mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
218 lines
5.9 KiB
Lua
218 lines
5.9 KiB
Lua
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Layout management on node
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--
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-- <a href="https://insality.github.io/druid/druid/index.html?example=general_layout" target="_blank"><b>Example Link</b></a>
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-- @module Layout
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-- @within BaseComponent
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-- @alias druid.layout
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--- Layout node
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-- @tfield node node
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--- Current layout mode
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-- @tfield string mode
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---On window resize callback(self, new_size)
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-- @tfield DruidEvent on_size_changed @{DruidEvent}
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---
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local Event = require("druid.event")
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local Layout = component.create("layout")
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--- Component init function
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-- @tparam Layout self @{Layout}
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-- @tparam node node Gui node
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-- @tparam string mode The layout mode (from const.LAYOUT_MODE)
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-- @tparam[opt] function on_size_changed_callback The callback on window resize
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function Layout.init(self, node, mode, on_size_changed_callback)
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self.node = self:get_node(node)
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self._min_size = nil
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self._max_size = nil
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self._current_size = vmath.vector3(0)
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self._inited = false
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self._max_gui_upscale = nil
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self._fit_node = nil
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self._anchors = {}
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self.mode = mode or const.LAYOUT_MODE.FIT
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self.on_size_changed = Event(on_size_changed_callback)
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end
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function Layout.on_late_init(self)
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self._inited = true
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self.origin_size = self.origin_size or gui.get_size(self.node)
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self.fit_size = self.fit_size or vmath.vector3(self.origin_size)
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self.pivot = helper.get_pivot_offset(gui.get_pivot(self.node))
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self.origin_position = gui.get_position(self.node)
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self.position = vmath.vector3(self.origin_position)
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gui.set_size_mode(self.node, gui.SIZE_MODE_MANUAL)
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gui.set_adjust_mode(self.node, gui.ADJUST_FIT)
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self:on_window_resized()
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end
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function Layout.on_window_resized(self)
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if not self._inited then
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return
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end
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local x_koef, y_koef = helper.get_screen_aspect_koef()
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local revert_scale = 1
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if self._max_gui_upscale then
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revert_scale = self._max_gui_upscale / helper.get_gui_scale()
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revert_scale = math.min(revert_scale, 1)
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end
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gui.set_scale(self.node, vmath.vector3(revert_scale))
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if self._fit_node then
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self.fit_size = gui.get_size(self._fit_node)
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self.fit_size.x = self.fit_size.x / x_koef
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self.fit_size.y = self.fit_size.y / y_koef
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end
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x_koef = self.fit_size.x / self.origin_size.x * x_koef
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y_koef = self.fit_size.y / self.origin_size.y * y_koef
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local new_size = vmath.vector3(self.origin_size)
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if self.mode == const.LAYOUT_MODE.STRETCH then
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new_size.x = new_size.x * x_koef / revert_scale
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new_size.y = new_size.y * y_koef / revert_scale
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end
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if self.mode == const.LAYOUT_MODE.STRETCH_X then
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new_size.x = new_size.x * x_koef / revert_scale
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end
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if self.mode == const.LAYOUT_MODE.STRETCH_Y then
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new_size.y = new_size.y * y_koef / revert_scale
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end
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-- Fit to the stretched container (node size or other defined)
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if self.mode == const.LAYOUT_MODE.ZOOM_MIN then
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new_size = new_size * math.min(x_koef, y_koef)
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end
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if self.mode == const.LAYOUT_MODE.ZOOM_MAX then
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new_size = new_size * math.max(x_koef, y_koef)
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end
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if self._min_size then
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new_size.x = math.max(new_size.x, self._min_size.x)
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new_size.y = math.max(new_size.y, self._min_size.y)
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end
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if self._max_size then
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new_size.x = math.min(new_size.x, self._max_size.x)
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new_size.y = math.min(new_size.y, self._max_size.y)
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end
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self._current_size = new_size
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gui.set_size(self.node, new_size)
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self.position.x = self.origin_position.x + self.origin_position.x * (x_koef - 1)
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self.position.y = self.origin_position.y + self.origin_position.y * (y_koef - 1)
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gui.set_position(self.node, self.position)
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self.on_size_changed:trigger(self:get_context(), new_size)
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end
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--- Set minimal size of layout node
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-- @tparam Layout self @{Layout}
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-- @tparam vector3 min_size
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-- @treturn Layout @{Layout}
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function Layout.set_min_size(self, min_size)
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self._min_size = min_size
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return self
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end
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--- Set maximum size of layout node
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-- @tparam Layout self @{Layout}
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-- @tparam vector3 max_size
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-- @treturn Layout @{Layout}
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function Layout.set_max_size(self, max_size)
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self._max_size = max_size
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return self
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end
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--- Set new origin position of layout node. You should apply this on node movement
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-- @tparam Layout self @{Layout}
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-- @tparam vector3 new_origin_position
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-- @treturn Layout @{Layout}
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function Layout.set_origin_position(self, new_origin_position)
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self.origin_position = new_origin_position or self.origin_position
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self:on_window_resized()
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return self
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end
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--- Set new origin size of layout node. You should apply this on node manual size change
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-- @tparam Layout self @{Layout}
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-- @tparam vector3 new_origin_size
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-- @treturn Layout @{Layout}
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function Layout.set_origin_size(self, new_origin_size)
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self.origin_size = new_origin_size or self.origin_size
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self:on_window_resized()
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return self
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end
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--- Set max gui upscale for FIT adjust mode (or side). It happens on bigger render gui screen
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-- @tparam Layout self @{Layout}
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-- @tparam number max_gui_upscale
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-- @treturn Layout @{Layout}
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function Layout.set_max_gui_upscale(self, max_gui_upscale)
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self._max_gui_upscale = max_gui_upscale
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self:on_window_resized()
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end
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--- Set size for layout node to fit inside it
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-- @tparam Layout self @{Layout}
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-- @tparam vector3 target_size
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-- @treturn Layout @{Layout}
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function Layout.fit_into_size(self, target_size)
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self.fit_size = target_size
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self:on_window_resized()
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return self
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end
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--- Set node for layout node to fit inside it. Pass nil to reset
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-- @tparam Layout self @{Layout}
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-- @tparam[opt] Node node
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-- @treturn Layout @{Layout}
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function Layout.fit_into_node(self, node)
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self._fit_node = node
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self:on_window_resized()
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return self
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end
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--- Set current size for layout node to fit inside it
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-- @tparam Layout self @{Layout}
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-- @treturn Layout @{Layout}
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function Layout.fit_into_window(self)
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return self:fit_into_size(vmath.vector3(
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gui.get_width(),
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gui.get_height(),
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0))
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end
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return Layout
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