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<title>Defold Druid UI Framework</title>
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</head>
<body>
<div id="container">
<div id="product">
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<h1>Druid</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
<li><a href="#Tables">Tables</a></li>
<li><a href="#Fields">Fields</a></li>
</ul>
<h2>Modules</h2>
<ul class="nowrap">
<li><a href="../modules/BackHandler.html">BackHandler</a></li>
<li><a href="../modules/BaseComponent.html">BaseComponent</a></li>
<li><a href="../modules/Blocker.html">Blocker</a></li>
<li><a href="../modules/Button.html">Button</a></li>
<li><a href="../modules/Checkbox.html">Checkbox</a></li>
<li><a href="../modules/CheckboxGroup.html">CheckboxGroup</a></li>
<li><a href="../modules/DataList.html">DataList</a></li>
<li><a href="../modules/Drag.html">Drag</a></li>
<li><a href="../modules/Druid.html">Druid</a></li>
<li><a href="../modules/DruidEvent.html">DruidEvent</a></li>
<li><a href="../modules/DruidInstance.html">DruidInstance</a></li>
<li><a href="../modules/DynamicGrid.html">DynamicGrid</a></li>
<li><a href="../modules/Helper.html">Helper</a></li>
<li><a href="../modules/Hotkey.html">Hotkey</a></li>
<li><a href="../modules/Hover.html">Hover</a></li>
<li><a href="../modules/Input.html">Input</a></li>
<li><a href="../modules/LangText.html">LangText</a></li>
<li><a href="../modules/Layout.html">Layout</a></li>
<li><a href="../modules/PinKnob.html">PinKnob</a></li>
<li><a href="../modules/Progress.html">Progress</a></li>
<li><a href="../modules/RadioGroup.html">RadioGroup</a></li>
<li><a href="../modules/RichInput.html">RichInput</a></li>
<li><a href="../modules/RichText.html">RichText</a></li>
<li><strong>Scroll</strong></li>
<li><a href="../modules/Slider.html">Slider</a></li>
<li><a href="../modules/StaticGrid.html">StaticGrid</a></li>
<li><a href="../modules/Swipe.html">Swipe</a></li>
<li><a href="../modules/Text.html">Text</a></li>
<li><a href="../modules/Timer.html">Timer</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>Scroll</code></h1>
<p>Component to handle scroll content.</p>
<p>
<b># Overview #</b>
<p> The Scroll component is designed to handle scrollable content and consists of two nodes: the scroll parent and the scroll input.
<p> The scroll input represents the user input zone and remains static.
<p> The scroll parent is the movable part of the scroll and changes its position.
<p> The initial scroll size can be set by adjusting the size of the scroll parent.
If the size of the scroll parent is smaller than the scroll input size, scrolling is not available.
<p> <b># Notes #</b>
<p> • By default, the scroll style includes inertia and extra size for a stretching effect.
These settings can be adjusted using the scroll style settings.
For more details, refer to the scroll style settings.
<p> • "Points of interest" can be set up for the scroll.
The scroll will always be centered on the closest point of interest.
This feature allows creating a slider without inertia and with points of interest on each scroll element.
<p> • The scroll content size can be adjusted using the scroll:set_size(node_size) method.
This method sets a new size for the _content node.
<p> • Inertial scrolling mode can be enabled or disabled using the scroll:set_inert(state) method.
<p> • The extra stretch size can be adjusted using the scroll:set_extra_stretch_size method.
<p> • Multitouch is required for scrolling. The scroll component correctly handles
touch ID swaps while dragging the scroll.
