mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
574 lines
17 KiB
Lua
574 lines
17 KiB
Lua
--- Instance of Druid. Make one instance per gui_script with next code:
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--
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-- local druid = require("druid.druid")
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-- function init(self)
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-- self.druid = druid.new(self)
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-- local button = self.druid:new_button(...)
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-- end
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--
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-- Learn Druid instance function here
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-- @module DruidInstance
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-- @alias druid_instance
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-- @see Button
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-- @see Blocker
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-- @see BackHandler
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-- @see Input
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-- @see Text
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-- @see LangText
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-- @see Timer
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-- @see Progress
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-- @see StaticGrid
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-- @see DynamicGrid
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-- @see Scroll
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-- @see Slider
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-- @see Checkbox
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-- @see CheckboxGroup
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-- @see RadioGroup
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-- @see Swipe
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-- @see Drag
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-- @see Hover
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local const = require("druid.const")
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local helper = require("druid.helper")
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local druid_input = require("druid.helper.druid_input")
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local settings = require("druid.system.settings")
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local class = require("druid.system.middleclass")
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local back_handler = require("druid.base.back_handler")
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local blocker = require("druid.base.blocker")
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local button = require("druid.base.button")
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local drag = require("druid.base.drag")
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local hover = require("druid.base.hover")
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local scroll = require("druid.base.scroll")
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local static_grid = require("druid.base.static_grid")
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local swipe = require("druid.base.swipe")
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local text = require("druid.base.text")
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local checkbox = require("druid.extended.checkbox")
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local checkbox_group = require("druid.extended.checkbox_group")
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local dynamic_grid = require("druid.extended.dynamic_grid")
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local input = require("druid.extended.input")
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local lang_text = require("druid.extended.lang_text")
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local progress = require("druid.extended.progress")
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local radio_group = require("druid.extended.radio_group")
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local slider = require("druid.extended.slider")
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local timer = require("druid.extended.timer")
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local infinity_list = require("druid.extended.infinity_list")
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local DruidInstance = class("druid.druid_instance")
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local function input_init(self)
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if sys.get_config("druid.no_auto_input") == "1" then
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return
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end
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if not self.input_inited then
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self.input_inited = true
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druid_input.focus()
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end
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end
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local function input_release(self)
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if sys.get_config("druid.no_auto_input") == "1" then
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return
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end
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if self.input_inited then
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self.input_inited = false
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druid_input.remove()
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end
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end
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-- Create the component itself
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local function create(self, instance_class)
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local instance = instance_class()
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instance:setup_component(self, self._context, self._style)
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table.insert(self.components[const.ALL], instance)
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local register_to = instance:__get_interests()
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for i = 1, #register_to do
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local interest = register_to[i]
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table.insert(self.components[interest], instance)
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if const.UI_INPUT[interest] then
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input_init(self)
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end
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end
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return instance
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end
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local function process_input(action_id, action, components, is_input_consumed)
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if #components == 0 then
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return is_input_consumed
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end
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for i = #components, 1, -1 do
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local component = components[i]
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-- Process increased input priority first
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local meta = component._meta
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if meta.input_enabled and meta.increased_input_priority then
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if not is_input_consumed then
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is_input_consumed = component:on_input(action_id, action)
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else
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if component.on_input_interrupt then
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component:on_input_interrupt()
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end
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end
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end
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end
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for i = #components, 1, -1 do
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local component = components[i]
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-- Process usual input priority next
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local meta = component._meta
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if meta.input_enabled and not meta.increased_input_priority then
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if not is_input_consumed then
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is_input_consumed = component:on_input(action_id, action)
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else
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if component.on_input_interrupt then
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component:on_input_interrupt()
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end
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end
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end
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end
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return is_input_consumed
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end
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--- Druid class constructor
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-- @tparam DruidInstance self
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-- @tparam table context Druid context. Usually it is self of script
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-- @tparam table style Druid style module
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function DruidInstance.initialize(self, context, style)
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self._context = context
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self._style = style or settings.default_style
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self._deleted = false
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self._is_input_processing = false
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self._late_remove = {}
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self.url = msg.url()
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self.components = {}
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for i = 1, #const.ALL_INTERESTS do
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self.components[const.ALL_INTERESTS[i]] = {}
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end
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end
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--- Create new druid component
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-- @tparam DruidInstance self
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-- @tparam Component component Component module
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-- @tparam args ... Other component params to pass it to component:init function
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function DruidInstance.create(self, component, ...)
