mirror of
https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
1236 lines
40 KiB
Lua
1236 lines
40 KiB
Lua
--[[
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Generated with github.com/astrochili/defold-annotations
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Defold 1.8.0
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GUI API documentation
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--]]
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---@diagnostic disable: lowercase-global
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---@diagnostic disable: missing-return
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---@diagnostic disable: duplicate-doc-param
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---@diagnostic disable: duplicate-set-field
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---@class defold_api.gui
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gui = {}
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---Adjust mode is used when the screen resolution differs from the project settings.
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---The fit mode ensures that the entire node is visible in the adjusted gui scene.
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gui.ADJUST_FIT = nil
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---Adjust mode is used when the screen resolution differs from the project settings.
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---The stretch mode ensures that the node is displayed as is in the adjusted gui scene, which might scale it non-uniformally.
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gui.ADJUST_STRETCH = nil
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---Adjust mode is used when the screen resolution differs from the project settings.
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---The zoom mode ensures that the node fills its entire area and might make the node exceed it.
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gui.ADJUST_ZOOM = nil
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---bottom y-anchor
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gui.ANCHOR_BOTTOM = nil
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---left x-anchor
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gui.ANCHOR_LEFT = nil
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---no anchor
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gui.ANCHOR_NONE = nil
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---right x-anchor
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gui.ANCHOR_RIGHT = nil
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---top y-anchor
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gui.ANCHOR_TOP = nil
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---additive blending
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gui.BLEND_ADD = nil
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---additive alpha blending
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gui.BLEND_ADD_ALPHA = nil
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---alpha blending
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gui.BLEND_ALPHA = nil
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---multiply blending
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gui.BLEND_MULT = nil
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---screen blending
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gui.BLEND_SCREEN = nil
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---clipping mode none
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gui.CLIPPING_MODE_NONE = nil
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---clipping mode stencil
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gui.CLIPPING_MODE_STENCIL = nil
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---in-back
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gui.EASING_INBACK = nil
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---in-bounce
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gui.EASING_INBOUNCE = nil
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---in-circlic
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gui.EASING_INCIRC = nil
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---in-cubic
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gui.EASING_INCUBIC = nil
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---in-elastic
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gui.EASING_INELASTIC = nil
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---in-exponential
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gui.EASING_INEXPO = nil
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---in-out-back
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gui.EASING_INOUTBACK = nil
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---in-out-bounce
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gui.EASING_INOUTBOUNCE = nil
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---in-out-circlic
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gui.EASING_INOUTCIRC = nil
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---in-out-cubic
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gui.EASING_INOUTCUBIC = nil
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---in-out-elastic
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gui.EASING_INOUTELASTIC = nil
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---in-out-exponential
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gui.EASING_INOUTEXPO = nil
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---in-out-quadratic
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gui.EASING_INOUTQUAD = nil
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---in-out-quartic
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gui.EASING_INOUTQUART = nil
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---in-out-quintic
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gui.EASING_INOUTQUINT = nil
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---in-out-sine
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gui.EASING_INOUTSINE = nil
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---in-quadratic
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gui.EASING_INQUAD = nil
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---in-quartic
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gui.EASING_INQUART = nil
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---in-quintic
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gui.EASING_INQUINT = nil
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---in-sine
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gui.EASING_INSINE = nil
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---linear interpolation
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gui.EASING_LINEAR = nil
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---out-back
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gui.EASING_OUTBACK = nil
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---out-bounce
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gui.EASING_OUTBOUNCE = nil
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---out-circlic
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gui.EASING_OUTCIRC = nil
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---out-cubic
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gui.EASING_OUTCUBIC = nil
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---out-elastic
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gui.EASING_OUTELASTIC = nil
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---out-exponential
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gui.EASING_OUTEXPO = nil
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---out-in-back
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gui.EASING_OUTINBACK = nil
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---out-in-bounce
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gui.EASING_OUTINBOUNCE = nil
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---out-in-circlic
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gui.EASING_OUTINCIRC = nil
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---out-in-cubic
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gui.EASING_OUTINCUBIC = nil
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---out-in-elastic
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gui.EASING_OUTINELASTIC = nil
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---out-in-exponential
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gui.EASING_OUTINEXPO = nil
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---out-in-quadratic
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gui.EASING_OUTINQUAD = nil
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---out-in-quartic
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gui.EASING_OUTINQUART = nil
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---out-in-quintic
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gui.EASING_OUTINQUINT = nil
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---out-in-sine
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gui.EASING_OUTINSINE = nil
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---out-quadratic
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gui.EASING_OUTQUAD = nil
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---out-quartic
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gui.EASING_OUTQUART = nil
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---out-quintic
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gui.EASING_OUTQUINT = nil
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---out-sine
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gui.EASING_OUTSINE = nil
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---default keyboard
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gui.KEYBOARD_TYPE_DEFAULT = nil
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---email keyboard
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gui.KEYBOARD_TYPE_EMAIL = nil
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---number input keyboard
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gui.KEYBOARD_TYPE_NUMBER_PAD = nil
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---password keyboard
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gui.KEYBOARD_TYPE_PASSWORD = nil
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---elliptical pie node bounds
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gui.PIEBOUNDS_ELLIPSE = nil
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---rectangular pie node bounds
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gui.PIEBOUNDS_RECTANGLE = nil
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---center pivot
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gui.PIVOT_CENTER = nil
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---east pivot
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gui.PIVOT_E = nil
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---north pivot
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gui.PIVOT_N = nil
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---north-east pivot
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gui.PIVOT_NE = nil
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---north-west pivot
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gui.PIVOT_NW = nil
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---south pivot
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gui.PIVOT_S = nil
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---south-east pivot
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gui.PIVOT_SE = nil
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---south-west pivot
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gui.PIVOT_SW = nil
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---west pivot
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gui.PIVOT_W = nil
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---loop backward
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gui.PLAYBACK_LOOP_BACKWARD = nil
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---loop forward
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gui.PLAYBACK_LOOP_FORWARD = nil
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---ping pong loop
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gui.PLAYBACK_LOOP_PINGPONG = nil
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---once backward
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gui.PLAYBACK_ONCE_BACKWARD = nil
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---once forward
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gui.PLAYBACK_ONCE_FORWARD = nil
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---once forward and then backward
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gui.PLAYBACK_ONCE_PINGPONG = nil
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---color property
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gui.PROP_COLOR = nil
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---euler property
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gui.PROP_EULER = nil
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---fill_angle property
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gui.PROP_FILL_ANGLE = nil
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---inner_radius property
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gui.PROP_INNER_RADIUS = nil
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---outline color property
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gui.PROP_OUTLINE = nil
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---position property
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gui.PROP_POSITION = nil
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---rotation property
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gui.PROP_ROTATION = nil
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---scale property
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gui.PROP_SCALE = nil
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---shadow color property
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gui.PROP_SHADOW = nil
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---size property
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gui.PROP_SIZE = nil
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---slice9 property
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gui.PROP_SLICE9 = nil
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---The provided data is not in the expected format or is in some other way
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---incorrect, for instance the image data provided to gui.new_texture().
