
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parent:__remove_child(component)
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end
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local is_removed = false
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local all_components = self.components_all
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for i = #all_components, 1, -1 do
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if all_components[i] == component then
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if component.on_remove then
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component:on_remove()
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end
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table.remove(all_components, i)
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is_removed = true
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end
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end
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local interests = component:__get_interests()
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for i = 1, #interests do
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local interest = interests[i]
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local components = self.components_interest[interest]
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for j = #components, 1, -1 do
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if components[j] == component then
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table.remove(components, j)
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end
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end
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end
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return is_removed
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end
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--- Druid late update function called after initialization and before the regular update step
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-- This function is used to check the GUI state and perform actions after all components and nodes have been created.
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-- An example use case is performing an auto stencil check in the GUI hierarchy for input components.
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-- @tparam DruidInstance self
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-- @local
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function DruidInstance.late_init(self)
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local late_init_components = self.components_interest[base_component.ON_LATE_INIT]
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while late_init_components[1] do
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late_init_components[1]:on_late_init()
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table.remove(late_init_components, 1)
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end
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if not self.input_inited and #self.components_interest[base_component.ON_INPUT] > 0 then
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-- Input init on late init step, to be sure it goes after user go acquire input
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set_input_state(self, true)
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end
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end
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--- Call this in gui_script update function.
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--
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-- Used for: scroll, progress, timer components
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-- @tparam DruidInstance self
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-- @tparam number dt Delta time
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function DruidInstance.update(self, dt)
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self._is_late_remove_enabled = true
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local components = self.components_interest[base_component.ON_UPDATE]
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for i = 1, #components do
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components[i]:update(dt)
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end
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self._is_late_remove_enabled = false
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self:_clear_late_remove()
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end
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--- Call this in gui_script on_input function.
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--
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-- Used for almost all components
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-- @tparam DruidInstance self
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-- @tparam hash action_id Action_id from on_input
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-- @tparam table action Action from on_input
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-- @treturn boolean The boolean value is input was consumed
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function DruidInstance.on_input(self, action_id, action)
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self._is_late_remove_enabled = true
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local components = self.components_interest[base_component.ON_INPUT]
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check_sort_input_stack(self, components)
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local is_input_consumed = process_input(self, action_id, action, components)
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self._is_late_remove_enabled = false
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self:_clear_late_remove()
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return is_input_consumed
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end
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--- Call this in gui_script on_message function.
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--
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-- Used for special actions. See SPECIFIC_UI_MESSAGES table
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-- @tparam DruidInstance self
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-- @tparam hash message_id Message_id from on_message
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-- @tparam table message Message from on_message
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-- @tparam url sender Sender from on_message
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function DruidInstance.on_message(self, message_id, message, sender)
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local specific_ui_message = base_component.SPECIFIC_UI_MESSAGES[message_id]
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if specific_ui_message == base_component.ON_MESSAGE_INPUT then
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-- ON_MESSAGE_INPUT is special message, need to perform additional logic
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local components = self.components_interest[base_component.ON_MESSAGE_INPUT]
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if components then
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for i = 1, #components do
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local component = components[i]
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if can_use_input_component(self, component) then
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component[specific_ui_message](component, hash(message.node_id), message)
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end
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end
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end
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elseif specific_ui_message then
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-- Resend special message to all components with the related interest
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local components = self.components_interest[specific_ui_message]
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if components then
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for i = 1, #components do
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local component = components[i]
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component[specific_ui_message](component, message, sender)
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end
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end
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else
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-- Resend message to all components with on_message interest
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local components = self.components_interest[base_component.ON_MESSAGE]
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for i = 1, #components do
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components[i]:on_message(message_id, message, sender)
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end
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end
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end
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--- Calls the on_focus_lost function in all related components
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-- This one called by on_window_callback by global window listener
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-- @tparam DruidInstance self
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-- @local
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function DruidInstance.on_focus_lost(self)
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local components = self.components_interest[base_component.ON_FOCUS_LOST]
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for i = 1, #components do
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components[i]:on_focus_lost()
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end
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end
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--- Calls the on_focus_gained function in all related components
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-- This one called by on_window_callback by global window listener
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-- @tparam DruidInstance self
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-- @local
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function DruidInstance.on_focus_gained(self)
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local components = self.components_interest[base_component.ON_FOCUS_GAINED]
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for i = 1, #components do
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components[i]:on_focus_gained()
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end
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end
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--- Calls the on_language_change function in all related components
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-- This one called by global druid.on_language_change, but can be
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-- call manualy to update all translations
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-- @tparam DruidInstance self
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-- @local
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function DruidInstance.on_language_change(self)
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local components = self.components_interest[base_component.ON_LANGUAGE_CHANGE]
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for i = 1, #components do
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components[i]:on_language_change()
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end
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end
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--- Set whitelist components for input processing.