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local instance = create(self, component)
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if instance.init then
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instance:init(...)
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end
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return instance
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end
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--- Call on final function on gui_script. It will call on_remove
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-- on all druid components
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-- @tparam DruidInstance self
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function DruidInstance.final(self)
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local components = self.components[const.ALL]
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for i = #components, 1, -1 do
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if components[i].on_remove then
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components[i]:on_remove()
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end
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end
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self._deleted = true
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input_release(self)
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end
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--- Remove component from druid instance.
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-- Component `on_remove` function will be invoked, if exist.
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-- @tparam DruidInstance self
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-- @tparam Component component Component instance
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function DruidInstance.remove(self, component)
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if self._is_input_processing then
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table.insert(self._late_remove, component)
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return
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end
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-- Recursive remove all children of component
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local children = component._meta.children
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for i = #children, 1, -1 do
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self:remove(children[i])
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local parent = children[i]:get_parent_component()
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if parent then
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parent:__remove_children(children[i])
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end
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end
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component._meta.children = {}
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local all_components = self.components[const.ALL]
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for i = #all_components, 1, -1 do
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if all_components[i] == component then
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if component.on_remove then
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component:on_remove()
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end
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table.remove(all_components, i)
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end
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end
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local interests = component:__get_interests()
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for i = 1, #interests do
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local interest = interests[i]
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local components = self.components[interest]
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for j = #components, 1, -1 do
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if components[j] == component then
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table.remove(components, j)
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end
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end
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end
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end
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--- Druid update function
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-- @tparam DruidInstance self
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-- @tparam number dt Delta time
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function DruidInstance.update(self, dt)
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local components = self.components[const.ON_UPDATE]
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for i = 1, #components do
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components[i]:update(dt)
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end
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end
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--- Druid on_input function
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-- @tparam DruidInstance self
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-- @tparam hash action_id Action_id from on_input
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-- @tparam table action Action from on_input
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function DruidInstance.on_input(self, action_id, action)
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self._is_input_processing = true
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local is_input_consumed = false
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is_input_consumed = process_input(action_id, action,
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self.components[const.ON_INPUT_HIGH], is_input_consumed)
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is_input_consumed = process_input(action_id, action,
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self.components[const.ON_INPUT], is_input_consumed)
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self._is_input_processing = false
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if #self._late_remove > 0 then
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for i = 1, #self._late_remove do
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self:remove(self._late_remove[i])
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end
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self._late_remove = {}
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end
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return is_input_consumed
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end
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--- Druid on_message function
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-- @tparam DruidInstance self
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-- @tparam hash message_id Message_id from on_message
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-- @tparam table message Message from on_message
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-- @tparam hash sender Sender from on_message
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function DruidInstance.on_message(self, message_id, message, sender)
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local specific_ui_message = const.SPECIFIC_UI_MESSAGES[message_id]
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if specific_ui_message then
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local components = self.components[message_id]
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if components then
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for i = 1, #components do
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local component = components[i]
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component[specific_ui_message](component, message, sender)
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end
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end
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else
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local components = self.components[const.ON_MESSAGE]
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for i = 1, #components do
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components[i]:on_message(message_id, message, sender)
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end
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end
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end
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--- Druid on focus lost interest function.
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-- This one called by on_window_callback by global window listener
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-- @tparam DruidInstance self
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function DruidInstance.on_focus_lost(self)
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local components = self.components[const.ON_FOCUS_LOST]
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for i = 1, #components do
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components[i]:on_focus_lost()
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end
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end
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--- Druid on focus gained interest function.
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-- This one called by on_window_callback by global window listener
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-- @tparam DruidInstance self
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function DruidInstance.on_focus_gained(self)
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local components = self.components[const.ON_FOCUS_GAINED]
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for i = 1, #components do
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components[i]:on_focus_gained()
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end
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end
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--- Druid on layout change function.