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gui.RESULT_DATA_ERROR = nil
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---The system is out of resources, for instance when trying to create a new
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---texture using gui.new_texture().
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gui.RESULT_OUT_OF_RESOURCES = nil
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---The texture id already exists when trying to use gui.new_texture().
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gui.RESULT_TEXTURE_ALREADY_EXISTS = nil
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---The size of the node is determined by the currently assigned texture.
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gui.SIZE_MODE_AUTO = nil
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---The size of the node is determined by the size set in the editor, the constructor or by gui.set_size()
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gui.SIZE_MODE_MANUAL = nil
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---This starts an animation of a node property according to the specified parameters.
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---If the node property is already being animated, that animation will be canceled and
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---replaced by the new one. Note however that several different node properties
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---can be animated simultaneously. Use gui.cancel_animation to stop the animation
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---before it has completed.
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---Composite properties of type vector3, vector4 or quaternion
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---also expose their sub-components (x, y, z and w).
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---You can address the components individually by suffixing the name with a dot '.'
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---and the name of the component.
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---For instance, "position.x" (the position x coordinate) or "color.w"
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---(the color alpha value).
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---If a complete_function (Lua function) is specified, that function will be called
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---when the animation has completed.
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---By starting a new animation in that function, several animations can be sequenced
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---together. See the examples below for more information.
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---@param node node node to animate
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---@param property string|constant property to animate
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---
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---"position"
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---"rotation"
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---"euler"
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---"scale"
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---"color"
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---"outline"
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---"shadow"
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---"size"
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---"fill_angle" (pie)
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---"inner_radius" (pie)
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---"slice9" (slice9)
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---
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---The following property constants are defined equaling the corresponding property string names.
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---
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---gui.PROP_POSITION
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---gui.PROP_ROTATION
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---gui.PROP_EULER
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---gui.PROP_SCALE
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---gui.PROP_COLOR
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---gui.PROP_OUTLINE
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---gui.PROP_SHADOW
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---gui.PROP_SIZE
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---gui.PROP_FILL_ANGLE
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---gui.PROP_INNER_RADIUS
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---gui.PROP_SLICE9
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---
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---@param to number|vector3|vector4|quaternion target property value
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---@param easing constant|vector4|vector3 easing to use during animation.
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--- Either specify one of the gui.EASING_* constants or provide a
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--- vector with a custom curve. See the animation guide for more information.
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---@param duration number duration of the animation in seconds.
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---@param delay number|nil delay before the animation starts in seconds.
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---@param complete_function fun(self, node)|nil function to call when the
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--- animation has completed
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---@param playback constant|nil playback mode
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---
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---gui.PLAYBACK_ONCE_FORWARD
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---gui.PLAYBACK_ONCE_BACKWARD
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---gui.PLAYBACK_ONCE_PINGPONG
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---gui.PLAYBACK_LOOP_FORWARD
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---gui.PLAYBACK_LOOP_BACKWARD
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---gui.PLAYBACK_LOOP_PINGPONG
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---
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function gui.animate(node, property, to, easing, duration, delay, complete_function, playback) end
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---If an animation of the specified node is currently running (started by gui.animate), it will immediately be canceled.
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---@param node node node that should have its animation canceled
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---@param property string|constant property for which the animation should be canceled
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---
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---"position"
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---"rotation"
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---"euler"
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---"scale"
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---"color"
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---"outline"
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---"shadow"
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---"size"
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---"fill_angle" (pie)
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---"inner_radius" (pie)
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---"slice9" (slice9)
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---
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function gui.cancel_animation(node, property) end
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---Cancels any running flipbook animation on the specified node.
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---@param node node node cancel flipbook animation for
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function gui.cancel_flipbook(node) end
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---Make a clone instance of a node. The cloned node will be identical to the
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---original node, except the id which is generated as the string "node" plus
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---a sequential unsigned integer value.
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---This function does not clone the supplied node's children nodes.
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---Use gui.clone_tree for that purpose.
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---@param node node node to clone
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---@return node clone the cloned node
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function gui.clone(node) end
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---Make a clone instance of a node and all its children.
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---Use gui.clone to clone a node excluding its children.
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---@param node node root node to clone
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---@return table<string|hash, node> clones a table mapping node ids to the corresponding cloned nodes
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function gui.clone_tree(node) end
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---Deletes the specified node. Any child nodes of the specified node will be
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---recursively deleted.
