2024-11-10 20:34:30 +01:00

528 lines
15 KiB
Lua

--- Container component
-- Container setup in GUI
-- parent container - container that contains this container. If not, then it's a window default container or parent node
-- container pivot - the point of the parent container that will be used as a pivot point for positioning
-- node_offset - position offset from parent container pivot point (vector4 - offset in pixels from each side)
-- adjust mode FIT - container will keep it's size and will be positioned inside parent container
-- adjust mode STRETCH - container will have percentage of parent container size
-- adjust mode STRETCH_X - container will have percentage of parent container size (only x side)
-- adjust mode STRETCH_Y - container will have percentage of parent container size (only y side)
-- Adjust Stretch and x_anchor == None: container will be positioned by pivot point with one side fixed margin, stretched to pivot side by percentage
-- Adjust stretch and x_anchor ~= None: container will be positioned by pivot point, stretched to pivot side by percentage, but with fixed margins
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local Event = require("druid.event")
---@class druid.container: druid.base_component
---@field node node
---@field druid druid_instance
---@field node_offset vector4
---@field origin_size vector3
---@field size vector3
---@field origin_position vector3
---@field position vector3
---@field pivot_offset vector3
---@field center_offset vector3
---@field mode string
---@field fit_size vector3
---@field min_size_x number|nil
---@field min_size_y number|nil
---@field on_size_changed druid.event @function on_size_changed(size)
---@field _parent_container druid.container
---@field _containers table
---@field _draggable_corners table
local M = component.create("container")
local abs = math.abs
local min = math.min
local max = math.max
local CORNER_PIVOTS = {
gui.PIVOT_NE,
gui.PIVOT_NW,
gui.PIVOT_SE,
gui.PIVOT_SW,
}
--- The Container init
---@param node node Gui node
---@param mode string Layout mode
---@param callback fun(self: druid.container, size: vector3) Callback on size changed
function M:init(node, mode, callback)
self.node = self:get_node(node)
self.druid = self:get_druid()
self.min_size_x = 0
self.min_size_y = 0
self._containers = {}
self._draggable_corners = {}
self.node_offset = vmath.vector4(0)
self.node_fill_x = nil
self.node_fill_y = nil
self._position = gui.get_position(self.node)
local x_koef, y_koef = helper.get_screen_aspect_koef()
self.x_koef = x_koef
self.y_koef = y_koef
self.x_anchor = gui.get_xanchor(self.node)
self.y_anchor = gui.get_yanchor(self.node)
-- Can be changed
self.origin_size = gui.get_size(self.node)
self.size = gui.get_size(self.node)
self.position = gui.get_position(self.node)
self.origin_position = gui.get_position(self.node)
local adjust_mode = gui.get_adjust_mode(self.node)
self.mode = mode or (adjust_mode == gui.ADJUST_FIT) and const.LAYOUT_MODE.FIT or const.LAYOUT_MODE.STRETCH
gui.set_size_mode(self.node, gui.SIZE_MODE_MANUAL)
gui.set_adjust_mode(self.node, gui.ADJUST_FIT)
self.on_size_changed = Event(callback)
self.pivot_offset = helper.get_pivot_offset(gui.get_pivot(self.node))
self.center_offset = -vmath.vector3(self.size.x * self.pivot_offset.x, self.size.y * self.pivot_offset.y, 0)
self:set_size(self.size.x, self.size.y)
end
function M:on_late_init()
if not gui.get_parent(self.node) then
-- TODO: Scale issue here, in fit into window!
self:fit_into_window()
end
end
function M:on_remove()
self:clear_draggable_corners()
end
function M:refresh_origins()
self.origin_size = gui.get_size(self.node)
self.origin_position = gui.get_position(self.node)
self:set_pivot(gui.get_pivot(self.node))
end
---@param pivot constant
function M:set_pivot(pivot)
gui.set_pivot(self.node, pivot)
self.pivot_offset = helper.get_pivot_offset(pivot)
self.center_offset = -vmath.vector3(self.size.x * self.pivot_offset.x, self.size.y * self.pivot_offset.y, 0)
end
--- Component style params.
