Druid-Extension/example/example.gui.gui_script

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local druid = require("druid.druid")
local druid_settings = require("druid.settings")
local lang = {
locale_text = "Localized"
}
local start_x = 300
local page_width = 600
local cur_page = 1
local max_page = 3
local function log(self, params)
print(params)
end
local function setup_druid(self)
-- two different way of exernal component regesstration
druid.comps["my_mega_test_comp"] = require "druid.base.text"
druid.register("my_custom_component", {})
druid_settings.is_debug = true
druid_settings.play_sound = function(name)
sound.play("sounds#" .. name)
end
druid_settings.get_text = function(text_id)
return lang[text_id]
end
end
local function change_page(self, delta)
cur_page = cur_page + delta
cur_page = math.max(1, cur_page)
cur_page = math.min(cur_page, max_page)
gui.animate(gui.get_node("center"), "position.x",
start_x - (page_width * (cur_page - 1)), gui.EASING_OUTSINE, 0.1)
end
local function init_pages(self)
self.druid:new_button("prev", change_page, -1)
self.druid:new_button("next", change_page, 1)
end
local function init_buttons(self)
self.druid:new_button("button_1", log, "button 1")
self.druid:new(druid.comps.button, "button_2", log, "button 2")
end
local function init_progress(self)
local val = 0.4
local simple = self.druid:new_progress("simple_fill", "x", val)
local vert = self.druid:new_progress("simple_vert_fill", "y", val)
simple:set_steps({0, 0.3, 0.6, 1}, function(_, step)
print("STEP:", step)
end)
timer.delay(0.4, true, function()
val = val + 0.1
if val > 1 then
simple:empty()
vert:empty()
val = 0
end
simple:to(val)
vert:to(val)
end)
local rich = self.druid:new_progress_rich("rich_fill", "rich_red", "rich_green", "x")
rich:set_to(0.3)
local rich_val = 0.3
self.druid:new_button("rich_add", function()
rich_val = rich_val + 0.1
rich:to(rich_val)
end)
self.druid:new_button("rich_dec", function()
rich_val = rich_val - 0.1
rich:to(rich_val)
end)
end
local function init_grid(self)
local prefab = gui.get_node("prefab")
-- 4 items per row
local grid = self.druid:new_grid("grid_1", prefab, 4)
grid:set_anchor(vmath.vector3(0))
grid:set_offset(vmath.vector3(2, 2, 0))
for i = 1, 16 do
local node = gui.clone(prefab)
grid:add(node)
end
local val = 0
timer.delay(0.1, true, function()
val = val + 0.5
grid:set_offset(vmath.vector3(val))
if val > 4 then
val = 0
end
end)
-- 1 item per row
local grid2 = self.druid:new_grid("grid_2", prefab, 1)
grid2:set_offset(vmath.vector3(0, 10, 0))
for i = 1, 4 do
local node = gui.clone(prefab)
grid2:add(node)
end
local grid3 = self.druid:new_grid("grid_3", prefab, 10)
grid3:set_anchor(vmath.vector3(0))
grid3:set_offset(vmath.vector3(5, 0, 0))
for i = 1, 4 do
local node = gui.clone(prefab)
grid3:add(node)
end
end
function init(self)
setup_druid(self)
self.druid = druid.new(self)
init_pages(self)
init_buttons(self)
init_progress(self)
init_grid(self)
self.druid:new_android_back(log, "some")
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
self.druid:on_input(action_id, action)
end