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---@param node node node to delete
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function gui.delete_node(node) end
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---Delete a dynamically created texture.
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---@param texture string|hash texture id
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function gui.delete_texture(texture) end
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---Instead of using specific getters such as gui.get_position or gui.get_scale,
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---you can use gui.get instead and supply the property as a string or a hash.
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---While this function is similar to go.get, there are a few more restrictions
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---when operating in the gui namespace. Most notably, only these propertie identifiers are supported:
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---"position"
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---"rotation"
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---"euler"
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---"scale"
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---"color"
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---"outline"
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---"shadow"
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---"size"
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---"fill_angle" (pie)
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---"inner_radius" (pie)
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---"slice9" (slice9)
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---The value returned will either be a vmath.vector4 or a single number, i.e getting the "position"
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---property will return a vec4 while getting the "position.x" property will return a single value.
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---@param node node node to get the property for
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---@param property string|hash|constant the property to retrieve
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function gui.get(node, property) end
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---Returns the adjust mode of a node.
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---The adjust mode defines how the node will adjust itself to screen
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---resolutions that differs from the one in the project settings.
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---@param node node node from which to get the adjust mode (node)
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---@return constant adjust_mode the current adjust mode
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---
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---gui.ADJUST_FIT
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---gui.ADJUST_ZOOM
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---gui.ADJUST_STRETCH
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---
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function gui.get_adjust_mode(node) end
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---gets the node alpha
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---@param node node node from which to get alpha
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function gui.get_alpha(node) end
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---Returns the blend mode of a node.
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---Blend mode defines how the node will be blended with the background.
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---@param node node node from which to get the blend mode
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---@return constant blend_mode blend mode
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---
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---gui.BLEND_ALPHA
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---gui.BLEND_ADD
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---gui.BLEND_ADD_ALPHA
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---gui.BLEND_MULT
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---gui.BLEND_SCREEN
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---
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function gui.get_blend_mode(node) end
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---If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
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---@param node node node from which to get the clipping inverted state
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---@return boolean inverted true or false
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function gui.get_clipping_inverted(node) end
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---Clipping mode defines how the node will clip it's children nodes
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---@param node node node from which to get the clipping mode
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---@return constant clipping_mode clipping mode
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---
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--- gui.CLIPPING_MODE_NONE
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--- gui.CLIPPING_MODE_STENCIL
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---
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function gui.get_clipping_mode(node) end
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---If node is set as visible clipping node, it will be shown as well as clipping. Otherwise, it will only clip but not show visually.
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---@param node node node from which to get the clipping visibility state
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---@return boolean visible true or false
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function gui.get_clipping_visible(node) end
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---Returns the color of the supplied node. The components
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---of the returned vector4 contains the color channel values:
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---Component
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---Color value
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---x
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---Red value
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---y
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---Green value
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---z
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---Blue value
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---w
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---Alpha value
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---@param node node node to get the color from
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---@return vector4 color node color
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function gui.get_color(node) end
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---Returns the rotation of the supplied node.
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---The rotation is expressed in degree Euler angles.
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---@param node node node to get the rotation from
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---@return vector3 rotation node rotation
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function gui.get_euler(node) end
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---Returns the sector angle of a pie node.
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---@param node node node from which to get the fill angle
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---@return number angle sector angle
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function gui.get_fill_angle(node) end
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---Get node flipbook animation.
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---@param node node node to get flipbook animation from
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---@return hash animation animation id
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function gui.get_flipbook(node) end
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---This is only useful nodes with flipbook animations. Gets the normalized cursor of the flipbook animation on a node.
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---@param node node node to get the cursor for (node)
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---@return number cursor cursor value
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function gui.get_flipbook_cursor(node) end
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---This is only useful nodes with flipbook animations. Gets the playback rate of the flipbook animation on a node.
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---@param node node node to set the cursor for
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---@return number rate playback rate
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function gui.get_flipbook_playback_rate(node) end
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---This is only useful for text nodes. The font must be mapped to the gui scene in the gui editor.
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---@param node node node from which to get the font
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---@return hash font font id
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function gui.get_font(node) end
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---This is only useful for text nodes. The font must be mapped to the gui scene in the gui editor.
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---@param font_name hash|string font of which to get the path hash
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---@return hash hash path hash to resource
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function gui.get_font_resource(font_name) end
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---Returns the scene height.
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---@return number height scene height
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function gui.get_height() end
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---Retrieves the id of the specified node.
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---@param node node the node to retrieve the id from
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---@return hash id the id of the node
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function gui.get_id(node) end
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---Retrieve the index of the specified node among its siblings.
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---The index defines the order in which a node appear in a GUI scene.
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---Higher index means the node is drawn on top of lower indexed nodes.
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---@param node node the node to retrieve the id from
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---@return number index the index of the node
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function gui.get_index(node) end
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|
|
---gets the node inherit alpha state
|
|
---@param node node node from which to get the inherit alpha state
|
|
function gui.get_inherit_alpha(node) end
|
|
|
|
---Returns the inner radius of a pie node.
|
|
---The radius is defined along the x-axis.
|
|
---@param node node node from where to get the inner radius
|
|
---@return number radius inner radius
|
|
function gui.get_inner_radius(node) end
|
|
|
|
---The layer must be mapped to the gui scene in the gui editor.
|
|
---@param node node node from which to get the layer
|
|
---@return hash layer layer id
|
|
function gui.get_layer(node) end
|
|
|
|
---gets the scene current layout
|
|
---@return hash layout layout id
|
|
function gui.get_layout() end
|
|
|
|
---Returns the leading value for a text node.