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--
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-- If whitelist is not empty and component not contains in this list,
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-- component will be not processed on input step
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-- @tparam DruidInstance self
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-- @tparam table|BaseComponent|nil whitelist_components The array of component to whitelist
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-- @treturn self @{DruidInstance}
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function DruidInstance.set_whitelist(self, whitelist_components)
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if whitelist_components and whitelist_components.isInstanceOf then
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whitelist_components = { whitelist_components }
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end
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for i = 1, #whitelist_components do
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helper.add_array(whitelist_components, whitelist_components[i]:get_childrens())
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end
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self._input_whitelist = whitelist_components
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return self
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end
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--- Set blacklist components for input processing.
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--
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-- If blacklist is not empty and component contains in this list,
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-- component will be not processed on input step
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-- @tparam DruidInstance self @{DruidInstance}
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-- @tparam table|BaseComponent|nil blacklist_components The array of component to blacklist
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-- @treturn self @{DruidInstance}
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function DruidInstance.set_blacklist(self, blacklist_components)
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if blacklist_components and blacklist_components.isInstanceOf then
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blacklist_components = { blacklist_components }
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end
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for i = 1, #blacklist_components do
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helper.add_array(blacklist_components, blacklist_components[i]:get_childrens())
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end
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self._input_blacklist = blacklist_components
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return self
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end
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--- Set debug mode for current Druid instance. It's enable debug log messages
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-- @tparam DruidInstance self @{DruidInstance}
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-- @tparam boolean|nil is_debug
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-- @treturn self @{DruidInstance}
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-- @local
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function DruidInstance.set_debug(self, is_debug)
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self._is_debug = is_debug
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return self
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end
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--- Log message, if is_debug mode is enabled
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-- @tparam DruidInstance self @{DruidInstance}
|
|
-- @tparam string message
|
|
-- @tparam table|nil context
|
|
-- @local
|
|
function DruidInstance.log_message(self, message, context)
|
|
if not self._is_debug then
|
|
return
|
|
end
|
|
|
|
print("[Druid]:", message, helper.table_to_string(context))
|
|
end
|
|
|
|
|
|
--- Remove all components on late remove step
|
|
-- @tparam DruidInstance self @{DruidInstance}
|
|
-- @local
|
|
function DruidInstance._clear_late_remove(self)
|
|
if #self._late_remove == 0 then
|
|
return
|
|
end
|
|
|
|
for i = 1, #self._late_remove do
|
|
self:remove(self._late_remove[i])
|
|
end
|
|
self._late_remove = {}
|
|
end
|
|
|
|
|
|
--- Create @{Button} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The node_id or gui.get_node(node_id)
|
|
-- @tparam function|nil callback Button callback
|
|
-- @tparam any|nil params Button callback params
|
|
-- @tparam node|string|nil anim_node Button anim node (node, if not provided)
|
|
-- @treturn Button @{Button} component
|
|
function DruidInstance.new_button(self, node, callback, params, anim_node)
|
|
return DruidInstance.new(self, button, node, callback, params, anim_node)
|
|
end
|
|
|
|
|
|
--- Create @{Blocker} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The node_id or gui.get_node(node_id)
|
|
-- @treturn Blocker @{Blocker} component
|
|
function DruidInstance.new_blocker(self, node)
|
|
return DruidInstance.new(self, blocker, node)
|
|
end
|
|
|
|
|
|
--- Create @{BackHandler} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam function|nil callback @The callback(self, custom_args) to call on back event
|
|
-- @tparam any|nil params Callback argument
|
|
-- @treturn BackHandler @{BackHandler} component
|
|
function DruidInstance.new_back_handler(self, callback, params)
|
|
return DruidInstance.new(self, back_handler, callback, params)
|
|
end
|
|
|
|
|
|
--- Create @{Hover} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The node_id or gui.get_node(node_id)
|
|
-- @tparam function|nil on_hover_callback Hover callback
|
|
-- @tparam function|nil on_mouse_hover_callback Mouse hover callback
|
|
-- @treturn Hover @{Hover} component
|
|
function DruidInstance.new_hover(self, node, on_hover_callback, on_mouse_hover_callback)
|
|
return DruidInstance.new(self, hover, node, on_hover_callback, on_mouse_hover_callback)
|
|
end
|
|
|
|
|
|
--- Create @{Text} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The node_id or gui.get_node(node_id)
|
|
-- @tparam string|nil value Initial text. Default value is node text from GUI scene.