-- You can override this component styles params in Druid styles table
-- or create your own style
-- @table style
-- @tfield[opt=vector3(24, 24, 0)] vector3 DRAGGABLE_CORNER_SIZE Size of box node for debug draggable corners
-- @tfield[opt=vector4(1)] vector4 DRAGGABLE_CORNER_COLOR Color of debug draggable corners
function M:on_style_change(style)
self.style = {}
self.style.DRAGGABLE_CORNER_SIZE = style.DRAGGABLE_CORNER_SIZE or vmath.vector3(24, 24, 0)
self.style.DRAGGABLE_CORNER_COLOR = style.DRAGGABLE_CORNER_COLOR or vmath.vector4(10)
end
--- Set new size of layout node
---@param width number|nil
---@param height number|nil
---@return druid.container Container
function M:set_size(width, height)
width = width or self.size.x
height = height or self.size.y
if self.min_size_x then
width = max(width, self.min_size_x)
end
if self.min_size_y then
height = max(height, self.min_size_y)
end
if (width and width ~= self.size.x) or (height and height ~= self.size.y) then
self.center_offset.x = -width * self.pivot_offset.x
self.center_offset.y = -height * self.pivot_offset.y
self.size.x = width
self.size.y = height
self.size.z = 0
gui.set_size(self.node, self.size)
self:update_child_containers()
self.on_size_changed:trigger(self:get_context(), self.size)
end
return self
end
---@param pos_x number
---@param pos_y number
function M:set_position(pos_x, pos_y)
if self._position.x == pos_x and self._position.y == pos_y then
return
end
self._position.x = pos_x
self._position.y = pos_y
gui.set_position(self.node, self._position)
end
---Get current size of layout node
---@return vector3 size
function M:get_size()
return self.size
end
---Get current scale of layout node
---@return vector3 scale
function M:get_scale()
return helper.get_scene_scale(self.node, true) --[[@as vector3]]
end
--- Set size for layout node to fit inside it
---@param target_size vector3
---@return druid.container Container
function M:fit_into_size(target_size)
self.fit_size = target_size
self:refresh()
return self
end
--- Set current size for layout node to fit inside it
---@return druid.container Container
function M:fit_into_window()
return self:fit_into_size(vmath.vector3(gui.get_width(), gui.get_height(), 0))
end
function M:on_window_resized()
local x_koef, y_koef = helper.get_screen_aspect_koef()
self.x_koef = x_koef
self.y_koef = y_koef
if not self._parent_container then
self:refresh()
end
end
---@param node_or_container node|string|druid.container|table
---@param mode string|nil stretch, fit, stretch_x, stretch_y. Default: Pick from node, "fit" or "stretch"
---@param on_resize_callback fun(self: userdata, size: vector3)|nil
---@return druid.container Container New created layout instance
function M:add_container(node_or_container, mode, on_resize_callback)
local container = nil
local node = node_or_container
-- Check it's a container components instead of node
if type(node_or_container) == "table" and node_or_container._component then
node = node_or_container.node
container = node_or_container
mode = mode or container.mode
end
-- Covert node_id to node if needed
node = self:get_node(node)
container = container or self.druid:new(M, node, mode)
container:set_parent_container(self)
if on_resize_callback then
container.on_size_changed:subscribe(on_resize_callback)
end
table.insert(self._containers, container)
return container
end
---@return druid.container|nil
function M:remove_container_by_node(node)
for index = 1, #self._containers do
local container = self._containers[index]
if container.node == node then
table.remove(self._containers, index)
self.druid:remove(container)
return container
end
end
return nil
end
---@param parent_container druid.container|nil
