Druid-Extension/test/tests/test_layout.lua
2025-04-18 02:31:28 +03:00

488 lines
18 KiB
Lua

return function()
describe("Layout Component", function()
local mock_time
local mock_input
local druid_system
local druid
local context
before(function()
mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input")
druid_system = require("druid.druid")
mock_time.mock()
mock_time.set(0)
context = vmath.vector3()
druid = druid_system.new(context)
end)
after(function()
mock_time.unmock()
druid:final()
druid = nil
end)
it("Should initialize layout with default settings", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
assert(layout ~= nil)
assert(layout.node == layout_node)
assert(layout.type == "horizontal")
assert(layout.is_dirty == true)
assert(layout.entities ~= nil)
assert(#layout.entities == 0)
assert(layout.is_resize_width == false)
assert(layout.is_resize_height == false)
assert(layout.is_justify == false)
druid:remove(layout)
gui.delete_node(layout_node)
end)
it("Should add and remove nodes", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
layout:add(child1)
assert(#layout.entities == 1)
assert(layout.entities[1] == child1)
layout:add(child2)
assert(#layout.entities == 2)
assert(layout.entities[2] == child2)
layout:remove(child1)
assert(#layout.entities == 1)
assert(layout.entities[1] == child2)
layout:clear_layout()
assert(#layout.entities == 0)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
end)
it("Should set node index", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
local child3 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
layout:add(child1)
layout:add(child2)
layout:add(child3)
assert(layout.entities[1] == child1)
assert(layout.entities[2] == child2)
assert(layout.entities[3] == child3)
layout:set_node_index(child3, 1)
assert(layout.entities[1] == child3)
assert(layout.entities[2] == child1)
assert(layout.entities[3] == child2)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
gui.delete_node(child3)
end)
it("Should set layout type", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
assert(layout.type == "horizontal")
layout:set_type("vertical")
assert(layout.type == "vertical")
assert(layout.is_dirty == true)
layout:set_type("horizontal_wrap")
assert(layout.type == "horizontal_wrap")
assert(layout.is_dirty == true)
druid:remove(layout)
gui.delete_node(layout_node)
end)
it("Should set margin", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
local initial_margin_x = layout.margin.x
local initial_margin_y = layout.margin.y
layout:set_margin(10, 20)
assert(layout.margin.x == 10)
assert(layout.margin.y == 20)
assert(layout.is_dirty == true)
-- Test partial update
layout:set_margin(15)
assert(layout.margin.x == 15)
assert(layout.margin.y == 20)
druid:remove(layout)
gui.delete_node(layout_node)
end)
it("Should set padding", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
layout:set_padding(5, 10, 15, 20)
assert(layout.padding.x == 5) -- left
assert(layout.padding.y == 10) -- top
assert(layout.padding.z == 15) -- right
assert(layout.padding.w == 20) -- bottom
assert(layout.is_dirty == true)
-- Test partial update
layout:set_padding(25)
assert(layout.padding.x == 25)
assert(layout.padding.y == 10)
assert(layout.padding.z == 15)
assert(layout.padding.w == 20)
druid:remove(layout)
gui.delete_node(layout_node)
end)
it("Should set justify", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
assert(layout.is_justify == false)
layout:set_justify(true)
assert(layout.is_justify == true)
assert(layout.is_dirty == true)
layout:set_justify(false)
assert(layout.is_justify == false)
assert(layout.is_dirty == true)
druid:remove(layout)
gui.delete_node(layout_node)
end)
it("Should set hug content", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
assert(layout.is_resize_width == false)
assert(layout.is_resize_height == false)
layout:set_hug_content(true, false)
assert(layout.is_resize_width == true)
assert(layout.is_resize_height == false)
assert(layout.is_dirty == true)
layout:set_hug_content(false, true)
assert(layout.is_resize_width == false)
assert(layout.is_resize_height == true)
assert(layout.is_dirty == true)
layout:set_hug_content(true, true)
assert(layout.is_resize_width == true)
assert(layout.is_resize_height == true)
assert(layout.is_dirty == true)
druid:remove(layout)
gui.delete_node(layout_node)
end)
it("Should fire on_size_changed event", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
local on_size_changed_calls = 0
local last_size = nil
layout.on_size_changed:subscribe(function(new_size)
on_size_changed_calls = on_size_changed_calls + 1
last_size = new_size
end)
-- Set to hug content
layout:set_hug_content(true, true)
-- Add some nodes
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(30, 20, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(30, 20, 0))
layout:add(child1)
layout:add(child2)
-- Force refresh to trigger the event
layout:refresh_layout()
assert(on_size_changed_calls >= 1)
assert(last_size ~= nil)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
end)
it("Should handle horizontal layout correctly", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(300, 100, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("horizontal")
layout:set_margin(10, 0)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child3 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
layout:add(child1)
layout:add(child2)
layout:add(child3)
layout:refresh_layout()
-- Check positions - in horizontal layout, nodes should be arranged left to right
local pos1 = gui.get_position(child1)
local pos2 = gui.get_position(child2)
local pos3 = gui.get_position(child3)
assert(pos2.x > pos1.x)
assert(pos3.x > pos2.x)
