Druid-Extension/docs/modules/druid.scroll.html
2020-02-23 13:01:15 +03:00

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<h1>Module <code>druid.scroll</code></h1>
<p>Component to handle scroll content</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#init">init(self, index[, skip_cb])</a></td>
<td class="summary">Scroll to item in scroll by point index</td>
</tr>
<tr>
<td class="name" nowrap><a href="#on_point_move">on_point_move(self, callback)</a></td>
<td class="summary">Set the callback on scrolling to point (if exist)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#scroll_to">scroll_to(vector3[, is_instant])</a></td>
<td class="summary">Start scroll to target point</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_border">set_border(self, border)</a></td>
<td class="summary">Set the scroll possibly area</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_inert">set_inert(self, state)</a></td>
<td class="summary">Enable or disable scroll inert.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_points">set_points(self, points)</a></td>
<td class="summary">Set points of interest.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "init"></a>
<strong>init(self, index[, skip_cb])</strong>
</dt>
<dd>
Scroll to item in scroll by point index
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Component instance
</li>
<li><span class="parameter">index</span>
<span class="types"><span class="type">number</span></span>
Point index
</li>
<li><span class="parameter">skip_cb</span>
<span class="types"><span class="type">boolean</span></span>
If true, skip the point callback
(<em>optional</em>)
</li>
</ul>
</dd>
<dt>
<a name = "on_point_move"></a>
<strong>on_point_move(self, callback)</strong>
</dt>
<dd>
Set the callback on scrolling to point (if exist)
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Component instance
</li>
<li><span class="parameter">callback</span>
<span class="types"><span class="type">function</span></span>
Callback on scroll to point of interest
</li>
</ul>
</dd>
<dt>
<a name = "scroll_to"></a>
<strong>scroll_to(vector3[, is_instant])</strong>
</dt>
<dd>
Start scroll to target point
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">vector3</span>
<span class="types"><span class="type">point</span></span>
target point
</li>
<li><span class="parameter">is_instant</span>
<span class="types"><span class="type">bool</span></span>
instant scroll flag
(<em>optional</em>)
</li>
</ul>
<h3>Usage:</h3>
<ul>
<li><pre class="example">scroll:scroll_to(vmath.vector3(<span class="number">0</span>, <span class="number">50</span>, <span class="number">0</span>))</pre></li>
<li><pre class="example">scroll:scroll_to(vmath.vector3(<span class="number">0</span>), <span class="keyword">true</span>)</pre></li>
</ul>
</dd>
<dt>
<a name = "set_border"></a>
<strong>set_border(self, border)</strong>
</dt>
<dd>
Set the scroll possibly area
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Component instance
</li>
<li><span class="parameter">border</span>
<span class="types"><span class="type">vmath.vector3</span></span>
Size of scrolling area
</li>
</ul>
</dd>
<dt>
<a name = "set_inert"></a>
<strong>set_inert(self, state)</strong>
</dt>
<dd>
Enable or disable scroll inert.
If disabled, scroll through points (if exist)
If no points, just simple drag without inertion
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Component instance
</li>
<li><span class="parameter">state</span>
<span class="types"><span class="type">boolean</span></span>
Inert scroll state
</li>
</ul>
</dd>
<dt>
<a name = "set_points"></a>
<strong>set_points(self, points)</strong>
</dt>
<dd>
Set points of interest.
Scroll will always centered on closer points
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">self</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Component instance
</li>
<li><span class="parameter">points</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Array of vector3 points
</li>
</ul>
</dd>
</dl>
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-02-23 13:01:03 </i>
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