mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
735 lines
23 KiB
Lua
Executable File
735 lines
23 KiB
Lua
Executable File
-- Hello, Defolder! Wish you a good day!
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local events = require("event.events")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local settings = require("druid.system.settings")
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local druid_component = require("druid.component")
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---@class druid.instance
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---@field components_all druid.component[] All created components
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---@field components_interest table<string, druid.component[]> All components sorted by interest
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---@field private _context table Druid context, usually a self of gui script
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---@field private _style table Druid style table
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---@field private _is_late_remove_enabled boolean
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---@field private _late_remove druid.component[]
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---@field private _input_blacklist druid.component[]|nil
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---@field private _input_whitelist druid.component[]|nil
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---@field private input_inited boolean
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---@field private _late_init_timer_id number
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---@field private _input_components druid.component[]
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local M = {}
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local MSG_ADD_FOCUS = hash("acquire_input_focus")
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local MSG_REMOVE_FOCUS = hash("release_input_focus")
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local IS_NO_AUTO_INPUT = sys.get_config_int("druid.no_auto_input", 0) == 1
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local INTERESTS_CACHE = {} -- Cache interests per component class in runtime
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local function set_input_state(self, is_input_inited)
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if IS_NO_AUTO_INPUT or (self.input_inited == is_input_inited) then
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return
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end
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self.input_inited = is_input_inited
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msg.post(".", is_input_inited and MSG_ADD_FOCUS or MSG_REMOVE_FOCUS)
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end
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---@private
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---@param component_a druid.component
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---@param component_b druid.component
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---@return boolean
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local function sort_input_comparator(component_a, component_b)
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local a_priority = component_a:get_input_priority()
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local b_priority = component_b:get_input_priority()
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if a_priority ~= b_priority then
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return a_priority < b_priority
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end
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return component_a:get_uid() < component_b:get_uid()
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end
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local function sort_input_stack(self)
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local input_components = self.components_interest[const.ON_INPUT]
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if not input_components then
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return
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end
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table.sort(input_components, sort_input_comparator)
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end
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---Get current component interests
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---@param instance druid.component
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---@return table interest_list List of component interests
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local function get_component_interests(instance)
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---@diagnostic disable-next-line: invisible
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local instance_class = instance._meta.instance_class
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if INTERESTS_CACHE[instance_class] then
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return INTERESTS_CACHE[instance_class]
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end
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local interests = {}
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for index = 1, #const.ALL_INTERESTS do
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local interest = const.ALL_INTERESTS[index]
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if instance[interest] and type(instance[interest]) == "function" then
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table.insert(interests, interest)
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end
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end
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INTERESTS_CACHE[instance_class] = interests
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return INTERESTS_CACHE[instance_class]
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end
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---@private
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---@param self druid.instance
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---@param instance druid.component
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local function register_interests(self, instance)
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table.insert(self.components_all, instance)
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local interest_list = get_component_interests(instance)
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for i = 1, #interest_list do
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local interest = interest_list[i]
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table.insert(self.components_interest[interest], instance)
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end
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end
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-- Create the Druid component instance
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---@param self druid.instance
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---@param instance_class druid.component
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---@return druid.component
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local function create(self, instance_class)
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local instance = instance_class()
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instance:setup_component(self, self:get_context(), self:get_style(), instance_class)
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register_interests(self, instance)
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return instance
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end
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---@private
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---@param self druid.instance
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---@param widget_class druid.widget
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---@return druid.widget
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local function create_widget(self, widget_class)
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local instance = druid_component.create_widget(self, widget_class, self:get_context())
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register_interests(self, instance)
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return instance
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end
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---Before processing any input check if we need to update input stack
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---@param self druid.instance
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---@param components table[]
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local function check_sort_input_stack(self, components)
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if not components or #components == 0 then
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return
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end
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local is_need_sort_input_stack = false
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for i = #components, 1, -1 do
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local component = components[i]
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if component:_is_input_priority_changed() then
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is_need_sort_input_stack = true
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component:_reset_input_priority_changed()
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end
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end
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if is_need_sort_input_stack then
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sort_input_stack(self)
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end
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end
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---Check whitelists and blacklists for input components
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---@param component druid.component
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---@return boolean
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function M:_can_use_input_component(component)
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local can_by_whitelist = true
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local can_by_blacklist = true
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if self._input_whitelist and #self._input_whitelist > 0 then
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can_by_whitelist = not not helper.contains(self._input_whitelist, component)
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end
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if self._input_blacklist and #self._input_blacklist > 0 then
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can_by_blacklist = not helper.contains(self._input_blacklist, component)
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end
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return can_by_blacklist and can_by_whitelist
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end
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---Process input for components
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---@param action_id hash Action_id from on_input
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---@param action table Action from on_input
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---@param components druid.component[] Components to process input
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---@return boolean The boolean value is input was consumed
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function M:_process_input(action_id, action, components)
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local is_input_consumed = false
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for i = #components, 1, -1 do
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local component = components[i]