<p> <a href="https://insality.github.io/druid/druid/index.html?example=general_scroll" target="_blank"><b>Example Link</b></a></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#bind_grid">bind_grid(self, grid)</a></td>
<td class="summary">Bind the grid component (Static or Dynamic) to recalculate
scroll size on grid changes</td>
</tr>
<tr>
<td class="name" nowrap><a href="#get_percent">get_percent(self)</a></td>
<td class="summary">Return current scroll progress status.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#get_scroll_size">get_scroll_size(self)</a></td>
<td class="summary">Return vector of scroll size with width and height.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#init">init(self, view_node, content_node)</a></td>
<td class="summary">The <a href="../modules/Scroll.html#">Scroll</a> constructor</td>
</tr>
<tr>
<td class="name" nowrap><a href="#is_inert">is_inert(self)</a></td>
<td class="summary">Return if scroll have inertion.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#is_node_in_view">is_node_in_view(self, node)</a></td>
<td class="summary">Check node if it visible now on scroll.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#scroll_to">scroll_to(self, point, is_instant)</a></td>
<td class="summary">Start scroll to target point.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#scroll_to_index">scroll_to_index(self, index, skip_cb)</a></td>
<td class="summary">Scroll to item in scroll by point index.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#scroll_to_percent">scroll_to_percent(self, percent, is_instant)</a></td>
<td class="summary">Start scroll to target scroll percent</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_click_zone">set_click_zone(self, node)</a></td>
<td class="summary">Strict drag scroll area.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_extra_stretch_size">set_extra_stretch_size(self, stretch_size)</a></td>
<td class="summary">Set extra size for scroll stretching.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_horizontal_scroll">set_horizontal_scroll(self, state)</a></td>
<td class="summary">Lock or unlock horizontal scroll</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_inert">set_inert(self, state)</a></td>
<td class="summary">Enable or disable scroll inert.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_points">set_points(self, points)</a></td>
<td class="summary">Set points of interest.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_size">set_size(self, size, offset)</a></td>
<td class="summary">Set scroll content size.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_vertical_scroll">set_vertical_scroll(self, state)</a></td>
<td class="summary">Lock or unlock vertical scroll</td>
</tr>
</table>
<h2><a href="#Tables">Tables</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#style">style</a></td>
<td class="summary">Component style params.</td>
</tr>
</table>
<h2><a href="#Fields">Fields</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#available_pos">available_pos</a></td>
<td class="summary">Available position for content node: (min_x, max_y, max_x, min_y)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#available_size">available_size</a></td>
<td class="summary">Size of available positions: (width, height, 0)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#content_node">content_node</a></td>
<td class="summary">Scroll content node</td>
</tr>
<tr>
<td class="name" nowrap><a href="#drag">drag</a></td>
<td class="summary">Drag Druid component</td>
</tr>
<tr>
<td class="name" nowrap><a href="#inertion">inertion</a></td>
<td class="summary">Current inert speed</td>
</tr>
<tr>
<td class="name" nowrap><a href="#is_animate">is_animate</a></td>
<td class="summary">Flag, if scroll now animating by gui.animate</td>
</tr>
<tr>
<td class="name" nowrap><a href="#on_point_scroll">on_point_scroll</a></td>
<td class="summary">On scroll_to_index function callback(self, index, point)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#on_scroll">on_scroll</a></td>
<td class="summary">On scroll move callback(self, position)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#on_scroll_to">on_scroll_to</a></td>
<td class="summary">On scroll_to function callback(self, target, is_instant)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#position">position</a></td>
<td class="summary">Current scroll posisition</td>
</tr>
<tr>
<td class="name" nowrap><a href="#selected">selected</a></td>
<td class="summary">Current index of points of interests</td>
</tr>
<tr>
<td class="name" nowrap><a href="#target_position">target_position</a></td>
<td class="summary">Current scroll target position</td>
</tr>
<tr>
<td class="name" nowrap><a href="#view_node">view_node</a></td>
<td class="summary">Scroll view node</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "bind_grid"></a>
<strong>bind_grid(self, grid)</strong>
</dt>
<dd>
Bind the grid component (Static or Dynamic) to recalculate
scroll size on grid changes
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">grid</span>
<span class="types"><span class="type">StaticGrid</span> or <span class="type">DynamicGrid</span></span>
Druid grid component
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
<dt>
<a name = "get_percent"></a>
<strong>get_percent(self)</strong>
</dt>
<dd>
Return current scroll progress status.