|
|
---@param node node node from where to get the leading
|
|
---@return number leading leading scaling value (default=1)
|
|
function gui.get_leading(node) end
|
|
|
|
---Returns whether a text node is in line-break mode or not.
|
|
---This is only useful for text nodes.
|
|
---@param node node node from which to get the line-break for
|
|
---@return boolean line_break true or false
|
|
function gui.get_line_break(node) end
|
|
|
|
---Returns the material of a node.
|
|
---The material must be mapped to the gui scene in the gui editor.
|
|
---@param node node node to get the material for
|
|
function gui.get_material(node) end
|
|
|
|
---Retrieves the node with the specified id.
|
|
---@param id string|hash id of the node to retrieve
|
|
---@return node instance a new node instance
|
|
function gui.get_node(id) end
|
|
|
|
---Returns the outer bounds mode for a pie node.
|
|
---@param node node node from where to get the outer bounds mode
|
|
---@return constant bounds_mode the outer bounds mode of the pie node:
|
|
---
|
|
---gui.PIEBOUNDS_RECTANGLE
|
|
---gui.PIEBOUNDS_ELLIPSE
|
|
---
|
|
function gui.get_outer_bounds(node) end
|
|
|
|
---Returns the outline color of the supplied node.
|
|
---See gui.get_color for info how vectors encode color values.
|
|
---@param node node node to get the outline color from
|
|
---@return vector4 color outline color
|
|
function gui.get_outline(node) end
|
|
|
|
---Returns the parent node of the specified node.
|
|
---If the supplied node does not have a parent, nil is returned.
|
|
---@param node node the node from which to retrieve its parent
|
|
---@return node|nil parent parent instance or nil
|
|
function gui.get_parent(node) end
|
|
|
|
---Get the paricle fx for a gui node
|
|
---@param node node node to get particle fx for
|
|
---@return hash particlefx particle fx id
|
|
function gui.get_particlefx(node) end
|
|
|
|
---Returns the number of generated vertices around the perimeter
|
|
---of a pie node.
|
|
---@param node node pie node
|
|
---@return number vertices vertex count
|
|
function gui.get_perimeter_vertices(node) end
|
|
|
|
---The pivot specifies how the node is drawn and rotated from its position.
|
|
---@param node node node to get pivot from
|
|
---@return constant pivot pivot constant
|
|
---
|
|
--- gui.PIVOT_CENTER
|
|
--- gui.PIVOT_N
|
|
--- gui.PIVOT_NE
|
|
--- gui.PIVOT_E
|
|
--- gui.PIVOT_SE
|
|
--- gui.PIVOT_S
|
|
--- gui.PIVOT_SW
|
|
--- gui.PIVOT_W
|
|
--- gui.PIVOT_NW
|
|
---
|
|
function gui.get_pivot(node) end
|
|
|
|
---Returns the position of the supplied node.
|
|
---@param node node node to get the position from
|
|
---@return vector3 position node position
|
|
function gui.get_position(node) end
|
|
|
|
---Returns the rotation of the supplied node.
|
|
---The rotation is expressed as a quaternion
|
|
---@param node node node to get the rotation from
|
|
---@return quaternion rotation node rotation
|
|
function gui.get_rotation(node) end
|
|
|
|
---Returns the scale of the supplied node.
|
|
---@param node node node to get the scale from
|
|
---@return vector3 scale node scale
|
|
function gui.get_scale(node) end
|
|
|
|
---Returns the screen position of the supplied node. This function returns the
|
|
---calculated transformed position of the node, taking into account any parent node
|
|
---transforms.
|
|
---@param node node node to get the screen position from
|
|
---@return vector3 position node screen position
|
|
function gui.get_screen_position(node) end
|
|
|
|
---Returns the shadow color of the supplied node.
|
|
---See gui.get_color for info how vectors encode color values.
|
|
---@param node node node to get the shadow color from
|
|
---@return vector4 color node shadow color
|
|
function gui.get_shadow(node) end
|
|
|
|
---Returns the size of the supplied node.
|
|
---@param node node node to get the size from
|
|
---@return vector3 size node size
|
|
function gui.get_size(node) end
|
|
|
|
---Returns the size of a node.
|
|
---The size mode defines how the node will adjust itself in size. Automatic
|
|
---size mode alters the node size based on the node's content. Automatic size
|
|
---mode works for Box nodes and Pie nodes which will both adjust their size
|
|
---to match the assigned image. Particle fx and Text nodes will ignore
|
|
---any size mode setting.
|
|
---@param node node node from which to get the size mode (node)
|
|
---@return constant size_mode the current size mode
|
|
---
|
|
---gui.SIZE_MODE_MANUAL
|
|
---gui.SIZE_MODE_AUTO
|
|
---
|
|
function gui.get_size_mode(node) end
|
|
|
|
---Returns the slice9 configuration values for the node.
|
|
---@param node node node to manipulate
|
|
---@return vector4 values configuration values
|
|
function gui.get_slice9(node) end
|
|
|
|
---Returns the text value of a text node. This is only useful for text nodes.
|
|
---@param node node node from which to get the text
|
|
---@return string text text value
|
|
function gui.get_text(node) end
|
|
|
|
---Returns the texture of a node.
|
|
---This is currently only useful for box or pie nodes.
|
|
---The texture must be mapped to the gui scene in the gui editor.
|
|
---@param node node node to get texture from
|
|
---@return hash texture texture id
|
|
function gui.get_texture(node) end
|
|
|
|
---Returns the tracking value of a text node.
|
|
---@param node node node from where to get the tracking
|
|
---@return number tracking tracking scaling number (default=0)
|
|
function gui.get_tracking(node) end
|
|
|
|
---Get a node and all its children as a Lua table.
