mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
83 lines
2.0 KiB
Lua
83 lines
2.0 KiB
Lua
--- Druid checkbox component
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-- @module druid.checkbox
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--- Component events
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-- @table Events
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-- @tfield druid_event on_change_state On change state callback
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--- Component fields
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-- @table Fields
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-- @tfield node node Visual node
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-- @tfield[opt=node] node click_node Button trigger node
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-- @tfield druid.button button Button component from click_node
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local Event = require("druid.event")
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local component = require("druid.component")
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local M = component.create("checkbox")
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local function on_click(self)
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M.set_state(self, not self.state)
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table Style
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-- @tfield function on_change_state (self, node, state)
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function M.on_style_change(self, style)
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self.style = {}
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self.style.on_change_state = style.on_change_state or function(_, node, state)
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gui.set_enabled(node, state)
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end
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end
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--- Component init function
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-- @function checkbox:init
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-- @tparam node node Gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node click node Trigger node, by default equals to node
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function M.init(self, node, callback, click_node)
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self.druid = self:get_druid()
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self.node = self:get_node(node)
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self.click_node = self:get_node(click_node)
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self.button = self.druid:new_button(self.click_node or self.node, on_click)
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M.set_state(self, false, true)
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self.on_change_state = Event(callback)
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end
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--- Set checkbox state
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-- @function checkbox:set_state
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-- @tparam bool state Checkbox state
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-- @tparam bool is_silent Don't trigger on_change_state if true
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function M.set_state(self, state, is_silent)
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if self.state == state then
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return
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end
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self.state = state
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self.style.on_change_state(self, self.node, state)
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if not is_silent then
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self.on_change_state:trigger(self:get_context(), state)
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end
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end
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--- Return checkbox state
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-- @function checkbox:get_state
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-- @treturn bool Checkbox state
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function M.get_state(self)
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return self.state
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end
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return M
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