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-- Called on update gui layout
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-- @tparam DruidInstance self
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function DruidInstance.on_layout_change(self)
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local components = self.components[const.ON_LAYOUT_CHANGE]
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for i = 1, #components do
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components[i]:on_layout_change()
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end
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end
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--- Druid on language change.
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-- This one called by global gruid.on_language_change, but can be
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-- call manualy to update all translations
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-- @function druid.on_language_change
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function DruidInstance.on_language_change(self)
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local components = self.components[const.ON_LANGUAGE_CHANGE]
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for i = 1, #components do
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components[i]:on_language_change()
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end
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end
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--- Create button basic component
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-- @tparam DruidInstance self
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-- @tparam node node Gui node
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-- @tparam function callback Button callback
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-- @tparam[opt] table params Button callback params
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-- @tparam[opt] node anim_node Button anim node (node, if not provided)
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-- @treturn Button button component
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function DruidInstance.new_button(self, node, callback, params, anim_node)
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return DruidInstance.create(self, button, node, callback, params, anim_node)
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end
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--- Create blocker basic component
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-- @tparam DruidInstance self
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-- @tparam node node Gui node
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-- @treturn Blocker blocker component
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function DruidInstance.new_blocker(self, node)
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return DruidInstance.create(self, blocker, node)
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end
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--- Create back_handler basic component
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-- @tparam DruidInstance self
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-- @tparam callback callback On back button
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-- @tparam[opt] any params Callback argument
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-- @treturn BackHandler back_handler component
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function DruidInstance.new_back_handler(self, callback, params)
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return DruidInstance.create(self, back_handler, callback, params)
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end
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--- Create hover basic component
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-- @tparam DruidInstance self
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-- @tparam node node Gui node
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-- @tparam function on_hover_callback Hover callback
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-- @treturn Hover hover component
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function DruidInstance.new_hover(self, node, on_hover_callback)
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return DruidInstance.create(self, hover, node, on_hover_callback)
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end
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--- Create text basic component
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-- @tparam DruidInstance self
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-- @tparam node node Gui text node
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-- @tparam[opt] string value Initial text. Default value is node text from GUI scene.
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-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
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-- @treturn Tet text component
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function DruidInstance.new_text(self, node, value, no_adjust)
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return DruidInstance.create(self, text, node, value, no_adjust)
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end
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--- Create grid basic component
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-- Deprecated
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-- @tparam DruidInstance self
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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-- @treturn StaticGrid grid component
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function DruidInstance.new_grid(self, parent, element, in_row)
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helper.deprecated("The druid:new_grid is deprecated. Please use druid:new_static_grid instead")
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return DruidInstance.create(self, static_grid, parent, element, in_row)
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end
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--- Create static grid basic component
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-- @tparam DruidInstance self
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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-- @treturn StaticGrid grid component
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function DruidInstance.new_static_grid(self, parent, element, in_row)
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return DruidInstance.create(self, static_grid, parent, element, in_row)
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end
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--- Create scroll basic component
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-- @tparam DruidInstance self
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-- @tparam node view_node GUI view scroll node
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-- @tparam node content_node GUI content scroll node
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-- @treturn Scroll scroll component
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function DruidInstance.new_scroll(self, view_node, content_node)
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return DruidInstance.create(self, scroll, view_node, content_node)
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end
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--- Create swipe basic component
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-- @tparam DruidInstance self
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-- @tparam node node Gui node
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-- @tparam function on_swipe_callback Swipe callback for on_swipe_end event
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-- @treturn Swipe swipe component
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function DruidInstance.new_swipe(self, node, on_swipe_callback)
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return DruidInstance.create(self, swipe, node, on_swipe_callback)