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local input_enabled = component:get_input_enabled()
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if input_enabled and self:_can_use_input_component(component) then
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if not is_input_consumed then
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is_input_consumed = component:on_input(action_id, action) or false
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else
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if component.on_input_interrupt then
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component:on_input_interrupt(action_id, action)
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end
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end
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end
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end
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return is_input_consumed
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end
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local function schedule_late_init(self)
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if self._late_init_timer_id then
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return
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end
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self._late_init_timer_id = timer.delay(0, false, function()
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self._late_init_timer_id = nil
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self:late_init()
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end)
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end
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---Druid class constructor
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---@param context table Druid context. Usually it is self of gui script
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---@param style table? Druid style table
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function M:initialize(context, style)
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self._context = context
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self._style = style or settings.default_style
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self._is_late_remove_enabled = false
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self._late_remove = {}
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self._input_blacklist = nil
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self._input_whitelist = nil
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self.components_all = {}
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self.components_interest = {}
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for i = 1, #const.ALL_INTERESTS do
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self.components_interest[const.ALL_INTERESTS[i]] = {}
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end
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events.subscribe("druid.window_event", self.on_window_event, self)
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events.subscribe("druid.language_change", self.on_language_change, self)
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end
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---Create new Druid component instance
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---@generic T: druid.component
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---@param component T
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---@vararg any
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---@return T
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function M:new(component, ...)
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local instance = create(self, component)
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if instance.init then
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instance:init(...)
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end
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if instance.on_late_init or (not self.input_inited and instance.on_input) then
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schedule_late_init(self)
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end
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return instance
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end
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---Call this in gui_script final function.
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function M:final()
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local components = self.components_all
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for i = #components, 1, -1 do
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if components[i].on_remove then
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components[i]:on_remove()
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end
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end
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set_input_state(self, false)
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events.unsubscribe("druid.window_event", self.on_window_event, self)
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events.unsubscribe("druid.language_change", self.on_language_change, self)
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end
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---Remove created component from Druid instance.
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--
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-- Component `on_remove` function will be invoked, if exist.
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---@generic T: druid.component
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---@param component T Component instance
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---@return boolean True if component was removed
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function M:remove(component)
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if self._is_late_remove_enabled then
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table.insert(self._late_remove, component)
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return false
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end
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-- Recursive remove all children of component
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local children = component._meta.children
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for i = #children, 1, -1 do
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self:remove(children[i])
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children[i] = nil
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end
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local parent = component:get_parent_component()
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if parent then
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parent:__remove_child(component)
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end
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local is_removed = false
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local all_components = self.components_all
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for i = #all_components, 1, -1 do
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if all_components[i] == component then
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if component.on_remove then
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component:on_remove()
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end
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table.remove(all_components, i)
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is_removed = true
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end
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end
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local interest_list = get_component_interests(component)
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for i = 1, #interest_list do
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local interest = interest_list[i]
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local components = self.components_interest[interest]
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for j = #components, 1, -1 do
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if components[j] == component then
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table.remove(components, j)
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end
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end
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end
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return is_removed
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end
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---Get a context of Druid instance (usually a self of gui script)
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---@package
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---@return any
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function M:get_context()
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return self._context
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end
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---Get a style of Druid instance
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---@package
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---@return table
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function M:get_style()
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return self._style
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end
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---Druid late update function called after initialization and before the regular update step.
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---This function is used to check the GUI state and perform actions after all components and nodes have been created.
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---An example use case is performing an auto stencil check in the GUI hierarchy for input components.
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---@private
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function M:late_init()
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local late_init_components = self.components_interest[const.ON_LATE_INIT]
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while late_init_components[1] do
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late_init_components[1]:on_late_init()
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table.remove(late_init_components, 1)
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end
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if not self.input_inited and #self.components_interest[const.ON_INPUT] > 0 then
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-- Input init on late init step, to be sure it goes after user go acquire input
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set_input_state(self, true)
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end
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end
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---Call this in gui_script update function.
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---@param dt number Delta time
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function M:update(dt)
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self._is_late_remove_enabled = true
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local components = self.components_interest[const.ON_UPDATE]
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for i = 1, #components do
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components[i]:update(dt)
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end
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self._is_late_remove_enabled = false
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self:_clear_late_remove()
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end
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---Call this in gui_script on_input function.