function M:set_parent_container(parent_container)
if not parent_container then
self._parent_container = nil
gui.set_parent(self.node, nil)
self:refresh()
return
end
-- TODO: Just check it's already parent
gui.set_parent(self.node, parent_container.node, true)
-- Node offset - fixed distance from parent side to the child side
local parent_left = parent_container.center_offset.x - parent_container.origin_size.x * 0.5
local parent_right = parent_container.center_offset.x + parent_container.origin_size.x * 0.5
local parent_top = parent_container.center_offset.y + parent_container.origin_size.y * 0.5
local parent_bottom = parent_container.center_offset.y - parent_container.origin_size.y * 0.5
local node_left = self.origin_position.x + self.center_offset.x - self.origin_size.x * 0.5
local node_right = self.origin_position.x + self.center_offset.x + self.origin_size.x * 0.5
local node_top = self.origin_position.y + self.center_offset.y + self.origin_size.y * 0.5
local node_bottom = self.origin_position.y + self.center_offset.y - self.origin_size.y * 0.5
self.node_offset.x = node_left - parent_left
self.node_offset.y = node_top - parent_top
self.node_offset.z = node_right - parent_right
self.node_offset.w = node_bottom - parent_bottom
self._parent_container = parent_container
local offset_x = (self.node_offset.x + self.node_offset.z)/2
local offset_y = (self.node_offset.y + self.node_offset.w)/2
if self.pivot_offset.x < 0 then
offset_x = self.node_offset.x
end
if self.pivot_offset.x > 0 then
offset_x = self.node_offset.z
end
if self.pivot_offset.y < 0 then
offset_y = self.node_offset.w
end
if self.pivot_offset.y > 0 then
offset_y = self.node_offset.y
end
local koef_x = (parent_container.origin_size.x - abs(offset_x))
self.node_fill_x = koef_x ~= 0 and self.origin_size.x / koef_x or 1
local x_anchor = gui.get_xanchor(self.node)
if x_anchor ~= gui.ANCHOR_NONE then
self.node_fill_x = 1
end
local koef_y = (parent_container.origin_size.y - abs(offset_y))
self.node_fill_y = koef_y ~= 0 and self.origin_size.y / koef_y or 1
local y_anchor = gui.get_yanchor(self.node)
if y_anchor ~= gui.ANCHOR_NONE then
self.node_fill_y = 1
end
self:refresh()
end
-- Glossary
-- Center Offset - vector from node position to visual center of node
function M:refresh()
local x_koef, y_koef = self.x_koef, self.y_koef
self:refresh_scale()
if self._parent_container then
local parent = self._parent_container
local offset_x = (self.node_offset.x + self.node_offset.z) / 2
local offset_y = (self.node_offset.y + self.node_offset.w) / 2
if self.pivot_offset.x < 0 then
offset_x = self.node_offset.x
end
if self.pivot_offset.x > 0 then
offset_x = self.node_offset.z
end
if self.pivot_offset.y < 0 then
offset_y = self.node_offset.w
end
if self.pivot_offset.y > 0 then
offset_y = self.node_offset.y
end
local stretch_side_x = parent.size.x - abs(offset_x)
local stretch_side_y = parent.size.y - abs(offset_y)
do
local parent_pivot_x = parent.center_offset.x + (parent.size.x * self.pivot_offset.x)
local parent_pivot_y = parent.center_offset.y + (parent.size.y * self.pivot_offset.y)
local pos_x = parent_pivot_x + offset_x
local pos_y = parent_pivot_y + offset_y
self:set_position(pos_x, pos_y)
end
do
if self.x_anchor ~= gui.ANCHOR_NONE then
stretch_side_x = parent.size.x - (abs(self.node_offset.x) + abs(self.node_offset.z))
end
if self.y_anchor ~= gui.ANCHOR_NONE then
stretch_side_y = parent.size.y - (abs(self.node_offset.y) + abs(self.node_offset.w))
end
---- Size Update (for stretch)
if self.mode == const.LAYOUT_MODE.STRETCH then
self:set_size(
abs(stretch_side_x * self.node_fill_x),
abs(stretch_side_y * self.node_fill_y))
end
if self.mode == const.LAYOUT_MODE.STRETCH_X then