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end
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--- Create drag basic component
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-- @tparam DruidInstance self
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-- @tparam node node GUI node to detect dragging
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-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
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-- @treturn Drag drag component
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function DruidInstance.new_drag(self, node, on_drag_callback)
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return DruidInstance.create(self, drag, node, on_drag_callback)
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end
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--- Create dynamic grid component
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-- @tparam DruidInstance self
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-- @tparam node parent The gui node parent, where items will be placed
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-- @treturn DynamicGrid grid component
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function DruidInstance.new_dynamic_grid(self, parent)
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-- return helper.extended_component("dynamic_grid")
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return DruidInstance.create(self, dynamic_grid, parent)
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end
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--- Create lang_text component
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-- @tparam DruidInstance self
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-- @tparam node node The text node
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-- @tparam string locale_id Default locale id
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-- @tparam bool no_adjust If true, will not correct text size
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-- @treturn LangText lang_text component
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function DruidInstance.new_lang_text(self, node, locale_id, no_adjust)
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-- return helper.extended_component("lang_text")
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return DruidInstance.create(self, lang_text, node, locale_id, no_adjust)
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end
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--- Create slider component
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-- @tparam DruidInstance self
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-- @tparam node node Gui pin node
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-- @tparam vector3 end_pos The end position of slider
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-- @tparam[opt] function callback On slider change callback
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-- @treturn Slider slider component
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function DruidInstance.new_slider(self, node, end_pos, callback)
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-- return helper.extended_component("slider")
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return DruidInstance.create(self, slider, node, end_pos, callback)
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end
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--- Create checkbox component
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-- @tparam DruidInstance self
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-- @tparam node node Gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node click_node Trigger node, by default equals to node
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-- @treturn Checkbox checkbox component
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function DruidInstance.new_checkbox(self, node, callback, click_node)
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-- return helper.extended_component("checkbox")
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return DruidInstance.create(self, checkbox, node, callback, click_node)
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end
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--- Create input component
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-- @tparam DruidInstance self
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-- @tparam node click_node Button node to enabled input component
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-- @tparam node text_node Text node what will be changed on user input
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-- @tparam[opt] number keyboard_type Gui keyboard type for input field
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-- @treturn Input input component
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function DruidInstance.new_input(self, click_node, text_node, keyboard_type)
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-- return helper.extended_component("input")
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return DruidInstance.create(self, input, click_node, text_node, keyboard_type)
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end
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--- Create checkbox_group component
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-- @tparam DruidInstance self
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-- @tparam node[] nodes Array of gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
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-- @treturn CheckboxGroup checkbox_group component
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function DruidInstance.new_checkbox_group(self, nodes, callback, click_nodes)
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-- return helper.extended_component("checkbox_group")
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return DruidInstance.create(self, checkbox_group, nodes, callback, click_nodes)
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end
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--- Create infinity list basic component
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-- @function druid:new_infinity_list
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-- @tparam args ... drag init args
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-- @treturn Component infinity list component
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function DruidInstance.new_infinity_list(self, ...)
|
|
return DruidInstance.create(self, infinity_list, ...)
|
|
end
|
|
|
|
|
|
--- Create radio_group component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam node[] nodes Array of gui node
|
|
-- @tparam function callback Radio callback
|
|
-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
|
|
-- @treturn RadioGroup radio_group component
|
|
function DruidInstance.new_radio_group(self, nodes, callback, click_nodes)
|
|
-- return helper.extended_component("radio_group")
|
|
return DruidInstance.create(self, radio_group, nodes, callback, click_nodes)
|
|
end
|
|
|
|
|
|
--- Create timer component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam node node Gui text node
|
|
-- @tparam number seconds_from Start timer value in seconds
|
|
-- @tparam[opt=0] number seconds_to End timer value in seconds
|
|
-- @tparam[opt] function callback Function on timer end
|
|
-- @treturn Timer timer component
|
|
function DruidInstance.new_timer(self, node, seconds_from, seconds_to, callback)
|
|
-- return helper.extended_component("timer")
|
|
return DruidInstance.create(self, timer, node, seconds_from, seconds_to, callback)
|
|
end
|
|
|
|
|
|
--- Create progress component
|
|
-- @tparam DruidInstance self
|
|
-- @tparam string|node node Progress bar fill node or node name
|
|
-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
|
|
-- @tparam[opt=1] number init_value Initial value of progress bar
|
|
-- @treturn Progress progress component
|
|
function DruidInstance.new_progress(self, node, key, init_value)
|
|
-- return helper.extended_component("progress")
|
|
return DruidInstance.create(self, progress, node, key, init_value)
|
|
end
|
|
|
|
|
|
return DruidInstance
|