Druid-Extension/druid/extended/infinity_list.lua
2020-11-08 23:20:16 +03:00

191 lines
4.5 KiB
Lua

--- Manage data for huge dataset in scroll
--- It requires basic druid scroll and druid grid components
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local M = component.create("infinity_list", { const.ON_UPDATE })
function M:init(data_list, scroll, grid, create_function)
self.view_size = gui.get_size(scroll.view_node)
self.prefab_size = grid.node_size
self.druid = self:get_druid()
self.scroll = scroll
self.grid = grid
self.scroll:bind_grid(grid)
self.data = data_list
self.top_index = 1
self.last_index = 1
self.create_function = create_function
self.nodes = {}
self.components = {}
self:_refresh()
self.scroll.on_scroll:subscribe(function() self._check_elements(self) end)
end
function M:on_remove()
-- TODO: make this work
-- self.scroll.on_scroll:unsubscribe(self._check_elements)
end
function M:update(dt)
if self.scroll.animate then
self:_check_elements()
end
end
function M:set_data(data_list)
self.data = data_list
self:_refresh()
end
function M:scroll_to_index(index)
self.top_index = helper.clamp(index, 1, #self.data)
self:_refresh()
self.scroll.on_scroll:trigger(self:get_context(), self)
end
function M:_add_at(index)
if self.nodes[index] then
self:_remove_at(index)
end
local node, instance = self.create_function(self.data[index], index)
self.grid:add(node, index, const.SHIFT.NO_SHIFT)
self.nodes[index] = node
self.components[index] = instance
end
function M:_remove_at(index)
self.grid:remove(index, const.SHIFT.NO_SHIFT)
local node = self.nodes[index]
gui.delete_node(node)
self.nodes[index] = nil
if self.components[index] then
self.druid:remove(self.components[index])
self.components[index] = nil
end
end
function M:_refresh()
for index, _ in pairs(self.nodes) do
self:_remove_at(index)
end
self:_check_elements()
self:_recalc_scroll_size()
end
function M:_check_elements_old()
local pos = gui.get_position(self.scroll.content_node)
pos.y = -pos.y
local top_index = self.grid:get_index(pos) - self.grid.in_row
local last_index = (top_index - 1) + (self.elements_view_count.x * self.elements_view_count.y) + self.grid.in_row
-- Clear outside elements
for index, _ in pairs(self.nodes) do
if index < top_index or index > last_index then
self:_remove_at(index)
end
end
-- Spawn current elements
for index = top_index, last_index do
if self.data[index] and not self.nodes[index] then
self:_add_at(index)
end
end
end
function M:_check_elements()
local top_index = self.top_index
self.last_index = self.top_index
for index, node in pairs(self.nodes) do
if self.scroll:is_node_in_view(node) then
top_index = index
break
end
end
-- make items from (top_index upside
local is_top_outside = false
local cur_index = top_index - 1
while not is_top_outside do
if not self.data[cur_index] then
break
end
if not self.nodes[cur_index] then
self:_add_at(cur_index)
end
if not self.scroll:is_node_in_view(self.nodes[cur_index]) then
is_top_outside = true
-- remove nexts:
local remove_index = cur_index - 1
while self.nodes[remove_index] do
self:_remove_at(remove_index)
remove_index = remove_index - 1
end
end
cur_index = cur_index - 1
end
-- make items from [top_index downsize
local is_bot_outside = false
cur_index = top_index
while not is_bot_outside do
if not self.data[cur_index] then
break
end
if not self.nodes[cur_index] then
self:_add_at(cur_index)
end
if not self.scroll:is_node_in_view(self.nodes[cur_index]) then
is_bot_outside = true
-- remove nexts:
local remove_index = cur_index + 1
while self.nodes[remove_index] do
self:_remove_at(remove_index)
remove_index = remove_index + 1
end
else
self.last_index = cur_index
end
cur_index = cur_index + 1
end
self.top_index = top_index
end
function M:_recalc_scroll_size()
local element_size = self.grid:get_size_for(#self.data)
self.scroll:set_size(element_size)
end
return M