|
|
-- @tparam boolean|nil no_adjust If true, text will be not auto-adjust size
|
|
-- @treturn Text @{Text} component
|
|
function DruidInstance.new_text(self, node, value, no_adjust)
|
|
return DruidInstance.new(self, text, node, value, no_adjust)
|
|
end
|
|
|
|
|
|
--- Create @{StaticGrid} component
|
|
-- Deprecated
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node parent_node The node_id or gui.get_node(node_id). Parent of all Grid items.
|
|
-- @tparam node item Element prefab. Required to get grid's item size. Can be adjusted separately.
|
|
-- @tparam number|nil in_row How many nodes in row can be placed
|
|
-- @treturn StaticGrid @{StaticGrid} component
|
|
-- @local
|
|
function DruidInstance.new_grid(self, parent_node, item, in_row)
|
|
helper.deprecated("The druid:new_grid is deprecated. Please use druid:new_static_grid instead")
|
|
return DruidInstance.new(self, static_grid, parent_node, item, in_row)
|
|
end
|
|
|
|
|
|
--- Create @{StaticGrid} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node parent_node The node_id or gui.get_node(node_id). Parent of all Grid items.
|
|
-- @tparam string|node item Item prefab. Required to get grid's item size. Can be adjusted separately.
|
|
-- @tparam number|nil in_row How many nodes in row can be placed
|
|
-- @treturn StaticGrid @{StaticGrid} component
|
|
function DruidInstance.new_static_grid(self, parent_node, item, in_row)
|
|
return DruidInstance.new(self, static_grid, parent_node, item, in_row)
|
|
end
|
|
|
|
|
|
--- Create @{Scroll} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node view_node The node_id or gui.get_node(node_id). Will used as user input node.
|
|
-- @tparam string|node content_node The node_id or gui.get_node(node_id). Will used as scrollable node inside view_node.
|
|
-- @treturn Scroll @{Scroll} component
|
|
function DruidInstance.new_scroll(self, view_node, content_node)
|
|
return DruidInstance.new(self, scroll, view_node, content_node)
|
|
end
|
|
|
|
|
|
--- Create @{Drag} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The node_id or gui.get_node(node_id). Will used as user input node.
|
|
-- @tparam function|nil on_drag_callback Callback for on_drag_event(self, dx, dy)
|
|
-- @treturn Drag @{Drag} component
|
|
function DruidInstance.new_drag(self, node, on_drag_callback)
|
|
return DruidInstance.new(self, drag, node, on_drag_callback)
|
|
end
|
|
|
|
|
|
--- Create @{Swipe} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The node_id or gui.get_node(node_id). Will used as user input node.
|
|
-- @tparam function|nil on_swipe_callback Swipe callback for on_swipe_end event
|
|
-- @treturn Swipe @{Swipe} component
|
|
function DruidInstance.new_swipe(self, node, on_swipe_callback)
|
|
return helper.require_component_message("swipe")
|
|
end
|
|
|
|
|
|
--- Create @{DynamicGrid} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node parent_node The node_id or gui.get_node(node_id). Parent of all Grid items.
|
|
-- @treturn DynamicGrid @{DynamicGrid} component
|
|
function DruidInstance.new_dynamic_grid(self, parent_node)
|
|
return helper.require_component_message("dynamic_grid")
|
|
end
|
|
|
|
|
|
--- Create @{LangText} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The_node id or gui.get_node(node_id)
|
|
-- @tparam string|nil locale_id Default locale id or text from node as default
|
|
-- @tparam string|nil adjust_type Adjust type for text node. Default: const.TEXT_ADJUST.DOWNSCALE
|
|
-- @treturn LangText @{LangText} component
|
|
function DruidInstance.new_lang_text(self, node, locale_id, adjust_type)
|
|
return helper.require_component_message("lang_text")
|
|
end
|
|
|
|
|
|
--- Create @{Slider} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node pin_node The_node id or gui.get_node(node_id).
|
|
-- @tparam vector3 end_pos The end position of slider
|
|
-- @tparam function|nil callback On slider change callback
|
|
-- @treturn Slider @{Slider} component
|
|
function DruidInstance.new_slider(self, pin_node, end_pos, callback)
|
|
return helper.require_component_message("slider")
|
|
end
|
|
|
|
|
|
--- Create @{Checkbox} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The_node id or gui.get_node(node_id).