|
|
---@param node node root node to get node tree from
|
|
---@return table<string|hash, node> clones a table mapping node ids to the corresponding nodes
|
|
function gui.get_tree(node) end
|
|
|
|
---Returns true if a node is visible and false if it's not.
|
|
---Invisible nodes are not rendered.
|
|
---@param node node node to query
|
|
---@return boolean visible whether the node is visible or not
|
|
function gui.get_visible(node) end
|
|
|
|
---Returns the scene width.
|
|
---@return number width scene width
|
|
function gui.get_width() end
|
|
|
|
---The x-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
---@param node node node to get x-anchor from
|
|
---@return constant anchor anchor constant
|
|
---
|
|
---gui.ANCHOR_NONE
|
|
---gui.ANCHOR_LEFT
|
|
---gui.ANCHOR_RIGHT
|
|
---
|
|
function gui.get_xanchor(node) end
|
|
|
|
---The y-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
---@param node node node to get y-anchor from
|
|
---@return constant anchor anchor constant
|
|
---
|
|
---gui.ANCHOR_NONE
|
|
---gui.ANCHOR_TOP
|
|
---gui.ANCHOR_BOTTOM
|
|
---
|
|
function gui.get_yanchor(node) end
|
|
|
|
---Hides the on-display touch keyboard on the device.
|
|
function gui.hide_keyboard() end
|
|
|
|
---Returns true if a node is enabled and false if it's not.
|
|
---Disabled nodes are not rendered and animations acting on them are not evaluated.
|
|
---@param node node node to query
|
|
---@param recursive boolean|nil check hierarchy recursively
|
|
---@return boolean enabled whether the node is enabled or not
|
|
function gui.is_enabled(node, recursive) end
|
|
|
|
---Alters the ordering of the two supplied nodes by moving the first node
|
|
---above the second.
|
|
---If the second argument is nil the first node is moved to the top.
|
|
---@param node node to move
|
|
---@param reference node|nil reference node above which the first node should be moved
|
|
function gui.move_above(node, reference) end
|
|
|
|
---Alters the ordering of the two supplied nodes by moving the first node
|
|
---below the second.
|
|
---If the second argument is nil the first node is moved to the bottom.
|
|
---@param node node to move
|
|
---@param reference node|nil reference node below which the first node should be moved
|
|
function gui.move_below(node, reference) end
|
|
|
|
---Dynamically create a new box node.
|
|
---@param pos vector3|vector4 node position
|
|
---@param size vector3 node size
|
|
---@return node node new box node
|
|
function gui.new_box_node(pos, size) end
|
|
|
|
---Dynamically create a particle fx node.
|
|
---@param pos vector3|vector4 node position
|
|
---@param particlefx hash|string particle fx resource name
|
|
---@return node node new particle fx node
|
|
function gui.new_particlefx_node(pos, particlefx) end
|
|
|
|
---Dynamically create a new pie node.
|
|
---@param pos vector3|vector4 node position
|
|
---@param size vector3 node size
|
|
---@return node node new pie node
|
|
function gui.new_pie_node(pos, size) end
|
|
|
|
---Dynamically create a new text node.
|
|
---@param pos vector3|vector4 node position
|
|
---@param text string node text
|
|
---@return node node new text node
|
|
function gui.new_text_node(pos, text) end
|
|
|
|
---Dynamically create a new texture.
|
|
---@param texture_id string|hash texture id
|
|
---@param width number texture width
|
|
---@param height number texture height
|
|
---@param type string|constant texture type
|
|
---
|
|
---"rgb" - RGB
|
|
---"rgba" - RGBA
|
|
---"l" - LUMINANCE
|
|
---
|
|
---@param buffer string texture data
|
|
---@param flip boolean flip texture vertically
|
|
---@return boolean success texture creation was successful
|
|
---@return number code one of the gui.RESULT_* codes if unsuccessful
|
|
function gui.new_texture(texture_id, width, height, type, buffer, flip) end
|
|
|
|
---Tests whether a coordinate is within the bounding box of a
|
|
---node.
|
|
---@param node node node to be tested for picking
|
|
---@param x number x-coordinate (see on_input )
|
|
---@param y number y-coordinate (see on_input )
|
|
---@return boolean pickable pick result
|
|
function gui.pick_node(node, x, y) end
|
|
|
|
---Play flipbook animation on a box or pie node.
|
|
---The current node texture must contain the animation.
|
|
---Use this function to set one-frame still images on the node.
|
|
---@param node node node to set animation for
|
|
---@param animation string|hash animation id
|
|
---@param complete_function fun(self, node)|nil optional function to call when the animation has completed
|
|
---
|
|
---self
|
|
---
|
|
---object The current object.
|
|
---
|
|
---node
|
|
---
|
|
---node The node that is animated.
|
|
---
|
|
---
|
|
---@param play_properties { offset:number|nil, playback_rate:number|nil }|nil optional table with properties
|
|
---
|
|
---offset
|
|
---number The normalized initial value of the animation cursor when the animation starts playing
|
|
---playback_rate
|
|
---number The rate with which the animation will be played. Must be positive
|
|
---
|
|
function gui.play_flipbook(node, animation, complete_function, play_properties) end
|
|
|
|
---Plays the paricle fx for a gui node
|
|
---@param node node node to play particle fx for
|
|
---@param emitter_state_function fun(self, node, emitter, state)|nil optional callback function that will be called when an emitter attached to this particlefx changes state.
