mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
362 lines
9.2 KiB
Lua
362 lines
9.2 KiB
Lua
--- Druid main class. Create instance of this
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-- to start creating components
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-- @module druid_instance
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-- @see druid.button
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-- @see druid.blocker
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-- @see druid.back_handler
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-- @see druid.input
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-- @see druid.text
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-- @see druid.lang_text
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-- @see druid.timer
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-- @see druid.progress
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-- @see druid.grid
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-- @see druid.scroll
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-- @see druid.slider
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-- @see druid.checkbox
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-- @see druid.checkbox_group
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-- @see druid.radio_group
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local const = require("druid.const")
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local druid_input = require("druid.helper.druid_input")
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local settings = require("druid.system.settings")
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local class = require("druid.system.middleclass")
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local button = require("druid.base.button")
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local blocker = require("druid.base.blocker")
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local back_handler = require("druid.base.back_handler")
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local hover = require("druid.base.hover")
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local text = require("druid.base.text")
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local lang_text = require("druid.base.lang_text")
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local timer = require("druid.base.timer")
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local progress = require("druid.base.progress")
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local grid = require("druid.base.grid")
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local scroll = require("druid.base.scroll")
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local slider = require("druid.base.slider")
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local checkbox = require("druid.base.checkbox")
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local checkbox_group = require("druid.base.checkbox_group")
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local radio_group = require("druid.base.radio_group")
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local input = require("druid.base.input")
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-- local infinity_scroll = require("druid.base.infinity_scroll")
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-- @classmod Druid
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local Druid = class("druid.druid_instance")
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local function input_init(self)
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-- TODO: To custom settings
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if not settings.auto_focus_gain then
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return
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end
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if not self.input_inited then
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self.input_inited = true
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druid_input.focus()
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end
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end
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-- Create the component itself
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local function create(self, instance_class)
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local instance = instance_class()
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instance:setup_component(self._context, self._style)
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self.components[const.ALL] = self.components[const.ALL] or {}
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table.insert(self.components[const.ALL], instance)
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local register_to = instance:get_interests()
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if register_to then
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for i = 1, #register_to do
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local interest = register_to[i]
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if not self.components[interest] then
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self.components[interest] = {}
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end
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table.insert(self.components[interest], instance)
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if const.UI_INPUT[interest] then
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input_init(self)
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end
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end
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end
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return instance
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end
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local function notify_input_on_swipe(self)
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if self.components[const.ON_INPUT] then
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local len = #self.components[const.ON_INPUT]
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for i = len, 1, -1 do
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local comp = self.components[const.ON_INPUT][i]
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if comp.on_swipe then
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comp:on_swipe()
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end
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end
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end
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end
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--- Druid class constructor
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-- @function druid:initialize
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-- @tparam context table Druid context. Usually it is self of script
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-- @tparam style table Druid style module
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function Druid.initialize(self, context, style)
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self._context = context
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self._style = style or settings.default_style
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self.components = {}
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end
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--- Create new druid component
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-- @function druid:create
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-- @tparam Component component Component module
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-- @tparam args ... Other component params to pass it to component:init function
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function Druid.create(self, component, ...)
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local instance = create(self, component)
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if instance.init then
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instance:init(...)
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end
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return instance
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end
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--- Remove component from druid instance.
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-- Component `on_remove` function will be invoked, if exist.
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-- @function druid:remove
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-- @tparam Component component Component instance
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function Druid.remove(self, component)
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local all_components = self.components[const.ALL]
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for i = #all_components, 1, -1 do
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if all_components[i] == component then
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if component.on_remove then
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component:on_remove()
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end
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table.remove(self, i)
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end
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end
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local interests = component:get_interests()
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if interests then
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for i = 1, #interests do
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local interest = interests[i]
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local components = self.components[interest]
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for j = #components, 1, -1 do
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if components[j] == component then
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table.remove(components, j)
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end
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end
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end
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end
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end
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--- Druid update function
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-- @function druid:update
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-- @tparam number dt Delta time
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function Druid.update(self, dt)
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local components = self.components[const.ON_UPDATE]
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if components then
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for i = 1, #components do
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components[i]:update(dt)
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end
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end
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end
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--- Druid on_input function
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-- @function druid:on_input
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-- @tparam hash action_id Action_id from on_input
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-- @tparam table action Action from on_input
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function Druid.on_input(self, action_id, action)
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-- TODO: расписать отличия ON_SWIPE и ON_INPUT
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-- Почему-то некоторые используют ON_SWIPE, а логичнее ON_INPUT? (blocker, slider)
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local components = self.components[const.ON_SWIPE]
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if components then
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local result
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for i = #components, 1, -1 do
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local v = components[i]
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result = result or v:on_input(action_id, action)
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end
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if result then
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notify_input_on_swipe(self)
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return true
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end
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end
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components = self.components[const.ON_INPUT]
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if components then
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for i = #components, 1, -1 do
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local v = components[i]
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if v:on_input(action_id, action) then
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return true
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end
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end
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return false
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end
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return false
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end
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--- Druid on_message function
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-- @function druid:on_message
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-- @tparam hash message_id Message_id from on_message
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-- @tparam table message Message from on_message
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-- @tparam hash sender Sender from on_message
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function Druid.on_message(self, message_id, message, sender)
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local specific_ui_message = const.SPECIFIC_UI_MESSAGES[message_id]
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if specific_ui_message then
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local components = self.components[message_id]
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if components then
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for i = 1, #components do
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local component = components[i]
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component[specific_ui_message](component, message, sender)
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end
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end
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else
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local components = self.components[const.ON_MESSAGE] or const.EMPTY_TABLE
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for i = 1, #components do
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components[i]:on_message(message_id, message, sender)
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end
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end
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end
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--- Create button basic component
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-- @function druid:new_button
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-- @tparam args ... button init args
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-- @treturn Component button component
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function Druid.new_button(self, ...)
