Druid-Extension/example/example.gui_script
2021-04-05 21:57:54 +03:00

158 lines
5.2 KiB
Plaintext

---@type druid
local druid = require("druid.druid")
local monarch = require("monarch.monarch")
local default_style = require("druid.styles.default.style")
local function back_to_lobby(self)
if gui.set_enabled(self.button_menu.node) then
return
end
monarch.back()
gui.set_enabled(gui.get_node("C_Anchor"), true)
gui.set_enabled(self.button_menu.node, false)
self.text_header:set_to("Druid")
end
local function show_scene(self, scene_name, text_header)
monarch.show(scene_name)
gui.set_enabled(gui.get_node("C_Anchor"), false)
gui.set_enabled(self.button_menu.node, true)
self.text_header:set_to(text_header)
end
local function init_top_panel(self)
self.druid:new_blocker("panel_top")
self.button_menu = self.druid:new_button("button_menu/button", back_to_lobby)
self.druid:new_back_handler(back_to_lobby)
gui.set_enabled(self.button_menu.node, false)
self.button_api = self.druid:new_button("button_api/button", function()
sys.open_url("https://insality.github.io/druid/")
end)
self.text_header = self.druid:new_text("text_header", "Druid")
end
local function on_window_callback(self, event, data)
druid.on_window_callback(event, data)
end
local function get_title(self, text)
local prefab = gui.get_node("prefab_header")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_header"]
gui.set_enabled(root, true)
gui.set_text(nodes["prefab_text"], text)
return root
end
local function get_button(self, text, scene_name)
local prefab = gui.get_node("prefab_button")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_button"]
gui.set_enabled(root, true)
self.druid:new_button(root, function()
show_scene(self, scene_name, text)
end):set_click_zone(self.lobby_scroll.view_node)
gui.set_text(nodes["text_button_lobby"], text)
return root
end
local function get_button_disabled(self, text)
local prefab = gui.get_node("prefab_button")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_button"]
gui.play_flipbook(nodes["icon_button"], "back_gray")
gui.set_enabled(root, true)
gui.set_text(nodes["text_button_lobby"], text)
return root
end
local function init_lobby(self)
gui.set_enabled(gui.get_node("prefabs"), false)
self.lobby_scroll = self.druid:new_scroll("lobby_view", "lobby_content")
self.lobby_grid = self.druid:new_dynamic_grid("lobby_content")
self.lobby_scroll:bind_grid(self.lobby_grid)
self.lobby_grid:add(get_title(self, "General examples"))
self.lobby_grid:add(get_button(self, "Overview", "general_overview"))
self.lobby_grid:add(get_button(self, "Buttons", "general_buttons"))
self.lobby_grid:add(get_button(self, "Texts", "general_texts"))
self.lobby_grid:add(get_button_disabled(self, "Lang Text", "scene_name"))
self.lobby_grid:add(get_button(self, "Sliders", "general_sliders"))
self.lobby_grid:add(get_button(self, "Scrolls", "general_scroll"))
self.lobby_grid:add(get_button(self, "Grids", "general_grid"))
self.lobby_grid:add(get_button_disabled(self, "Progress Bar", "scene_name"))
self.lobby_grid:add(get_button(self, "Data List", "general_data_list"))
self.lobby_grid:add(get_button_disabled(self, "Checkboxes", "scene_name"))
self.lobby_grid:add(get_button(self, "Input text", "general_input"))
self.lobby_grid:add(get_button_disabled(self, "Swipe", "scene_name"))
self.lobby_grid:add(get_button_disabled(self, "Drag", "scene_name"))
self.lobby_grid:add(get_title(self, "Scrolls"))
self.lobby_grid:add(get_button_disabled(self, "Nested scrolls", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "With points of interest", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Without inertion", "scroll_scene"))
self.lobby_grid:add(get_title(self, "Grids"))
self.lobby_grid:add(get_button_disabled(self, "Static grid", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Dynamic grid", "scroll_scene"))
self.lobby_grid:add(get_button_disabled(self, "Scroll binding", "scroll_scene"))
self.lobby_grid:add(get_title(self, "Data list / Infinity scroll"))
self.lobby_grid:add(get_button(self, "With static grid", "data_list_static_grid"))
self.lobby_grid:add(get_button(self, "With dynamic grid", "data_list_dynamic_grid"))
self.lobby_grid:add(get_button_disabled(self, "Add/remove elements", "scroll_scene"))
self.lobby_grid:add(get_button(self, "Navigate over elements", "data_list_navigate"))
self.lobby_grid:add(get_title(self, "System"))
self.lobby_grid:add(get_button_disabled(self, "Styles"))
self.lobby_grid:add(get_button_disabled(self, "Custom components"))
self.lobby_grid:add(get_button_disabled(self, "Component interests"))
self.lobby_grid:add(get_button_disabled(self, "Nested Druids"))
self.lobby_grid:add(get_button_disabled(self, "Input priority"))
end
function init(self)
-- Main lobby have more render priority (top panel)
gui.set_render_order(10)
window.set_listener(on_window_callback)
druid.set_default_style(default_style)
self.druid = druid.new(self)
init_top_panel(self)
init_lobby(self)
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
self.druid:on_input(action_id, action)
end