mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
local druid = require("druid.druid")
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local druid_const = require("druid.const")
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local lang = require("example.lang")
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local function refresh_lang_text(self)
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self.text_current:format(lang.get_locale("ui_lang"))
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end
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function init(self)
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self.druid = druid.new(self)
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self.text_current = self.druid:new_lang_text("text_current_lang", "ui_current_lang")
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self.text_example_1 = self.druid:new_lang_text("text_example_1", "ui_example_1")
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self.text_example_2 = self.druid:new_lang_text("text_example_2", "ui_example_2")
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self.text_example_3 = self.druid:new_lang_text("text_example_3", "ui_example_3")
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self.text_example_3:format(10, 20, 30)
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refresh_lang_text(self)
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self.current_lang = lang.get_locale()
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self.druid:new_button("button_change_lang/button", lang.toggle_locale)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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-- If we have localized text in text formatting, we should update it manually
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-- If we have non localized text, the lang_text:format or :translate will update text manually again
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if message_id == hash(druid_const.ON_LANGUAGE_CHANGE) then
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refresh_lang_text(self)
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end
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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