|
|
---
|
|
---self
|
|
---object The current object
|
|
---node
|
|
---hash The particle fx node, or nil if the node was deleted
|
|
---emitter
|
|
---hash The id of the emitter
|
|
---state
|
|
---constant the new state of the emitter:
|
|
---
|
|
---
|
|
---particlefx.EMITTER_STATE_SLEEPING
|
|
---particlefx.EMITTER_STATE_PRESPAWN
|
|
---particlefx.EMITTER_STATE_SPAWNING
|
|
---particlefx.EMITTER_STATE_POSTSPAWN
|
|
---
|
|
function gui.play_particlefx(node, emitter_state_function) end
|
|
|
|
---Resets the input context of keyboard. This will clear marked text.
|
|
function gui.reset_keyboard() end
|
|
|
|
---Resets the node material to the material assigned in the gui scene.
|
|
---@param node node node to reset the material for
|
|
function gui.reset_material(node) end
|
|
|
|
---Resets all nodes in the current GUI scene to their initial state.
|
|
---The reset only applies to static node loaded from the scene.
|
|
---Nodes that are created dynamically from script are not affected.
|
|
function gui.reset_nodes() end
|
|
|
|
---Convert the screen position to the local position of supplied node
|
|
---@param node node node used for getting local transformation matrix
|
|
---@param screen_position vector3 screen position
|
|
---@return vector3 local_position local position
|
|
function gui.screen_to_local(node, screen_position) end
|
|
|
|
---Instead of using specific setteres such as gui.set_position or gui.set_scale,
|
|
---you can use gui.set instead and supply the property as a string or a hash.
|
|
---While this function is similar to go.get and go.set, there are a few more restrictions
|
|
---when operating in the gui namespace. Most notably, only these propertie identifiers are supported:
|
|
---"position"
|
|
---"rotation"
|
|
---"euler"
|
|
---"scale"
|
|
---"color"
|
|
---"outline"
|
|
---"shadow"
|
|
---"size"
|
|
---"fill_angle" (pie)
|
|
---"inner_radius" (pie)
|
|
---"slice9" (slice9)
|
|
---The value to set must either be a vmath.vector4, vmath.vector3, vmath.quat or a single number and depends on the property name you want to set.
|
|
---I.e when setting the "position" property, you need to use a vmath.vector4 and when setting a single component of the property,
|
|
---such as "position.x", you need to use a single value.
|
|
---Note: When setting the rotation using the "rotation" property, you need to pass in a vmath.quat. This behaviour is different than from the gui.set_rotation function,
|
|
---the intention is to move new functionality closer to go namespace so that migrating between gui and go is easier. To set the rotation using degrees instead,
|
|
---use the "euler" property instead. The rotation and euler properties are linked, changing one of them will change the backing data of the other.
|
|
---@param node node node to set the property for
|
|
---@param property string|hash|constant the property to set
|
|
---@param value number|vector4|vector3|quaternion the property to set
|
|
function gui.set(node, property, value) end
|
|
|
|
---Sets the adjust mode on a node.
|
|
---The adjust mode defines how the node will adjust itself to screen
|
|
---resolutions that differs from the one in the project settings.
|
|
---@param node node node to set adjust mode for
|
|
---@param adjust_mode constant adjust mode to set
|
|
---
|
|
---gui.ADJUST_FIT
|
|
---gui.ADJUST_ZOOM
|
|
---gui.ADJUST_STRETCH
|
|
---
|
|
function gui.set_adjust_mode(node, adjust_mode) end
|
|
|
|
---sets the node alpha
|
|
---@param node node node for which to set alpha
|
|
---@param alpha number 0..1 alpha color
|
|
function gui.set_alpha(node, alpha) end
|
|
|
|
---Set the blend mode of a node.
|
|
---Blend mode defines how the node will be blended with the background.
|
|
---@param node node node to set blend mode for
|
|
---@param blend_mode constant blend mode to set
|
|
---
|
|
---gui.BLEND_ALPHA
|
|
---gui.BLEND_ADD
|
|
---gui.BLEND_ADD_ALPHA
|
|
---gui.BLEND_MULT
|
|
---gui.BLEND_SCREEN
|
|
---
|
|
function gui.set_blend_mode(node, blend_mode) end
|
|
|
|
---If node is set as an inverted clipping node, it will clip anything inside as opposed to outside.
|
|
---@param node node node to set clipping inverted state for
|
|
---@param inverted boolean true or false
|
|
function gui.set_clipping_inverted(node, inverted) end
|
|
|
|
---Clipping mode defines how the node will clip it's children nodes
|
|
---@param node node node to set clipping mode for
|
|
---@param clipping_mode constant clipping mode to set
|
|
---
|
|
--- gui.CLIPPING_MODE_NONE
|
|
--- gui.CLIPPING_MODE_STENCIL
|
|
---
|
|
function gui.set_clipping_mode(node, clipping_mode) end
|
|
|
|
---If node is set as an visible clipping node, it will be shown as well as clipping. Otherwise, it will only clip but not show visually.
|
|
---@param node node node to set clipping visibility for
|
|
---@param visible boolean true or false
|
|
function gui.set_clipping_visible(node, visible) end
|
|
|
|
---Sets the color of the supplied node. The components
|
|
---of the supplied vector3 or vector4 should contain the color channel values:
|
|
---Component
|
|
---Color value
|
|
---x
|
|
---Red value
|
|
---y
|
|
---Green value
|
|
---z
|
|
---Blue value
|
|
---w vector4
|
|
---Alpha value
|
|
---@param node node node to set the color for
|
|
---@param color vector3|vector4 new color
|
|
function gui.set_color(node, color) end
|
|
|
|
---Sets a node to the disabled or enabled state.
|
|
---Disabled nodes are not rendered and animations acting on them are not evaluated.
|
|
---@param node node node to be enabled/disabled
|
|
---@param enabled boolean whether the node should be enabled or not
|
|
function gui.set_enabled(node, enabled) end
|
|
|
|
---Sets the rotation of the supplied node.
