mirror of
https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
* base scroll implementation * add scroll collection example mofidy scrolls, fix callback calls * unhover button if start swipe notify input components on swipe * add node center offset, calc by pivots modify with with node center scroll (to correct scroll to point) * Refactor, add some docs * fix: set_pos on end on scroll * add gui.animate speed in settings
99 lines
2.1 KiB
Lua
99 lines
2.1 KiB
Lua
local M = {}
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function M.centrate_text_with_icon(text_node, icon_node, offset_x)
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offset_x = offset_x or 0
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local metr = gui.get_text_metrics_from_node(text_node)
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local scl = gui.get_scale(text_node).x
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local pos = gui.get_position(text_node)
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local scl_i = gui.get_scale(icon_node).x
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local pos_i = gui.get_position(icon_node)
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local w = metr.width * scl -- text width
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local icon_w = gui.get_size(icon_node).x * scl_i -- icon width
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local width = w + icon_w
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pos.x = -width/2 + w + offset_x
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gui.set_position(text_node, pos)
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pos_i.x = width/2 - icon_w + offset_x
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gui.set_position(icon_node, pos_i)
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end
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local STRING = "string"
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function M.get_node(node_or_name)
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if type(node_or_name) == STRING then
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return gui.get_node(node_or_name)
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end
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return node_or_name
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end
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function M.step(current, target, step)
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if current < target then
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return math.min(current + step, target)
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else
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return math.max(target, current - step)
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end
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end
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function M.clamp(a, min, max)
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if min > max then
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min, max = max, min
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end
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if a >= min and a <= max then
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return a
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elseif a < min then
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return min
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else
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return max
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end
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end
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function M.distance(x1, y1, x2, y2)
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return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
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end
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function M.sign(val)
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if val == 0 then
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return 0
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end
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return (val < 0) and -1 or 1
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end
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function M.round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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function M.is_enabled(node)
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local is_enabled = gui.is_enabled(node)
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local parent = gui.get_parent(node)
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while parent and is_enabled do
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is_enabled = is_enabled and gui.is_enabled(parent)
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parent = gui.get_parent(parent)
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end
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return is_enabled
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end
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local pivots = {
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[gui.PIVOT_CENTER] = vmath.vector3(0),
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[gui.PIVOT_N] = vmath.vector3(0, 0.5, 0),
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[gui.PIVOT_NE] = vmath.vector3(0.5, 0.5, 0),
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[gui.PIVOT_E] = vmath.vector3(0.5, 0, 0),
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[gui.PIVOT_SE] = vmath.vector3(0.5, -0.5, 0),
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[gui.PIVOT_S] = vmath.vector3(0, -0.5, 0),
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[gui.PIVOT_SW] = vmath.vector3(-0.5, -0.5, 0),
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[gui.PIVOT_W] = vmath.vector3(-0.5, 0, 0),
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[gui.PIVOT_NW] = vmath.vector3(-0.5, -0.5, 0),
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}
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function M.get_pivot_offset(pivot)
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return pivots[pivot]
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end
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return M |