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---@param action_id hash Action_id from on_input
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---@param action table Action from on_input
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---@return boolean The boolean value is input was consumed
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function M:on_input(action_id, action)
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self._is_late_remove_enabled = true
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local components = self.components_interest[const.ON_INPUT]
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check_sort_input_stack(self, components)
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local is_input_consumed = self:_process_input(action_id, action, components)
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self._is_late_remove_enabled = false
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self:_clear_late_remove()
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return is_input_consumed
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end
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---Call this in gui_script on_message function.
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---@param message_id hash Message_id from on_message
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---@param message table Message from on_message
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---@param sender url Sender from on_message
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function M:on_message(message_id, message, sender)
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if message_id == const.MSG_LAYOUT_CHANGED then
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-- Resend special message to all components with the related interest
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local components = self.components_interest[const.ON_LAYOUT_CHANGE]
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for i = 1, #components do
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components[i]:on_layout_change()
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end
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else
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-- Resend message to all components with on_message interest
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local components = self.components_interest[const.ON_MESSAGE]
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for i = 1, #components do
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components[i]:on_message(message_id, message, sender)
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end
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end
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end
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function M:on_window_event(window_event)
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if window_event == window.WINDOW_EVENT_FOCUS_LOST then
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local components = self.components_interest[const.ON_FOCUS_LOST]
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for i = 1, #components do
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components[i]:on_focus_lost()
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end
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elseif window_event == window.WINDOW_EVENT_FOCUS_GAINED then
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local components = self.components_interest[const.ON_FOCUS_GAINED]
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for i = 1, #components do
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components[i]:on_focus_gained()
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end
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elseif window_event == window.WINDOW_EVENT_RESIZED then
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local components = self.components_interest[const.ON_WINDOW_RESIZED]
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for i = 1, #components do
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components[i]:on_window_resized()
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end
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end
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end
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---Calls the on_language_change function in all related components
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-- This one called by global druid.on_language_change, but can be
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-- call manualy to update all translations
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---@private
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function M:on_language_change()
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local components = self.components_interest[const.ON_LANGUAGE_CHANGE]
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for i = 1, #components do
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components[i]:on_language_change()
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end
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end
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---Set whitelist components for input processing.
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---If whitelist is not empty and component not contains in this list,
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---component will be not processed on input step
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---@param whitelist_components table|druid.component[] The array of component to whitelist
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---@return druid.instance
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function M:set_whitelist(whitelist_components)
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if whitelist_components and whitelist_components._component then
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whitelist_components = { whitelist_components }
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end
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for i = 1, #whitelist_components do
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helper.add_array(whitelist_components, whitelist_components[i]:get_childrens())
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end
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self._input_whitelist = whitelist_components
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return self
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end
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---Set blacklist components for input processing.
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---If blacklist is not empty and component contains in this list,
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---component will be not processed on input step DruidInstance
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---@param blacklist_components table|druid.component[] The array of component to blacklist
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---@return druid.instance
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function M:set_blacklist(blacklist_components)
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if blacklist_components and blacklist_components._component then
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blacklist_components = { blacklist_components }
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end
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for i = 1, #blacklist_components do
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helper.add_array(blacklist_components, blacklist_components[i]:get_childrens())
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end
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self._input_blacklist = blacklist_components
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return self
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end
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---Remove all components on late remove step DruidInstance
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---@private
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function M:_clear_late_remove()
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if #self._late_remove == 0 then
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return
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end
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for i = 1, #self._late_remove do
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self:remove(self._late_remove[i])
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end
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self._late_remove = {}
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end
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---Create new Druid widget instance
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---@generic T: druid.component
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---@param widget T
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---@param template string|nil The template name used by widget
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---@param nodes table<hash, node>|node|nil The nodes table from gui.clone_tree or prefab node to use for clone
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---@vararg any
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---@return T
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function M:new_widget(widget, template, nodes, ...)
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local instance = create_widget(self, widget)
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if type(nodes) == "userdata" then
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nodes = gui.clone_tree(nodes) --[[@as table<hash, node>]]
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end
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instance.druid = instance:get_druid(template, nodes)
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if instance.init then
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instance:init(...)