Values will be in [0..1] interval
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">vector3</span></span>
New vector with scroll progress values
</ol>
</dd>
<dt>
<a name = "get_scroll_size"></a>
<strong>get_scroll_size(self)</strong>
</dt>
<dd>
Return vector of scroll size with width and height.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">vector3</span></span>
Available scroll size
</ol>
</dd>
<dt>
<a name = "init"></a>
<strong>init(self, view_node, content_node)</strong>
</dt>
<dd>
The <a href="../modules/Scroll.html#">Scroll</a> constructor
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">view_node</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a> or <span class="type">node</span></span>
GUI view scroll node
</li>
<li><span class="parameter">content_node</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a> or <span class="type">node</span></span>
GUI content scroll node
</li>
</ul>
</dd>
<dt>
<a name = "is_inert"></a>
<strong>is_inert(self)</strong>
</dt>
<dd>
Return if scroll have inertion.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">boolean</span></span>
@If scroll have inertion
</ol>
</dd>
<dt>
<a name = "is_node_in_view"></a>
<strong>is_node_in_view(self, node)</strong>
</dt>
<dd>
Check node if it visible now on scroll.
Extra border is not affected. Return true for elements in extra scroll zone
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">node</span>
<span class="types"><span class="type">node</span></span>
The node to check
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">boolean</span></span>
True if node in visible scroll area
</ol>
</dd>
<dt>
<a name = "scroll_to"></a>
<strong>scroll_to(self, point, is_instant)</strong>
</dt>
<dd>
Start scroll to target point.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">point</span>
<span class="types"><span class="type">vector3</span></span>
Target point
</li>
<li><span class="parameter">is_instant</span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
Instant scroll flag
</li>
</ul>
<h3>Usage:</h3>
<ul>
<li><pre class="example">scroll:scroll_to(vmath.vector3(<span class="number">0</span>, <span class="number">50</span>, <span class="number">0</span>))</pre></li>
<li><pre class="example">scroll:scroll_to(vmath.vector3(<span class="number">0</span>), <span class="keyword">true</span>)</pre></li>
</ul>
</dd>
<dt>
<a name = "scroll_to_index"></a>
<strong>scroll_to_index(self, index, skip_cb)</strong>
</dt>
<dd>
Scroll to item in scroll by point index.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">index</span>
<span class="types"><span class="type">number</span></span>
Point index
</li>
<li><span class="parameter">skip_cb</span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
If true, skip the point callback
</li>
</ul>
</dd>
<dt>
<a name = "scroll_to_percent"></a>
<strong>scroll_to_percent(self, percent, is_instant)</strong>
</dt>
<dd>
Start scroll to target scroll percent
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">percent</span>
<span class="types"><span class="type">vector3</span></span>
target percent
</li>
<li><span class="parameter">is_instant</span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
instant scroll flag
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">scroll:scroll_to_percent(vmath.vector3(<span class="number">0.5</span>, <span class="number">0</span>, <span class="number">0</span>))</pre>
</ul>
</dd>
<dt>
<a name = "set_click_zone"></a>
<strong>set_click_zone(self, node)</strong>
</dt>
<dd>
Strict drag scroll area. Useful for
restrict events outside stencil node
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Drag</span></span>
</li>
<li><span class="parameter">node</span>
<span class="types"><span class="type">node</span></span>
Gui node
</li>
</ul>
</dd>
<dt>
<a name = "set_extra_stretch_size"></a>
<strong>set_extra_stretch_size(self, stretch_size)</strong>
</dt>
<dd>
Set extra size for scroll stretching.