self:set_size(abs(stretch_side_x * self.node_fill_x), nil)
end
if self.mode == const.LAYOUT_MODE.STRETCH_Y then
self:set_size(nil, abs(stretch_side_y * self.node_fill_y))
end
end
else
if self.fit_size then
x_koef = self.fit_size.x / self.origin_size.x * x_koef
y_koef = self.fit_size.y / self.origin_size.y * y_koef
if self.mode == const.LAYOUT_MODE.STRETCH then
self:set_size(self.origin_size.x * x_koef, self.origin_size.y * y_koef)
end
end
end
self:update_child_containers()
end
function M:refresh_scale()
if self._fit_node then
local fit_node_size = gui.get_size(self._fit_node)
local scale = vmath.vector3(1)
scale.x = min(fit_node_size.x / self.size.x, 1)
scale.y = min(fit_node_size.y / self.size.y, 1)
scale.x = min(scale.x, scale.y)
scale.y = min(scale.x, scale.y)
gui.set_scale(self.node, scale)
end
end
function M:update_child_containers()
for index = 1, #self._containers do
self._containers[index]:refresh()
end
end
---@return druid.container Container
function M:create_draggable_corners()
self:clear_draggable_corners()
for _, corner_pivot in pairs(CORNER_PIVOTS) do
local corner_offset = helper.get_pivot_offset(corner_pivot)
local anchor_position = vmath.vector3(
self.center_offset.x + (self.size.x) * corner_offset.x,
self.center_offset.y + (self.size.y) * corner_offset.y,
0)
local new_draggable_node = gui.new_box_node(anchor_position, self.style.DRAGGABLE_CORNER_SIZE)
gui.set_color(new_draggable_node, self.style.DRAGGABLE_CORNER_COLOR)
gui.set_pivot(new_draggable_node, corner_pivot)
gui.set_parent(new_draggable_node, self.node)
self:add_container(new_draggable_node)
---@type druid.drag
local drag = self.druid:new_drag(new_draggable_node, function(_, x, y)
self:_on_corner_drag(x, y, corner_offset)
end)
table.insert(self._draggable_corners, drag)
drag.style.DRAG_DEADZONE = 0
end
return self
end
---@return druid.container Container
function M:clear_draggable_corners()
for index = 1, #self._draggable_corners do
local drag_component = self._draggable_corners[index]
self.druid:remove(drag_component)
self:remove_container_by_node(drag_component.node)
gui.delete_node(drag_component.node)
end
self._draggable_corners = {}
return self
end
function M:_on_corner_drag(x, y, corner_offset)
x = corner_offset.x >= 0 and x or -x
y = corner_offset.y >= 0 and y or -y
local size = self:get_size()
if self.min_size_x and size.x + x < self.min_size_x then
x = self.min_size_x - size.x
end
if self.min_size_y and size.y + y < self.min_size_y then
y = self.min_size_y - size.y
end
if corner_offset.x < 0 then
self.node_offset.x = self.node_offset.x - x
end
if corner_offset.x > 0 then
self.node_offset.z = self.node_offset.z - x
end
if corner_offset.y < 0 then
self.node_offset.w = self.node_offset.w - y
end
if corner_offset.y > 0 then
self.node_offset.y = self.node_offset.y - y
end
local pivot = gui.get_pivot(self.node)
local pivot_offset = helper.get_pivot_offset(pivot)
local center_pos_x = self._position.x + (x * (pivot_offset.x + corner_offset.x))
local center_pos_y = self._position.y + (y * (pivot_offset.y + corner_offset.y))
self:set_position(center_pos_x, center_pos_y)
self:set_size(size.x + x, size.y + y)
end
--- Set node for layout node to fit inside it. Pass nil to reset
---@param node string|node The node_id or gui.get_node(node_id)
---@return druid.container Layout
function M:fit_into_node(node)
self._fit_node = self:get_node(node)
self:refresh_scale()
return self
end
---@param min_size_x number|nil
---@param min_size_y number|nil
function M:set_min_size(min_size_x, min_size_y)
self.min_size_x = min_size_x or self.min_size_x
self.min_size_y = min_size_y or self.min_size_y
self:refresh()
return self
end
return M