|
|
---The rotation is expressed in degree Euler angles.
|
|
---@param node node node to set the rotation for
|
|
---@param rotation vector3|vector4 new rotation
|
|
function gui.set_euler(node, rotation) end
|
|
|
|
---Set the sector angle of a pie node.
|
|
---@param node node node to set the fill angle for
|
|
---@param angle number sector angle
|
|
function gui.set_fill_angle(node, angle) end
|
|
|
|
---This is only useful nodes with flipbook animations. The cursor is normalized.
|
|
---@param node node node to set the cursor for
|
|
---@param cursor number cursor value
|
|
function gui.set_flipbook_cursor(node, cursor) end
|
|
|
|
---This is only useful nodes with flipbook animations. Sets the playback rate of the flipbook animation on a node. Must be positive.
|
|
---@param node node node to set the cursor for
|
|
---@param playback_rate number playback rate
|
|
function gui.set_flipbook_playback_rate(node, playback_rate) end
|
|
|
|
---This is only useful for text nodes.
|
|
---The font must be mapped to the gui scene in the gui editor.
|
|
---@param node node node for which to set the font
|
|
---@param font string|hash font id
|
|
function gui.set_font(node, font) end
|
|
|
|
---Set the id of the specicied node to a new value.
|
|
---Nodes created with the gui.new_*_node() functions get
|
|
---an empty id. This function allows you to give dynamically
|
|
---created nodes an id.
|
|
--- No checking is done on the uniqueness of supplied ids.
|
|
---It is up to you to make sure you use unique ids.
|
|
---@param node node node to set the id for
|
|
---@param id string|hash id to set
|
|
function gui.set_id(node, id) end
|
|
|
|
---sets the node inherit alpha state
|
|
---@param node node node from which to set the inherit alpha state
|
|
---@param inherit_alpha boolean true or false
|
|
function gui.set_inherit_alpha(node, inherit_alpha) end
|
|
|
|
---Sets the inner radius of a pie node.
|
|
---The radius is defined along the x-axis.
|
|
---@param node node node to set the inner radius for
|
|
---@param radius number inner radius
|
|
function gui.set_inner_radius(node, radius) end
|
|
|
|
---The layer must be mapped to the gui scene in the gui editor.
|
|
---@param node node node for which to set the layer
|
|
---@param layer string|hash layer id
|
|
function gui.set_layer(node, layer) end
|
|
|
|
---Sets the leading value for a text node. This value is used to
|
|
---scale the line spacing of text.
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---@param node node node for which to set the leading
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---@param leading number a scaling value for the line spacing (default=1)
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function gui.set_leading(node, leading) end
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---Sets the line-break mode on a text node.
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---This is only useful for text nodes.
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---@param node node node to set line-break for
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---@param line_break boolean true or false
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function gui.set_line_break(node, line_break) end
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---Set the material on a node. The material must be mapped to the gui scene in the gui editor,
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---and assigning a material is supported for all node types. To set the default material that
|
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---is assigned to the gui scene node, use gui.reset_material(node_id) instead.
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---@param node node node to set material for
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---@param material string|hash material id
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function gui.set_material(node, material) end
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---Sets the outer bounds mode for a pie node.
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---@param node node node for which to set the outer bounds mode
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---@param bounds_mode constant the outer bounds mode of the pie node:
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---
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---gui.PIEBOUNDS_RECTANGLE
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---gui.PIEBOUNDS_ELLIPSE
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---
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function gui.set_outer_bounds(node, bounds_mode) end
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---Sets the outline color of the supplied node.
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---See gui.set_color for info how vectors encode color values.
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---@param node node node to set the outline color for
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---@param color vector3|vector4 new outline color
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function gui.set_outline(node, color) end
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---Sets the parent node of the specified node.
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---@param node node node for which to set its parent
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---@param parent node|nil parent node to set
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---@param keep_scene_transform boolean|nil optional flag to make the scene position being perserved
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function gui.set_parent(node, parent, keep_scene_transform) end
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---Set the paricle fx for a gui node
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---@param node node node to set particle fx for
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---@param particlefx hash|string particle fx id
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function gui.set_particlefx(node, particlefx) end
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|
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---Sets the number of generated vertices around the perimeter of a pie node.
|
|
---@param node node pie node
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|
---@param vertices number vertex count
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function gui.set_perimeter_vertices(node, vertices) end
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|
|
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---The pivot specifies how the node is drawn and rotated from its position.
|
|
---@param node node node to set pivot for
|
|
---@param pivot constant pivot constant
|
|
---
|
|
--- gui.PIVOT_CENTER
|
|
--- gui.PIVOT_N
|
|
--- gui.PIVOT_NE
|
|
--- gui.PIVOT_E
|
|
--- gui.PIVOT_SE
|
|
--- gui.PIVOT_S
|
|
--- gui.PIVOT_SW
|
|
--- gui.PIVOT_W
|
|
--- gui.PIVOT_NW
|
|
---
|
|
function gui.set_pivot(node, pivot) end
|
|
|
|
---Sets the position of the supplied node.
|
|
---@param node node node to set the position for
|
|
---@param position vector3|vector4 new position
|
|
function gui.set_position(node, position) end
|
|
|
|
---Set the order number for the current GUI scene.
|
|
---The number dictates the sorting of the "gui" render predicate,
|
|
---in other words in which order the scene will be rendered in relation
|
|
---to other currently rendered GUI scenes.
|
|
---The number must be in the range 0 to 15.
|
|
---@param order number rendering order (0-15)
|
|
function gui.set_render_order(order) end
|
|
|
|
---Sets the rotation of the supplied node.
