mirror of
https://github.com/Insality/druid
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406 lines
11 KiB
Lua
Executable File
406 lines
11 KiB
Lua
Executable File
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Component to handle basic GUI button
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-- @module Button
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-- @within BaseComponent
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-- @alias druid.button
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--- On release button callback(self, params, button_instance)
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-- @tfield DruidEvent on_click @{DruidEvent}
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--- On repeated action button callback(self, params, button_instance, click_amount)
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-- @tfield DruidEvent on_repeated_click @{DruidEvent}
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---On long tap button callback(self, params, button_instance, time)
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-- @tfield DruidEvent on_long_click @{DruidEvent}
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---On double tap button callback(self, params, button_instance, click_amount)
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-- @tfield DruidEvent on_double_click @{DruidEvent}
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---On button hold before long_click callback(self, params, button_instance, time)
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-- @tfield DruidEvent on_hold_callback @{DruidEvent}
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---On click outside of button(self, params, button_instance)
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-- @tfield DruidEvent on_click_outside @{DruidEvent}
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---Trigger node
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-- @tfield node node
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---The hash of trigger node
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-- @tfield node_id hash
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---Animation node
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-- @tfield[opt=node] node anim_node
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---Initial scale of anim_node
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-- @tfield vector3 start_scale
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---Initial pos of anim_node
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-- @tfield vector3 start_pos
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---Initial pos of anim_node
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-- @tfield vector3 pos
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---Params to click callbacks
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-- @tfield any params
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---Druid hover logic component
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-- @tfield Hover hover @{Hover}
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---Restriction zone
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-- @tfield[opt] node click_zone
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---
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local Event = require("druid.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local Button = component.create("button")
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local function is_input_match(self, action_id)
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if action_id == const.ACTION_TOUCH then
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return true
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end
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if self.key_trigger and action_id == self.key_trigger then
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return true
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end
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return false
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end
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local function on_button_hover(self, hover_state)
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self.style.on_hover(self, self.anim_node, hover_state)
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end
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local function on_button_mouse_hover(self, hover_state)
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self.style.on_mouse_hover(self, self.anim_node, hover_state)
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end
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local function on_button_click(self)
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self.click_in_row = 1
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self.on_click:trigger(self:get_context(), self.params, self)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_repeated_click(self)
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if not self.is_repeated_started then
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self.click_in_row = 0
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self.is_repeated_started = true
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end
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self.click_in_row = self.click_in_row + 1
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self.on_repeated_click:trigger(self:get_context(), self.params, self, self.click_in_row)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_long_click(self)
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self.click_in_row = 1
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local time = socket.gettime() - self.last_pressed_time
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self.on_long_click:trigger(self:get_context(), self.params, self, time)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_double_click(self)
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self.click_in_row = self.click_in_row + 1
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self.on_double_click:trigger(self:get_context(), self.params, self, self.click_in_row)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_hold(self, press_time)
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self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
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end
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local function on_button_release(self)
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if self.is_repeated_started then
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return false
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end
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local check_function_result = true
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if self._check_function then
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check_function_result = self._check_function(self:get_context())
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end
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if self.disabled then
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self.style.on_click_disabled(self, self.anim_node)
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return true
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elseif not check_function_result then
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if self._failure_callback then
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self._failure_callback(self:get_context())
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end
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return true
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else
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if self.can_action then
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self.can_action = false
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local time = socket.gettime()
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local is_long_click = (time - self.last_pressed_time) > self.style.LONGTAP_TIME
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is_long_click = is_long_click and self.on_long_click:is_exist()
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local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
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is_double_click = is_double_click and self.on_double_click:is_exist()
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if is_long_click then
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on_button_long_click(self)
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elseif is_double_click then
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on_button_double_click(self)
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else
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on_button_click(self)
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end
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self.last_released_time = time
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end
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return true
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end
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table style
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-- @tfield[opt=0.4] number LONGTAP_TIME Minimum time to trigger on_hold_callback
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-- @tfield[opt=0.8] number AUTOHOLD_TRIGGER Maximum hold time to trigger button release while holding
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-- @tfield[opt=0.4] number DOUBLETAP_TIME Time between double taps
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-- @tfield function on_click (self, node)
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-- @tfield function on_click_disabled (self, node)
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-- @tfield function on_hover (self, node, hover_state)
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-- @tfield function on_mouse_hover (self, node, hover_state)
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-- @tfield function on_set_enabled (self, node, enabled_state)
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function Button.on_style_change(self, style)
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self.style = {}
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self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
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self.style.AUTOHOLD_TRIGGER = style.AUTOHOLD_TRIGGER or 0.8
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self.style.DOUBLETAP_TIME = style.DOUBLETAP_TIME or 0.4
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self.style.on_click = style.on_click or function(_, node) end
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self.style.on_click_disabled = style.on_click_disabled or function(_, node) end
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self.style.on_mouse_hover = style.on_mouse_hover or function(_, node, state) end
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self.style.on_hover = style.on_hover or function(_, node, state) end
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self.style.on_set_enabled = style.on_set_enabled or function(_, node, state) end
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end
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--- Component init function
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-- @tparam Button self @{Button}
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-- @tparam node node Gui node
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-- @tparam function callback Button callback
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-- @tparam[opt] table params Button callback params
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-- @tparam[opt] node anim_node Button anim node (node, if not provided)
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function Button.init(self, node, callback, params, anim_node)
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self.druid = self:get_druid()
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self.node = self:get_node(node)
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self.node_id = gui.get_id(self.node)
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self.anim_node = anim_node and self:get_node(anim_node) or self.node
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self.start_scale = gui.get_scale(self.anim_node)
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self.start_pos = gui.get_position(self.anim_node)
