230 lines
5.6 KiB
Lua

--- Component to handle all GUI texts.
-- Druid text can adjust itself for text node size
-- Text will never will be outside of his text size (even multiline)
-- @module Text
-- @within BaseComponent
-- @alias druid.text
--- On set text callback(self, text)
-- @tfield druid_event on_set_text
--- On adjust text size callback(self, new_scale)
-- @tfield druid_event on_update_text_scale
--- On change pivot callback(self, pivot)
-- @tfield druid_event on_set_pivot
--- Text node
-- @tfield node node
--- Current text position
-- @tfield vector3 pos
--- Initial text node scale
-- @tfield vector3 start_scale
--- Current text node scale
-- @tfield vector3 scale
--- Initial text node size
-- @tfield vector3 start_size
--- Current text node available are
-- @tfield vector3 text_area
--- Current text size adjust settings
-- @tfield bool is_no_adjust
--- Current text color
-- @tfield vector3 color
local Event = require("druid.event")
local const = require("druid.const")
local component = require("druid.component")
local Text = component.create("text", { component.ON_LAYOUT_CHANGE })
local function update_text_size(self)
local size = vmath.vector3(
self.start_size.x * (self.start_scale.x / self.scale.x),
self.start_size.y * (self.start_scale.y / self.scale.y),
self.start_size.z
)
gui.set_size(self.node, size)
end
--- Setup scale x, but can only be smaller, than start text scale
local function update_text_area_size(self)
gui.set_scale(self.node, self.start_scale)
gui.set_size(self.node, self.start_size)
local max_width = self.text_area.x
local max_height = self.text_area.y
local metrics = gui.get_text_metrics_from_node(self.node)
local cur_scale = gui.get_scale(self.node)
local scale_modifier = max_width / metrics.width
scale_modifier = math.min(scale_modifier, self.start_scale.x)
local scale_modifier_height = max_height / metrics.height
scale_modifier = math.min(scale_modifier, scale_modifier_height)
local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
gui.set_scale(self.node, new_scale)
self.scale = new_scale
update_text_size(self)
self.on_update_text_scale:trigger(self:get_context(), new_scale)
end
-- calculate space width with font
local function get_space_width(self, font)
if not self._space_width[font] then
local no_space = gui.get_text_metrics(font, "1", 0, false, 0, 0).width
local with_space = gui.get_text_metrics(font, " 1", 0, false, 0, 0).width
self._space_width[font] = with_space - no_space
end
return self._space_width[font]
end
--- Component init function
-- @tparam Text self
-- @tparam node node Gui text node
-- @tparam[opt] string value Initial text. Default value is node text from GUI scene.
-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
function Text.init(self, node, value, no_adjust)
self.node = self:get_node(node)
self.pos = gui.get_position(self.node)
self.start_scale = gui.get_scale(self.node)
self.scale = gui.get_scale(self.node)
self.start_size = gui.get_size(self.node)
self.text_area = gui.get_size(self.node)
self.text_area.x = self.text_area.x * self.start_scale.x
self.text_area.y = self.text_area.y * self.start_scale.y
self.is_no_adjust = no_adjust
self.color = gui.get_color(self.node)
self.on_set_text = Event()
self.on_set_pivot = Event()
self.on_update_text_scale = Event()
self._space_width = {}
self:set_to(value or gui.get_text(self.node))
return self
end
function Text.on_layout_change(self)
self:set_to(self.last_value)
end
--- Calculate text width with font with respect to trailing space
-- @tparam Text self
-- @tparam[opt] string text
function Text.get_text_width(self, text)
text = text or self.last_value
local font = gui.get_font(self.node)
local scale = gui.get_scale(self.node)
local result = gui.get_text_metrics(font, text, 0, false, 0, 0).width
for i = #text, 1, -1 do
local c = string.sub(text, i, i)
if c ~= ' ' then
break
end
result = result + get_space_width(self, font)
end
return result * scale.x
end
--- Set text to text field
-- @tparam Text self
-- @tparam string set_to Text for node
function Text.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, set_to)
self.on_set_text:trigger(self:get_context(), set_to)
if not self.is_no_adjust then
update_text_area_size(self)
end
end
--- Set color
-- @tparam Text self
-- @tparam vector4 color Color for node
function Text.set_color(self, color)
self.color = color
gui.set_color(self.node, color)
end
--- Set alpha
-- @tparam Text self
-- @tparam number alpha Alpha for node
function Text.set_alpha(self, alpha)
self.color.w = alpha
gui.set_color(self.node, self.color)
end
--- Set scale
-- @tparam Text self
-- @tparam vector3 scale Scale for node
function Text.set_scale(self, scale)
self.last_scale = scale
gui.set_scale(self.node, scale)
end
--- Set text pivot. Text will re-anchor inside
-- his text area
-- @tparam Text self
-- @tparam gui.pivot pivot Gui pivot constant
function Text.set_pivot(self, pivot)
local prev_pivot = gui.get_pivot(self.node)
local prev_offset = const.PIVOTS[prev_pivot]
gui.set_pivot(self.node, pivot)
local cur_offset = const.PIVOTS[pivot]
local pos_offset = vmath.vector3(
self.text_area.x * (cur_offset.x - prev_offset.x),
self.text_area.y * (cur_offset.y - prev_offset.y),
0
)
self.pos = self.pos + pos_offset
gui.set_position(self.node, self.pos)
self.on_set_pivot:trigger(self:get_context(), pivot)
end
--- Return true, if text with line break
-- @tparam Text self
-- @treturn bool Is text node with line break
function Text.is_multiline(self)
return gui.get_line_break(self.node)
end
return Text