Set 0 to disable stretching effect
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">stretch_size</span>
<span class="types"><span class="type">number</span> or <span class="type">nil</span></span>
Size in pixels of additional scroll area
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
<dt>
<a name = "set_horizontal_scroll"></a>
<strong>set_horizontal_scroll(self, state)</strong>
</dt>
<dd>
Lock or unlock horizontal scroll
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">state</span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
True, if horizontal scroll is enabled
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
<dt>
<a name = "set_inert"></a>
<strong>set_inert(self, state)</strong>
</dt>
<dd>
Enable or disable scroll inert.
If disabled, scroll through points (if exist)
If no points, just simple drag without inertion
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">state</span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
Inert scroll state
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
<dt>
<a name = "set_points"></a>
<strong>set_points(self, points)</strong>
</dt>
<dd>
Set points of interest.
Scroll will always centered on closer points
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">points</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
Array of vector3 points
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
<dt>
<a name = "set_size"></a>
<strong>set_size(self, size, offset)</strong>
</dt>
<dd>
Set scroll content size.
It will change content gui node size
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">size</span>
<span class="types"><span class="type">vector3</span></span>
The new size for content node
</li>
<li><span class="parameter">offset</span>
<span class="types"><span class="type">vector3</span></span>
Offset value to set, where content is starts
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
<dt>
<a name = "set_vertical_scroll"></a>
<strong>set_vertical_scroll(self, state)</strong>
</dt>
<dd>
Lock or unlock vertical scroll
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><span class="type">Scroll</span></span>
<a href="../modules/Scroll.html#">Scroll</a>
</li>
<li><span class="parameter">state</span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
True, if vertical scroll is enabled
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Current scroll instance
</ol>
</dd>
</dl>
<h2 class="section-header "><a name="Tables"></a>Tables</h2>
<dl class="function">
<dt>
<a name = "style"></a>
<strong>style</strong>
</dt>
<dd>
Component style params.
You can override this component styles params in druid styles table
or create your own style
<h3>Fields:</h3>
<ul>
<li><span class="parameter">FRICT</span>
<span class="types"><span class="type">number</span></span>
Multiplier for free inertion
(<em>default</em> 0)
</li>
<li><span class="parameter">FRICT_HOLD</span>
<span class="types"><span class="type">number</span></span>
Multiplier for inertion, while touching
(<em>default</em> 0)
</li>
<li><span class="parameter">INERT_THRESHOLD</span>
<span class="types"><span class="type">number</span></span>
Scroll speed to stop inertion
(<em>default</em> 3)
</li>
<li><span class="parameter">INERT_SPEED</span>
<span class="types"><span class="type">number</span></span>
Multiplier for inertion speed
(<em>default</em> 30)
</li>
<li><span class="parameter">POINTS_DEADZONE</span>
<span class="types"><span class="type">number</span></span>
Speed to check points of interests in no_inertion mode
(<em>default</em> 20)
</li>
<li><span class="parameter">BACK_SPEED</span>
<span class="types"><span class="type">number</span></span>
Scroll back returning lerp speed
(<em>default</em> 0.35)
</li>
<li><span class="parameter">ANIM_SPEED</span>
<span class="types"><span class="type">number</span></span>
Scroll gui.animation speed for scroll_to function
(<em>default</em> 0.2)
</li>
<li><span class="parameter">EXTRA_STRETCH_SIZE</span>
<span class="types"><span class="type">number</span></span>
extra size in pixels outside of scroll (stretch effect)
(<em>default</em> 0)
</li>
<li><span class="parameter">SMALL_CONTENT_SCROLL</span>
<span class="types"><span class="type">boolean</span></span>
If true, content node with size less than view node size can be scrolled
(<em>default</em> false)
</li>
<li><span class="parameter">WHEEL_SCROLL_SPEED</span>
<span class="types"><span class="type">boolean</span></span>
The scroll speed via mouse wheel scroll or touchpad. Set to 0 to disable wheel scrolling
(<em>default</em> 0)
</li>
<li><span class="parameter">WHEEL_SCROLL_INVERTED</span>
<span class="types"><span class="type">boolean</span></span>
If true, invert direction for touchpad and mouse wheel scroll
(<em>default</em> false)
</li>
<li><span class="parameter">WHEEL_SCROLL_BY_INERTION</span>
<span class="types"><span class="type">boolean</span></span>
If true, wheel will add inertion to scroll. Direct set position otherwise.