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self.params = params
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self.hover = self.druid:new_hover(node, on_button_hover)
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self.hover.on_mouse_hover:subscribe(on_button_mouse_hover)
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self.click_zone = nil
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self.is_repeated_started = false
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self.last_pressed_time = 0
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self.last_released_time = 0
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self.click_in_row = 0
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self.key_trigger = nil
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self._check_function = nil
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self._failure_callback = nil
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-- Event stubs
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self.on_click = Event(callback)
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self.on_repeated_click = Event()
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self.on_long_click = Event()
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self.on_double_click = Event()
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self.on_hold_callback = Event()
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self.on_click_outside = Event()
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end
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function Button.on_late_init(self)
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if not self.click_zone and const.IS_STENCIL_CHECK then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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self:set_click_zone(stencil_node)
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end
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end
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end
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function Button.on_input(self, action_id, action)
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if not is_input_match(self, action_id) then
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return false
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end
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if not helper.is_enabled(self.node) then
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return false
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end
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local is_pick = true
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local is_key_trigger = (action_id == self.key_trigger)
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if not is_key_trigger then
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is_pick = gui.pick_node(self.node, action.x, action.y)
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if self.click_zone then
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is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
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end
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end
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if not is_pick then
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-- Can't interact, if touch outside of button
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self.can_action = false
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if action.released then
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self.on_click_outside:trigger(self:get_context(), self.params, self)
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end
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return false
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end
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if is_key_trigger then
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self.hover:set_hover(not action.released)
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end
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if action.pressed then
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-- Can interact if start touch on the button
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self.can_action = true
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self.is_repeated_started = false
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self.last_pressed_time = socket.gettime()
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return true
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end
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-- While hold button, repeat rate pick from input.repeat_interval
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if action.repeated then
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if not self.disabled and self.on_repeated_click:is_exist() and self.can_action then
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on_button_repeated_click(self)
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return true
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end
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end
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if action.released then
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return on_button_release(self)
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end
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if not self.disabled and self.can_action and self.on_long_click:is_exist() then
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local press_time = socket.gettime() - self.last_pressed_time
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if self.style.AUTOHOLD_TRIGGER <= press_time then
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on_button_release(self)
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return true
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end
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if press_time >= self.style.LONGTAP_TIME then
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on_button_hold(self, press_time)
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return true
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end
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end
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return not self.disabled
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end
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function Button.on_input_interrupt(self)
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self.can_action = false
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end
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function Button.on_message_input(self, node_id, message)
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if node_id ~= self.node_id or self.disabled or not helper.is_enabled(self.node) then
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return false
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end
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if message.action == const.MESSAGE_INPUT.BUTTON_CLICK then
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on_button_click(self)
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end
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if message.action == const.MESSAGE_INPUT.BUTTON_LONG_CLICK then
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on_button_long_click(self)
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end
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if message.action == const.MESSAGE_INPUT.BUTTON_DOUBLE_CLICK then
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on_button_double_click(self)
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end
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if message.action == const.MESSAGE_INPUT.BUTTON_REPEATED_CLICK then
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on_button_repeated_click(self)
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self.is_repeated_started = false
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self.last_pressed_time = socket.gettime()
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end
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end
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--- Set enabled button component state
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-- @tparam Button self @{Button}
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-- @tparam bool state Enabled state
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-- @treturn Button Current button instance
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function Button.set_enabled(self, state)
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self.disabled = not state
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self.hover:set_enabled(state)
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self.style.on_set_enabled(self, self.node, state)
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return self
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end
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--- Return button enabled state
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-- @tparam Button self @{Button}
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-- @treturn bool True, if button is enabled
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function Button.is_enabled(self)
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return not self.disabled
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end
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--- Strict button click area. Useful for
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-- no click events outside stencil node
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-- @tparam Button self @{Button}
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-- @tparam node zone Gui node
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-- @treturn Button Current button instance
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function Button.set_click_zone(self, zone)
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self.click_zone = self:get_node(zone)
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self.hover:set_click_zone(zone)
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return self
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end
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--- Set key-code to trigger this button
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-- @tparam Button self @{Button}
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-- @tparam hash key The action_id of the key
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-- @treturn Button Current button instance
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function Button.set_key_trigger(self, key)
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self.key_trigger = hash(key)
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return self
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end
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--- Get key-code to trigger this button
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-- @tparam Button self
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-- @treturn hash The action_id of the key
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function Button.get_key_trigger(self)
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return self.key_trigger
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end
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--- Set function for additional check for button click availability
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-- @tparam Button self
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-- @tparam[opt] function check_function Should return true or false. If true - button can be pressed.
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-- @tparam[opt] function failure_callback Function what will be called on button click, if check function return false
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-- @treturn Button Current button instance
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function Button.set_check_function(self, check_function, failure_callback)
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self._check_function = check_function
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self._failure_callback = failure_callback
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end
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return Button
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