Druid-Extension/druid/rich/progress_rich.lua

74 lines
1.7 KiB
Lua

--- Component for rich progress component
-- @module rich.progress_rich
local helper = require("druid.helper")
local settings = require("druid.settings")
local pr_settings = settings.progress_rich
local M = {}
function M.init(self, name, red, green, key)
self.druid = helper.get_druid(self)
self.red = self.druid:new_progress(red, key)
self.green = self.druid:new_progress(green, key)
self.fill = self.druid:new_progress(name, key)
end
--- Instant fill progress bar to value
-- @function progress_rich:set_to
-- @tparam table self Component instance
-- @tparam number value Progress bar value, from 0 to 1
function M.set_to(self, value)
self.red:set_to(value)
self.green:set_to(value)
self.fill:set_to(value)
end
--- Empty a progress bar
-- @function progress_rich:empty
-- @tparam table self Component instance
function M.empty(self)
self.red:empty()
self.green:empty()
self.fill:empty()
end
--- Start animation of a progress bar
-- @function progress_rich:to
-- @tparam table self Component instance
-- @tparam number to value between 0..1
-- @tparam[opt] function callback Callback on animation ends
function M.to(self, to, callback)
if self.timer then
timer.cancel(self.timer)
self.timer = nil
end
if self.fill.last_value < to then
self.red:to(self.fill.last_value)
self.green:to(to, function()
self.timer = timer.delay(pr_settings.DELAY, false, function()
self.red:to(to)
self.fill:to(to, callback)
end)
end)
end
if self.fill.last_value > to then
self.green:to(self.red.last_value)
self.fill:to(to, function()
self.timer = timer.delay(pr_settings.DELAY, false, function()
self.green:to(to)
self.red:to(to, callback)
end)
end)
end
end
return M