(<em>default</em> false)
</li>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Fields"></a>Fields</h2>
<dl class="function">
<dt>
<a name = "available_pos"></a>
<strong>available_pos</strong>
</dt>
<dd>
Available position for content node: (min_x, max_y, max_x, min_y)
<ul>
<li><span class="parameter">available_pos</span>
<span class="types"><span class="type">vector4</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "available_size"></a>
<strong>available_size</strong>
</dt>
<dd>
Size of available positions: (width, height, 0)
<ul>
<li><span class="parameter">available_size</span>
<span class="types"><span class="type">vector3</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "content_node"></a>
<strong>content_node</strong>
</dt>
<dd>
Scroll content node
<ul>
<li><span class="parameter">content_node</span>
<span class="types"><span class="type">node</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "drag"></a>
<strong>drag</strong>
</dt>
<dd>
Drag Druid component
<ul>
<li><span class="parameter">drag</span>
<span class="types"><span class="type">Drag</span></span>
<a href="../modules/Drag.html#">Drag</a>
</li>
</ul>
</dd>
<dt>
<a name = "inertion"></a>
<strong>inertion</strong>
</dt>
<dd>
Current inert speed
<ul>
<li><span class="parameter">inertion</span>
<span class="types"><span class="type">vector3</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "is_animate"></a>
<strong>is_animate</strong>
</dt>
<dd>
Flag, if scroll now animating by gui.animate
<ul>
<li><span class="parameter">is_animate</span>
<span class="types"><span class="type">boolean</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "on_point_scroll"></a>
<strong>on_point_scroll</strong>
</dt>
<dd>
On scroll_to_index function callback(self, index, point)
<ul>
<li><span class="parameter">on_point_scroll</span>
<span class="types"><span class="type">DruidEvent</span></span>
<a href="../modules/DruidEvent.html#">DruidEvent</a>
</li>
</ul>
</dd>
<dt>
<a name = "on_scroll"></a>
<strong>on_scroll</strong>
</dt>
<dd>
On scroll move callback(self, position)
<ul>
<li><span class="parameter">on_scroll</span>
<span class="types"><span class="type">DruidEvent</span></span>
<a href="../modules/DruidEvent.html#">DruidEvent</a>
</li>
</ul>
</dd>
<dt>
<a name = "on_scroll_to"></a>
<strong>on_scroll_to</strong>
</dt>
<dd>
On scroll_to function callback(self, target, is_instant)
<ul>
<li><span class="parameter">on_scroll_to</span>
<span class="types"><span class="type">DruidEvent</span></span>
<a href="../modules/DruidEvent.html#">DruidEvent</a>
</li>
</ul>
</dd>
<dt>
<a name = "position"></a>
<strong>position</strong>
</dt>
<dd>
Current scroll posisition
<ul>
<li><span class="parameter">position</span>
<span class="types"><span class="type">vector3</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "selected"></a>
<strong>selected</strong>
</dt>
<dd>
Current index of points of interests
<ul>
<li><span class="parameter">selected</span>
<span class="types"><span class="type">number</span></span>
(<em>optional</em>)
</li>
</ul>
</dd>
<dt>
<a name = "target_position"></a>
<strong>target_position</strong>
</dt>
<dd>
Current scroll target position
<ul>
<li><span class="parameter">target_position</span>
<span class="types"><span class="type">vector3</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "view_node"></a>
<strong>view_node</strong>
</dt>
<dd>
Scroll view node
<ul>
<li><span class="parameter">view_node</span>
<span class="types"><span class="type">node</span></span>
</li>
</ul>
</dd>
</dl>
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc TESTING</a></i>
<i style="float:right;">Last updated 2015-01-01 12:00:00 </i>
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