|
|
---The rotation is expressed as a quaternion
|
|
---@param node node node to set the rotation for
|
|
---@param rotation quaternion|vector4 new rotation
|
|
function gui.set_rotation(node, rotation) end
|
|
|
|
---Sets the scaling of the supplied node.
|
|
---@param node node node to set the scale for
|
|
---@param scale vector3|vector4 new scale
|
|
function gui.set_scale(node, scale) end
|
|
|
|
---Set the screen position to the supplied node
|
|
---@param node node node to set the screen position to
|
|
---@param screen_position vector3 screen position
|
|
function gui.set_screen_position(node, screen_position) end
|
|
|
|
---Sets the shadow color of the supplied node.
|
|
---See gui.set_color for info how vectors encode color values.
|
|
---@param node node node to set the shadow color for
|
|
---@param color vector3|vector4 new shadow color
|
|
function gui.set_shadow(node, color) end
|
|
|
|
---Sets the size of the supplied node.
|
|
--- You can only set size on nodes with size mode set to SIZE_MODE_MANUAL
|
|
---@param node node node to set the size for
|
|
---@param size vector3|vector4 new size
|
|
function gui.set_size(node, size) end
|
|
|
|
---Sets the size mode of a node.
|
|
---The size mode defines how the node will adjust itself in size. Automatic
|
|
---size mode alters the node size based on the node's content. Automatic size
|
|
---mode works for Box nodes and Pie nodes which will both adjust their size
|
|
---to match the assigned image. Particle fx and Text nodes will ignore
|
|
---any size mode setting.
|
|
---@param node node node to set size mode for
|
|
---@param size_mode constant size mode to set
|
|
---
|
|
---gui.SIZE_MODE_MANUAL
|
|
---gui.SIZE_MODE_AUTO
|
|
---
|
|
function gui.set_size_mode(node, size_mode) end
|
|
|
|
---Set the slice9 configuration values for the node.
|
|
---@param node node node to manipulate
|
|
---@param values vector4 new values
|
|
function gui.set_slice9(node, values) end
|
|
|
|
---Set the text value of a text node. This is only useful for text nodes.
|
|
---@param node node node to set text for
|
|
---@param text string|number text to set
|
|
function gui.set_text(node, text) end
|
|
|
|
---Set the texture on a box or pie node. The texture must be mapped to
|
|
---the gui scene in the gui editor. The function points out which texture
|
|
---the node should render from. If the texture is an atlas, further
|
|
---information is needed to select which image/animation in the atlas
|
|
---to render. In such cases, use gui.play_flipbook() in
|
|
---addition to this function.
|
|
---@param node node node to set texture for
|
|
---@param texture string|hash texture id
|
|
function gui.set_texture(node, texture) end
|
|
|
|
---Set the texture buffer data for a dynamically created texture.
|
|
---@param texture string|hash texture id
|
|
---@param width number texture width
|
|
---@param height number texture height
|
|
---@param type string|constant texture type
|
|
---
|
|
--- "rgb" - RGB
|
|
--- "rgba" - RGBA
|
|
--- "l" - LUMINANCE
|
|
---
|
|
---@param buffer string texture data
|
|
---@param flip boolean flip texture vertically
|
|
---@return boolean success setting the data was successful
|
|
function gui.set_texture_data(texture, width, height, type, buffer, flip) end
|
|
|
|
---Sets the tracking value of a text node. This value is used to
|
|
---adjust the vertical spacing of characters in the text.
|
|
---@param node node node for which to set the tracking
|
|
---@param tracking number a scaling number for the letter spacing (default=0)
|
|
function gui.set_tracking(node, tracking) end
|
|
|
|
---Set if a node should be visible or not. Only visible nodes are rendered.
|
|
---@param node node node to be visible or not
|
|
---@param visible boolean whether the node should be visible or not
|
|
function gui.set_visible(node, visible) end
|
|
|
|
---The x-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
---@param node node node to set x-anchor for
|
|
---@param anchor constant anchor constant
|
|
---
|
|
---gui.ANCHOR_NONE
|
|
---gui.ANCHOR_LEFT
|
|
---gui.ANCHOR_RIGHT
|
|
---
|
|
function gui.set_xanchor(node, anchor) end
|
|
|
|
---The y-anchor specifies how the node is moved when the game is run in a different resolution.
|
|
---@param node node node to set y-anchor for
|
|
---@param anchor constant anchor constant
|
|
---
|
|
---gui.ANCHOR_NONE
|
|
---gui.ANCHOR_TOP
|
|
---gui.ANCHOR_BOTTOM
|
|
---
|
|
function gui.set_yanchor(node, anchor) end
|
|
|
|
---Shows the on-display touch keyboard.
|
|
---The specified type of keyboard is displayed if it is available on
|
|
---the device.
|
|
---This function is only available on iOS and Android. .
|
|
---@param type constant keyboard type
|
|
---
|
|
---gui.KEYBOARD_TYPE_DEFAULT
|
|
---gui.KEYBOARD_TYPE_EMAIL
|
|
---gui.KEYBOARD_TYPE_NUMBER_PAD
|
|
---gui.KEYBOARD_TYPE_PASSWORD
|
|
---
|
|
---@param autoclose boolean if the keyboard should automatically close when clicking outside
|
|
function gui.show_keyboard(type, autoclose) end
|
|
|
|
---Stops the particle fx for a gui node
|
|
---@param node node node to stop particle fx for
|
|
---@param options { clear:boolean|nil }|nil options when stopping the particle fx. Supported options:
|
|
---
|
|
---boolean clear: instantly clear spawned particles
|
|
---
|
|
function gui.stop_particlefx(node, options) end
|
|
|
|
|
|
|
|
return gui |