2024-11-21 00:28:53 +02:00

28 lines
649 B
Lua

local component = require("druid.component")
---@class basic_progress_bar: druid.base_component
---@field druid druid_instance
---@field progress druid.progress
local M = component.create("basic_progress_bar")
---@param template string
---@param nodes table<hash, node>
function M:init(template, nodes)
self.druid = self:get_druid(template, nodes)
self.progress = self.druid:new_progress("progress_bar_fill", "x")
self.text_value = self:get_node("progress_value")
self:set_value(self.progress:get())
end
function M:set_value(value)
gui.set_text(self.text_value, math.ceil(value * 100) .. "%")
self.progress:set_to(value)
end
return M