mirror of
https://github.com/Insality/druid
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11 lines
225 B
GLSL
11 lines
225 B
GLSL
varying mediump vec2 var_texcoord0;
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varying lowp vec4 var_color;
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uniform lowp sampler2D texture_sampler;
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void main()
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{
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lowp vec4 tex = texture2D(texture_sampler, var_texcoord0.xy);
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gl_FragColor = tex * var_color;
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}
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