38 lines
943 B
Lua

local settings = require("druid.settings")
local anims = require("druid.styles.bounce.anims")
local const = require("druid.styles.bounce.const")
local M = {}
M.BUTTON = {
on_hover = function(self, node, state)
if self.hover_anim then
local scale_to = self.scale_from + const.BUTTON.HOVER_SCALE
local target_scale = state and scale_to or self.scale_from
anims.hover_scale(self, target_scale, const.BUTTON.HOVER_TIME)
end
end,
on_click = function(self, node)
local scale_to = self.scale_from + const.BUTTON.SCALE_CHANGE
anims.tap_scale_animation(self, node, scale_to)
settings.play_sound(const.BUTTON.BTN_SOUND)
end,
on_click_disabled = function(self, node)
settings.play_sound(const.BUTTON.BTN_SOUND_DISABLED)
end,
on_set_enabled = function(self, node, state)
if state then
gui.set_color(node, const.BUTTON.ENABLED_COLOR)
else
gui.set_color(node, const.BUTTON.DISABLED_COLOR)
end
end
}
return M