mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
194 lines
4.8 KiB
Lua
194 lines
4.8 KiB
Lua
--- Basic progress bar component.
|
|
-- For correct progress bar init it should be in max size from gui
|
|
-- @module druid.progress
|
|
|
|
--- Component events
|
|
-- @table Events
|
|
-- @tfield druid_event on_change On progress bar change callback
|
|
|
|
--- Component fields
|
|
-- @table Fields
|
|
-- @tfield node node Progress bar fill node
|
|
-- @tfield string key The progress bar direction
|
|
-- @tfield vector3 scale Current progress bar scale
|
|
-- @tfield vector3 size Current progress bar size
|
|
-- @tfield number max_size Maximum size of progress bar
|
|
-- @tfield vector4 slice Progress bar slice9 settings
|
|
|
|
local Event = require("druid.event")
|
|
local const = require("druid.const")
|
|
local helper = require("druid.helper")
|
|
local component = require("druid.component")
|
|
|
|
local Progress = component.create("progress", { const.ON_UPDATE, const.ON_LAYOUT_CHANGE })
|
|
|
|
|
|
local function check_steps(self, from, to, exactly)
|
|
if not self.steps then
|
|
return
|
|
end
|
|
|
|
for i = 1, #self.steps do
|
|
local step = self.steps[i]
|
|
local v1, v2 = from, to
|
|
if v1 > v2 then
|
|
v1, v2 = v2, v1
|
|
end
|
|
|
|
if v1 < step and step < v2 then
|
|
self.step_callback(self:get_context(), step)
|
|
end
|
|
if exactly and exactly == step then
|
|
self.step_callback(self:get_context(), step)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
local function set_bar_to(self, set_to, is_silent)
|
|
local prev_value = self.last_value
|
|
self.last_value = set_to
|
|
|
|
local total_width = set_to * self.max_size
|
|
|
|
local scale = math.min(total_width / self.slice_size, 1)
|
|
local size = math.max(total_width, self.slice_size)
|
|
|
|
self.scale[self.key] = scale
|
|
gui.set_scale(self.node, self.scale)
|
|
self.size[self.key] = size
|
|
gui.set_size(self.node, self.size)
|
|
|
|
if not is_silent then
|
|
check_steps(self, prev_value, set_to)
|
|
end
|
|
end
|
|
|
|
|
|
--- Component style params.
|
|
-- You can override this component styles params in druid styles table
|
|
-- or create your own style
|
|
-- @table Style
|
|
-- @tfield[opt=5] number SPEED Progress bas fill rate. More -> faster
|
|
-- @tfield[opt=0.005] number MIN_DELTA Minimum step to fill progress bar
|
|
function Progress:on_style_change(style)
|
|
self.style = {}
|
|
self.style.SPEED = style.SPEED or 5
|
|
self.style.MIN_DELTA = style.MIN_DELTA or 0.005
|
|
end
|
|
|
|
|
|
--- Component init function
|
|
-- @function progress:init
|
|
-- @tparam string|node node Progress bar fill node or node name
|
|
-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
|
|
-- @tparam[opt=1] number init_value Initial value of progress bar
|
|
function Progress:init(node, key, init_value)
|
|
assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
|
|
|
|
self.prop = hash("scale."..key)
|
|
self.key = key
|
|
|
|
self.node = self:get_node(node)
|
|
self.scale = gui.get_scale(self.node)
|
|
self.size = gui.get_size(self.node)
|
|
self.max_size = self.size[self.key]
|
|
self.slice = gui.get_slice9(self.node)
|
|
if key == const.SIDE.X then
|
|
self.slice_size = self.slice.x + self.slice.z
|
|
else
|
|
self.slice_size = self.slice.y + self.slice.w
|
|
end
|
|
|
|
self.on_change = Event()
|
|
|
|
self:set_to(init_value or 1)
|
|
end
|
|
|
|
|
|
function Progress:on_layout_change()
|
|
self:set_to(self.last_value)
|
|
end
|
|
|
|
|
|
function Progress:update(dt)
|
|
if self.target then
|
|
local prev_value = self.last_value
|
|
local step = math.abs(self.last_value - self.target) * (self.style.SPEED*dt)
|
|
step = math.max(step, self.style.MIN_DELTA)
|
|
self:set_to(helper.step(self.last_value, self.target, step))
|
|
|
|
if self.last_value == self.target then
|
|
check_steps(self, prev_value, self.target, self.target)
|
|
|
|
if self.target_callback then
|
|
self.target_callback(self:get_context(), self.target)
|
|
end
|
|
|
|
self.target = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--- Fill a progress bar and stop progress animation
|
|
-- @function progress:fill
|
|
function Progress:fill()
|
|
set_bar_to(self, 1, true)
|
|
end
|
|
|
|
|
|
--- Empty a progress bar
|
|
-- @function progress:empty
|
|
function Progress:empty()
|
|
set_bar_to(self, 0, true)
|
|
end
|
|
|
|
|
|
--- Instant fill progress bar to value
|
|
-- @function progress:set_to
|
|
-- @tparam number to Progress bar value, from 0 to 1
|
|
function Progress:set_to(to)
|
|
set_bar_to(self, to)
|
|
end
|
|
|
|
|
|
--- Return current progress bar value
|
|
-- @function progress:get
|
|
function Progress:get()
|
|
return self.last_value
|
|
end
|
|
|
|
|
|
--- Set points on progress bar to fire the callback
|
|
-- @function progress:set_steps
|
|
-- @tparam number[] steps Array of progress bar values
|
|
-- @tparam function callback Callback on intersect step value
|
|
-- @usage progress:set_steps({0, 0.3, 0.6, 1}, function(self, step) end)
|
|
function Progress:set_steps(steps, callback)
|
|
self.steps = steps
|
|
self.step_callback = callback
|
|
end
|
|
|
|
|
|
--- Start animation of a progress bar
|
|
-- @function progress:to
|
|
-- @tparam number to value between 0..1
|
|
-- @tparam[opt] function callback Callback on animation ends
|
|
function Progress:to(to, callback)
|
|
to = helper.clamp(to, 0, 1)
|
|
-- cause of float error
|
|
local value = helper.round(to, 5)
|
|
if value ~= self.last_value then
|
|
self.target = value
|
|
self.target_callback = callback
|
|
else
|
|
if callback then
|
|
callback(self:get_context(), to)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
return Progress
|