62 lines
1.2 KiB
Lua

---@class examples.scroll_bind_grid: druid.widget
---@field scroll druid.scroll
---@field grid druid.grid
---@field text druid.text
local M = {}
function M:init()
self.created_nodes = {}
self.prefab = self:get_node("prefab")
gui.set_enabled(self.prefab, false)
self.scroll = self.druid:new_scroll("view", "content")
self.grid = self.druid:new_grid("content", "prefab", 1)
self.scroll:bind_grid(self.grid)
for index = 1, 20 do
self:add_element()
end
end
function M:on_remove()
self:clear()
end
function M:add_element()
local prefab_nodes = gui.clone_tree(self.prefab)
local root = prefab_nodes[self:get_template() .. "/prefab"]
local text = prefab_nodes[self:get_template() .. "/text"]
table.insert(self.created_nodes, root)
gui.set_text(text, "Grid Item " .. #self.created_nodes)
gui.set_enabled(root, true)
self.grid:add(root)
end
function M:remove_element()
local last_node = table.remove(self.created_nodes)
if last_node == nil then
return
end
gui.delete_node(last_node)
local grid_index = self.grid:get_index_by_node(last_node)
self.grid:remove(grid_index)
end
function M:clear()
for _, node in ipairs(self.created_nodes) do
gui.delete_node(node)
end
self.created_nodes = {}
self.grid:clear()
end
return M