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return Druid.create(self, button, ...)
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end
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--- Create blocker basic component
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-- @function druid:new_blocker
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-- @tparam args ... blocker init args
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-- @treturn Component blocker component
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function Druid.new_blocker(self, ...)
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return Druid.create(self, blocker, ...)
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end
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--- Create back_handler basic component
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-- @function druid:new_back_handler
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-- @tparam args ... back_handler init args
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-- @treturn Component back_handler component
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function Druid.new_back_handler(self, ...)
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return Druid.create(self, back_handler, ...)
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end
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--- Create hover basic component
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-- @function druid:new_hover
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-- @tparam args ... hover init args
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-- @treturn Component hover component
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function Druid.new_hover(self, ...)
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return Druid.create(self, hover, ...)
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end
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--- Create text basic component
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-- @function druid:new_text
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-- @tparam args ... text init args
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-- @treturn Component text component
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function Druid.new_text(self, ...)
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return Druid.create(self, text, ...)
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end
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--- Create lang_text basic component
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-- @function druid:new_lang_text
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-- @tparam args ... lang_text init args
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-- @treturn Component lang_text component
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function Druid.new_lang_text(self, ...)
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return Druid.create(self, lang_text, ...)
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end
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--- Create timer basic component
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-- @function druid:new_timer
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-- @tparam args ... timer init args
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-- @treturn Component timer component
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function Druid.new_timer(self, ...)
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return Druid.create(self, timer, ...)
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end
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--- Create progress basic component
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-- @function druid:new_progress
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-- @tparam args ... progress init args
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-- @treturn Component progress component
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function Druid.new_progress(self, ...)
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return Druid.create(self, progress, ...)
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end
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--- Create grid basic component
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-- @function druid:new_grid
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-- @tparam args ... grid init args
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-- @treturn Component grid component
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function Druid.new_grid(self, ...)
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return Druid.create(self, grid, ...)
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end
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--- Create scroll basic component
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-- @function druid:new_scroll
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-- @tparam args ... scroll init args
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-- @treturn Component scroll component
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function Druid.new_scroll(self, ...)
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return Druid.create(self, scroll, ...)
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end
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--- Create slider basic component
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-- @function druid:new_slider
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-- @tparam args ... slider init args
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-- @treturn Component slider component
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function Druid.new_slider(self, ...)
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return Druid.create(self, slider, ...)
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end
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--- Create checkbox basic component
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-- @function druid:new_checkbox
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-- @tparam args ... checkbox init args
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-- @treturn Component checkbox component
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function Druid.new_checkbox(self, ...)
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return Druid.create(self, checkbox, ...)
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end
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--- Create input basic component
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-- @function druid:new_input
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-- @tparam args ... input init args
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-- @treturn Component input component
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function Druid.new_input(self, ...)
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return Druid.create(self, input, ...)
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end
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--- Create checkbox_group basic component
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-- @function druid:new_checkbox_group
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-- @tparam args ... checkbox_group init args
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-- @treturn Component checkbox_group component
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function Druid.new_checkbox_group(self, ...)
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return Druid.create(self, checkbox_group, ...)
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end
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--- Create radio_group basic component
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-- @function druid:new_radio_group
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-- @tparam args ... radio_group init args
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-- @treturn Component radio_group component
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function Druid.new_radio_group(self, ...)
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return Druid.create(self, radio_group, ...)
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end
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return Druid
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