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end
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if instance.on_late_init or (not self.input_inited and instance.on_input) then
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schedule_late_init(self)
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end
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return instance
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end
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local button = require("druid.base.button")
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---Create Button component
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---@param node string|node The node_id or gui.get_node(node_id)
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---@param callback function|event|nil Button callback
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---@param params any|nil Button callback params
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---@param anim_node node|string|nil Button anim node (node, if not provided)
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---@return druid.button Button component
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function M:new_button(node, callback, params, anim_node)
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return self:new(button, node, callback, params, anim_node)
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end
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local blocker = require("druid.base.blocker")
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---Create Blocker component
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---@param node string|node The node_id or gui.get_node(node_id)
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---@return druid.blocker component Blocker component
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function M:new_blocker(node)
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return self:new(blocker, node)
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end
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local back_handler = require("druid.base.back_handler")
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---Create BackHandler component
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---@param callback function|nil The callback(self, custom_args) to call on back event
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---@param params any|nil Callback argument
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---@return druid.back_handler component BackHandler component
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function M:new_back_handler(callback, params)
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return self:new(back_handler, callback, params)
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end
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local hover = require("druid.base.hover")
|
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---Create Hover component
|
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---@param node string|node The node_id or gui.get_node(node_id)
|
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---@param on_hover_callback function|nil Hover callback
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---@param on_mouse_hover_callback function|nil Mouse hover callback
|
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---@return druid.hover component Hover component
|
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function M:new_hover(node, on_hover_callback, on_mouse_hover_callback)
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return self:new(hover, node, on_hover_callback, on_mouse_hover_callback)
|
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end
|
|
|
|
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local text = require("druid.base.text")
|
|
---Create Text component
|
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---@param node string|node The node_id or gui.get_node(node_id)
|
|
---@param value string|nil Initial text. Default value is node text from GUI scene.
|
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---@param adjust_type string|nil Adjust type for text. By default is DOWNSCALE. Look const.TEXT_ADJUST for reference
|
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---@return druid.text component Text component
|
|
function M:new_text(node, value, adjust_type)
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|
return self:new(text, node, value, adjust_type)
|
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end
|
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|
|
|
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local static_grid = require("druid.base.static_grid")
|
|
---Create Grid component
|
|
---@param parent_node string|node The node_id or gui.get_node(node_id). Parent of all Grid items.
|
|
---@param item string|node Item prefab. Required to get grid's item size. Can be adjusted separately.
|
|
---@param in_row number|nil How many nodes in row can be placed
|
|
---@return druid.grid component Grid component
|
|
function M:new_grid(parent_node, item, in_row)
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|
return self:new(static_grid, parent_node, item, in_row)
|
|
end
|
|
|
|
|
|
local scroll = require("druid.base.scroll")
|
|
---Create Scroll component
|
|
---@param view_node string|node The node_id or gui.get_node(node_id). Will used as user input node.
|
|
---@param content_node string|node The node_id or gui.get_node(node_id). Will used as scrollable node inside view_node.
|
|
---@return druid.scroll component Scroll component
|
|
function M:new_scroll(view_node, content_node)
|
|
return self:new(scroll, view_node, content_node)
|
|
end
|
|
|
|
|
|
local drag = require("druid.base.drag")
|
|
---Create Drag component
|
|
---@param node string|node The node_id or gui.get_node(node_id). Will used as user input node.
|
|
---@param on_drag_callback function|nil Callback for on_drag_event(self, dx, dy)
|
|
---@return druid.drag component Drag component
|
|
function M:new_drag(node, on_drag_callback)
|
|
return self:new(drag, node, on_drag_callback)
|
|
end
|
|
|
|
|
|
local swipe = require("druid.extended.swipe")
|
|
---Create Swipe component
|
|
---@param node string|node The node_id or gui.get_node(node_id). Will used as user input node.
|
|
---@param on_swipe_callback function|nil Swipe callback for on_swipe_end event
|
|
---@return druid.swipe component Swipe component
|
|
function M:new_swipe(node, on_swipe_callback)
|
|
return self:new(swipe, node, on_swipe_callback)
|
|
end
|
|
|
|
|
|
local lang_text = require("druid.extended.lang_text")
|
|
---Create LangText component
|
|
---@param node string|node The_node id or gui.get_node(node_id)
|
|
---@param locale_id string|nil Default locale id or text from node as default
|
|
---@param adjust_type string|nil Adjust type for text node. Default: const.TEXT_ADJUST.DOWNSCALE
|
|
---@return druid.lang_text component LangText component
|
|
function M:new_lang_text(node, locale_id, adjust_type)
|
|
return self:new(lang_text, node, locale_id, adjust_type)
|
|
end
|
|
|
|
|
|
local slider = require("druid.extended.slider")
|
|
---Create Slider component
|
|
---@param pin_node string|node The_node id or gui.get_node(node_id).
