mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
82 lines
1.8 KiB
Lua
82 lines
1.8 KiB
Lua
local component = require("druid.component")
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---@class component_name : druid.base_component
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local Component = component.create("component_name")
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-- Scheme of component gui nodes
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local SCHEME = {
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ROOT = "root",
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BUTTON = "button",
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}
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-- Component constructor
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function Component:init(template, nodes)
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-- If your component is gui template, pass the template name and set it
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self:set_template(template)
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-- If your component is cloned my gui.clone_tree, pass nodes to component and set it
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self:set_nodes(nodes)
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-- self:get_node will auto process component template and nodes
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self.root = self:get_node(SCHEME.ROOT)
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-- Use inner druid instance to create components inside this component
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self.druid = self:get_druid()
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end
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-- [OPTIONAL] Call every update step
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function Component:update(dt)
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end
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-- [OPTIONAL] Call default on_input from gui script
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function Component:on_input(action_id, action)
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return false
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end
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-- [OPTIONAL] Call on component creation and on component:set_style() function
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function Component:on_style_change(style)
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end
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-- [OPTIONAL] Call default on_message from gui script
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function Component:on_message(message_id, message, sender)
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end
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-- [OPTIONAL] Call if druid has triggered on_language_change
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function Component:on_language_change()
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end
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-- [OPTIONAL] Call if game layout has changed and need to restore values in component
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function Component:on_layout_change()
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end
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-- [OPTIONAL] Call, if input was capturing before this component
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-- Example: scroll is start scrolling, so you need unhover button
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function Component:on_input_interrupt()
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end
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-- [OPTIONAL] Call, if game lost focus
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function Component:on_focus_lost()
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end
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-- [OPTIONAL] Call, if game gained focus
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function Component:on_focus_gained()
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end
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-- [OPTIONAL] Call on component remove or on druid:final
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function Component:on_remove()
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end
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return Component
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