|
|
-- @tparam function|nil callback Checkbox callback
|
|
-- @tparam node|nil click_node Trigger node, Default: node
|
|
-- @tparam boolean|nil initial_state The initial state of checkbox, Default: false
|
|
-- @treturn Checkbox @{Checkbox} component
|
|
function DruidInstance.new_checkbox(self, node, callback, click_node, initial_state)
|
|
return helper.require_component_message("checkbox")
|
|
end
|
|
|
|
|
|
--- Create @{Input} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node click_node Button node to enabled input component
|
|
-- @tparam string|node|druid.text text_node Text node what will be changed on user input
|
|
-- @tparam number|nil keyboard_type Gui keyboard type for input field
|
|
-- @treturn Input @{Input} component
|
|
function DruidInstance.new_input(self, click_node, text_node, keyboard_type)
|
|
return helper.require_component_message("input")
|
|
end
|
|
|
|
|
|
--- Create @{CheckboxGroup} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam (node|string)[] nodes Array of gui node
|
|
-- @tparam function callback Checkbox callback
|
|
-- @tparam (node|string)[]|nil click_nodes Array of trigger nodes, by default equals to nodes
|
|
-- @treturn CheckboxGroup @{CheckboxGroup} component
|
|
function DruidInstance.new_checkbox_group(self, nodes, callback, click_nodes)
|
|
return helper.require_component_message("checkbox_group")
|
|
end
|
|
|
|
|
|
--- Create @{DataList} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam Scroll druid_scroll The Scroll instance for Data List component
|
|
-- @tparam StaticGrid|DynamicGrid druid_grid The @{StaticGrid} or @{DynamicGrid} instance for Data List component
|
|
-- @tparam function create_function The create function callback(self, data, index, data_list). Function should return (node, [component])
|
|
-- @treturn DataList @{DataList} component
|
|
function DruidInstance.new_data_list(self, druid_scroll, druid_grid, create_function)
|
|
return helper.require_component_message("data_list")
|
|
end
|
|
|
|
|
|
--- Create @{RadioGroup} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam (node|string)[] nodes Array of gui node
|
|
-- @tparam function callback Radio callback
|
|
-- @tparam (node|string)[]|nil click_nodes Array of trigger nodes, by default equals to nodes
|
|
-- @treturn RadioGroup @{RadioGroup} component
|
|
function DruidInstance.new_radio_group(self, nodes, callback, click_nodes)
|
|
return helper.require_component_message("radio_group")
|
|
end
|
|
|
|
|
|
--- Create @{Timer} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node Gui text node
|
|
-- @tparam number seconds_from Start timer value in seconds
|
|
-- @tparam number|nil seconds_to End timer value in seconds
|
|
-- @tparam function|nil callback Function on timer end
|
|
-- @treturn Timer @{Timer} component
|
|
function DruidInstance.new_timer(self, node, seconds_from, seconds_to, callback)
|
|
return helper.require_component_message("timer")
|
|
end
|
|
|
|
|
|
--- Create @{Progress} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node Progress bar fill node or node name
|
|
-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
|
|
-- @tparam number|nil init_value Initial value of progress bar. Default: 1
|
|
-- @treturn Progress @{Progress} component
|
|
function DruidInstance.new_progress(self, node, key, init_value)
|
|
return helper.require_component_message("progress")
|
|
end
|
|
|
|
|
|
--- Create @{Layout} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node The_node id or gui.get_node(node_id).
|
|
-- @tparam string mode The layout mode
|
|
-- @tparam function|nil on_size_changed_callback The callback on window resize
|
|
-- @treturn Layout @{Layout} component
|
|
function DruidInstance.new_layout(self, node, mode, on_size_changed_callback)
|
|
return helper.require_component_message("layout")
|
|
end
|
|
|
|
|
|
--- Create @{Hotkey} component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|string[] keys_array Keys for trigger action. Should contains one action key and any amount of modificator keys
|
|
-- @tparam function callback The callback function
|
|
-- @tparam any|nil callback_argument The argument to pass into the callback function
|
|
-- @treturn Hotkey @{Hotkey} component
|
|
function DruidInstance.new_hotkey(self, keys_array, callback, callback_argument)
|
|
return helper.require_component_message("hotkey")
|
|
end
|
|
|
|
|
|
--- Create @{RichText} component.
|
|
-- As a template please check rich_text.gui layout.
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|nil template Template name if used
|
|
-- @tparam table|nil nodes Nodes table from gui.clone_tree
|
|
-- @treturn RichText @{RichText} component
|
|
function DruidInstance.new_rich_text(self, template, nodes)
|
|
return helper.require_component_message("rich_text", "custom")
|
|
end
|
|
|
|
|
|
return DruidInstance
|