mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
109 lines
2.8 KiB
Lua
109 lines
2.8 KiB
Lua
local druid_const = require("druid.const")
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local M = {}
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local function remove_node(self, button)
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gui.delete_node(button.node)
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self.druid:remove(button)
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local index = self.grid_nodes:get_index_by_node(button.node)
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self.grid_nodes:remove(index, true)
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for i = 1, #self.grid_node_buttons do
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if self.grid_node_buttons[i] == button then
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table.remove(self.grid_node_buttons, i)
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self.grid_static_scroll:set_size(self.grid_nodes:get_size())
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break
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end
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end
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end
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local function add_node(self, index)
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local prefab = gui.get_node("grid_nodes_prefab")
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local cloned = gui.clone_tree(prefab)
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gui.set_enabled(cloned["grid_nodes_prefab"], true)
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local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
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remove_node(self, button)
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end)
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table.insert(self.grid_node_buttons, button)
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self.grid_nodes:add(cloned["grid_nodes_prefab"], index)
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self.grid_static_scroll:set_size(self.grid_nodes:get_size())
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end
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local function clear_nodes(self)
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local nodes = self.grid_nodes.nodes
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for i, node in pairs(nodes) do
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gui.delete_node(node)
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end
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for i = 1, #self.grid_node_buttons do
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self.druid:remove(self.grid_node_buttons[i])
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end
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self.grid_node_buttons = {}
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self.grid_nodes:clear()
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end
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local function init_static_grid(self)
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self.grid_nodes = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
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self.grid_nodes:set_position_function(function(node, pos)
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gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2)
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end)
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self.grid_node_buttons = {}
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gui.set_enabled(gui.get_node("grid_nodes_prefab"), false)
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for i = 1, 15 do
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add_node(self, i)
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end
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self.druid:new_button("button_add/button", add_node)
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self.druid:new_button("button_clear/button", clear_nodes)
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local remove_button = self.druid:new_button("button_remove/button", remove_node)
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gui.set_enabled(remove_button.node, false)
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end
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local function add_node_dynamic(self, index)
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local node = gui.clone(self.prefab_dynamic)
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gui.set_enabled(node, true)
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gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0))
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self.dynamic_grid:add(node)
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end
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local function init_dynamic_grid(self)
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self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes")
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self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
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gui.set_enabled(self.prefab_dynamic, false)
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for i = 1, 8 do
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add_node_dynamic(self, i)
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end
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self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
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end
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function M.setup_page(self)
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self.grid_page_scroll = self.druid:new_scroll("grid_page", "grid_page_content")
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self.grid_static_scroll = self.druid:new_scroll("grid_nodes_view", "grid_nodes")
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:set_horizontal_scroll(false)
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self.grid_dynamic_scroll = self.druid:new_scroll("grid_dynamic_view", "grid_dynamic_nodes")
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:set_horizontal_scroll(false)
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init_static_grid(self)
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init_dynamic_grid(self)
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end
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return M
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