2025-04-19 18:03:50 +03:00

63 lines
1.6 KiB
Lua

---@class examples.scroll_slider: druid.widget
---@field root node
---@field scroll druid.scroll
---@field slider druid.slider
local M = {}
function M:init()
self.scroll = self.druid:new_scroll("scroll_view", "scroll_content")
self.scroll.on_scroll:subscribe(self.on_scroll)
self.slider = self.druid:new_slider("slider_pin", vmath.vector3(-8, -976, 0), self.on_slider) --[[@as druid.slider]]
self.slider:set_input_node("slider_back")
self.druid:new_hover("slider_back", nil, self.on_slider_back_hover)
for index = 1, 13 do
self.druid:new_button("button" .. index .. "/root", self.on_button_click, index)
end
end
function M:on_scroll()
local scroll_percent = self.scroll:get_percent()
self.slider:set(1 - scroll_percent.y, true)
end
function M:on_slider(value)
self.scroll:scroll_to_percent(vmath.vector3(0, 1 - value, 0), true)
end
---@param params any
---@param button druid.button
function M:on_button_click(params, button)
print("on_button_click", params, button)
local node = button.node
self.scroll:scroll_to(gui.get_position(node))
end
function M:on_slider_back_hover(is_hover)
local node = self:get_node("slider_pin")
gui.animate(node, "color.w", is_hover and 1.5 or 1, gui.EASING_OUTSINE, 0.2)
end
---@return string
function M:get_debug_info()
local info = ""
local s = self.scroll
info = info .. "View Size Y: " .. gui.get(s.view_node, "size.y") .. "\n"
info = info .. "Content Size Y: " .. gui.get(s.content_node, "size.y") .. "\n"
info = info .. "Content position Y: " .. math.ceil(s.position.y) .. "\n"
info = info .. "Content Range Y: " .. s.available_pos.y .. " - " .. s.available_pos.w .. "\n"
return info
end
return M