|
|
---@param end_pos vector3 The end position of slider
|
|
---@param callback function|nil On slider change callback
|
|
---@return druid.slider component Slider component
|
|
function M:new_slider(pin_node, end_pos, callback)
|
|
return self:new(slider, pin_node, end_pos, callback)
|
|
end
|
|
|
|
|
|
local input = require("druid.extended.input")
|
|
---Create Input component
|
|
---@param click_node string|node Button node to enabled input component
|
|
---@param text_node string|node|druid.text Text node what will be changed on user input
|
|
---@param keyboard_type number|nil Gui keyboard type for input field
|
|
---@return druid.input component Input component
|
|
function M:new_input(click_node, text_node, keyboard_type)
|
|
return self:new(input, click_node, text_node, keyboard_type)
|
|
end
|
|
|
|
|
|
local data_list = require("druid.extended.data_list")
|
|
---Create DataList component
|
|
---@param druid_scroll druid.scroll The Scroll instance for Data List component
|
|
---@param druid_grid druid.grid The StaticGrid} or @{DynamicGrid instance for Data List component
|
|
---@param create_function function The create function callback(self, data, index, data_list). Function should return (node, [component])
|
|
---@return druid.data_list component DataList component
|
|
function M:new_data_list(druid_scroll, druid_grid, create_function)
|
|
return self:new(data_list, druid_scroll, druid_grid, create_function)
|
|
end
|
|
|
|
|
|
local timer_component = require("druid.extended.timer")
|
|
---Create Timer component
|
|
---@param node string|node Gui text node
|
|
---@param seconds_from number|nil Start timer value in seconds
|
|
---@param seconds_to number|nil End timer value in seconds
|
|
---@param callback function|nil Function on timer end
|
|
---@return druid.timer component Timer component
|
|
function M:new_timer(node, seconds_from, seconds_to, callback)
|
|
return self:new(timer_component, node, seconds_from, seconds_to, callback)
|
|
end
|
|
|
|
|
|
local progress = require("druid.extended.progress")
|
|
---Create Progress component
|
|
---@param node string|node Progress bar fill node or node name
|
|
---@param key string Progress bar direction: const.SIDE.X or const.SIDE.Y
|
|
---@param init_value number|nil Initial value of progress bar. Default: 1
|
|
---@return druid.progress component Progress component
|
|
function M:new_progress(node, key, init_value)
|
|
return self:new(progress, node, key, init_value)
|
|
end
|
|
|
|
|
|
local layout = require("druid.extended.layout")
|
|
---Create Layout component
|
|
---@param node string|node The_node id or gui.get_node(node_id).
|
|
---@param mode string|nil vertical|horizontal|horizontal_wrap. Default: horizontal
|
|
---@return druid.layout component Layout component
|
|
function M:new_layout(node, mode)
|
|
return self:new(layout, node, mode)
|
|
end
|
|
|
|
|
|
local container = require("druid.extended.container")
|
|
---Create Container component
|
|
---@param node string|node The_node id or gui.get_node(node_id).
|
|
---@param mode string|nil Layout mode
|
|
---@param callback fun(self: druid.container, size: vector3)|nil Callback on size changed
|
|
---@return druid.container container component
|
|
function M:new_container(node, mode, callback)
|
|
return self:new(container, node, mode, callback)
|
|
end
|
|
|
|
|
|
local hotkey = require("druid.extended.hotkey")
|
|
---Create Hotkey component
|
|
---@param keys_array string|string[] Keys for trigger action. Should contains one action key and any amount of modificator keys
|
|
---@param callback function|nil The callback function
|
|
---@param callback_argument any|nil The argument to pass into the callback function
|
|
---@return druid.hotkey component Hotkey component
|
|
function M:new_hotkey(keys_array, callback, callback_argument)
|
|
return self:new(hotkey, keys_array, callback, callback_argument)
|
|
end
|
|
|
|
|
|
local rich_text = require("druid.custom.rich_text.rich_text")
|
|
---Create RichText component.
|
|
---@param text_node string|node The text node to make Rich Text
|
|
---@param value string|nil The initial text value. Default will be gui.get_text(text_node)
|
|
---@return druid.rich_text component RichText component
|
|
function M:new_rich_text(text_node, value)
|
|
return self:new(rich_text, text_node, value)
|
|
end
|
|
|
|
|
|
local rich_input = require("druid.custom.rich_input.rich_input")
|
|
---Create RichInput component.
|
|
-- As a template please check rich_input.gui layout.
|
|
---@param template string The template string name
|
|
---@param nodes table|nil Nodes table from gui.clone_tree
|
|
---@return druid.rich_input component RichInput component
|
|
function M:new_rich_input(template, nodes)
|
|
return self:new(rich_input, template, nodes)
|
|
end
|
|
|
|
|
|
return M
|