mirror of
https://github.com/Insality/druid
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78 lines
1.6 KiB
Lua
78 lines
1.6 KiB
Lua
--- Component to handle hover node interaction
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-- @module druid.input
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local Event = require("druid.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("hover", { const.ON_INPUT })
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--- Component init function
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-- @function hover:init
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-- @tparam table self Component instance
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-- @tparam node node Gui node
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-- @tparam function on_hover_callback Hover callback
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function M.init(self, node, context, on_hover_callback)
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self.style = self:get_style()
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self.node = self:get_node(node)
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self._is_hovered = false
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self.context = context
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self.on_hover = Event()
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if on_hover_callback then
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self.on_hover:subscribe(on_hover_callback)
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end
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end
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local function set_hover(self, state)
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if self._is_hovered ~= state then
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self._is_hovered = state
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self.on_hover:trigger(self.context, state)
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end
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return
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end
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if not helper.is_enabled(self.node) then
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return false
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end
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local is_pick = gui.pick_node(self.node, action.x, action.y)
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if not is_pick then
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set_hover(self, false)
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return false
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end
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if action.released then
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set_hover(self, false)
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else
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set_hover(self, true)
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end
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end
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function M.on_input_interrupt(self)
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set_hover(self, false)
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end
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--- Strict button click area. Useful for
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-- no click events outside stencil node
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-- @function button:set_click_zone
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-- @tparam table self Component instance
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-- @tparam node zone Gui node
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function M.set_click_zone(self, zone)
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self.click_zone = self:get_node(zone)
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end
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return M
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