-- Y positions should be approximately the same
assert(math.abs(pos1.y - pos2.y) < 0.001)
assert(math.abs(pos2.y - pos3.y) < 0.001)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
gui.delete_node(child3)
end)
it("Should handle vertical layout correctly", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 300, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("vertical")
layout:set_margin(0, 10)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child3 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
layout:add(child1)
layout:add(child2)
layout:add(child3)
layout:refresh_layout()
-- Check positions - in vertical layout, nodes should be arranged top to bottom
local pos1 = gui.get_position(child1)
local pos2 = gui.get_position(child2)
local pos3 = gui.get_position(child3)
assert(pos2.y < pos1.y)
assert(pos3.y < pos2.y)
-- X positions should be approximately the same
assert(math.abs(pos1.x - pos2.x) < 0.001)
assert(math.abs(pos2.x - pos3.x) < 0.001)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
gui.delete_node(child3)
end)
it("Should handle horizontal_wrap layout correctly", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(120, 200, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("horizontal_wrap")
layout:set_margin(10, 10)
-- Create nodes that will need to wrap
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child3 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child4 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
layout:add(child1)
layout:add(child2)
layout:add(child3)
layout:add(child4)
layout:refresh_layout()
-- Check positions - in horizontal_wrap layout, nodes should wrap to new line
local pos1 = gui.get_position(child1)
local pos2 = gui.get_position(child2)
local pos3 = gui.get_position(child3)
local pos4 = gui.get_position(child4)
-- First two nodes should be on the same row
assert(math.abs(pos1.y - pos2.y) < 0.001)
-- child3 should be on a new row
assert(pos3.y < pos1.y)
-- child3 and child4 should be on the same row
assert(math.abs(pos3.y - pos4.y) < 0.001)
-- X position should flow left to right on each row
assert(pos2.x > pos1.x)
assert(pos4.x > pos3.x)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
gui.delete_node(child3)
gui.delete_node(child4)
end)
it("Should correctly calculate size with content hugging", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(100, 100, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("vertical")
layout:set_hug_content(true, true)
layout:set_margin(0, 10)
layout:set_padding(5, 5, 5, 5)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(60, 30, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(70, 30, 0))
layout:add(child1)
layout:add(child2)
layout:refresh_layout()
-- Size should be adjusted to fit content plus padding
local size = gui.get_size(layout_node)
-- Expected width: width of widest child (70) + left and right padding (5+5)
assert(math.abs(size.x - 80) < 1)
-- Expected height: sum of child heights (30+30) + margin (10) + top and bottom padding (5+5)
assert(math.abs(size.y - 80) < 1)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
end)
it("Should justify content horizontally", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(300, 100, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("horizontal")
layout:set_justify(true)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
layout:add(child1)
layout:add(child2)
layout:refresh_layout()
-- Check positions - in justified horizontal layout, nodes should be spaced far apart
local pos1 = gui.get_position(child1)
local pos2 = gui.get_position(child2)
-- Get the layout size and calculate expected positions
local size = gui.get_size(layout_node)
-- In justified layout, the distance between nodes should be larger than with normal layout
assert((pos2.x - pos1.x) > 100)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
end)
it("Should handle disabled nodes", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(300, 100, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("horizontal")
layout:set_margin(10, 0)
local child1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
local child3 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
layout:add(child1)
layout:add(child2)
layout:add(child3)
-- Disable the middle node
gui.set_enabled(child2, false)
layout:refresh_layout()
-- Check positions - the disabled node should be ignored in the layout
local pos1 = gui.get_position(child1)
local pos3 = gui.get_position(child3)
-- child3 should be positioned right after child1 (as if child2 doesn't exist)
local node_width = gui.get_size(child1).x
local expected_gap = node_width + layout.margin.x
-- The distance should be approximately the width of a node plus margin
assert(math.abs((pos3.x - pos1.x) - expected_gap) < 1)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(child1)
gui.delete_node(child2)
gui.delete_node(child3)
end)
it("Should handle text nodes correctly", function()
local layout_node = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(300, 100, 0))
local layout = druid:new_layout(layout_node)
layout:set_type("horizontal")
layout:set_margin(10, 0)
local text_node = gui.new_text_node(vmath.vector3(0, 0, 0), "Hello World")
gui.set_font(text_node, "druid_text_bold")
local box_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 30, 0))
layout:add(text_node)
layout:add(box_node)
layout:refresh_layout()
-- Check positions - the text node should be positioned based on its text size
local pos_text = gui.get_position(text_node)
local pos_box = gui.get_position(box_node)
assert(pos_box.x > pos_text.x)
druid:remove(layout)
gui.delete_node(layout_node)
gui.delete_node(text_node)
gui.delete_node(box_node)
end)
end)
end