mirror of
https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
1139 lines
40 KiB
Lua
1139 lines
40 KiB
Lua
-- luacheck: ignore
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---@class druid
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local druid = {}
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--- Create Druid instance.
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---@param context table Druid context. Usually it is self of script
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---@param style table Druid style module
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---@return druid_instance Druid instance
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function druid.new(context, style) end
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--- Druid on language change.
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function druid.on_language_change() end
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--- Callback on global language change event.
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function druid.on_language_change() end
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--- Callback on global layout change event.
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function druid.on_layout_change() end
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--- Callback on global window event.
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---@param event string Event param from window listener
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function druid.on_window_callback(event) end
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--- Register external druid component.
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---@param name string module name
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---@param module table lua table with component
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function druid.register(name, module) end
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--- Set new default style.
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---@param style table Druid style module
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function druid.set_default_style(style) end
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--- Set sound function.
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---@param callback function Sound play callback
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function druid.set_sound_function(callback) end
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--- Set text function Druid locale component will call this function to get translated text.
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---@param callback function Get localized text function
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function druid.set_text_function(callback) end
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---@class druid.back_handler : druid.base_component
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---@field on_back druid_event On back handler callback(self, params)
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local druid__back_handler = {}
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--- Component init function
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---@param self druid.back_handler
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---@param callback callback On back button
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---@param params any Callback argument
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function druid__back_handler.init(self, callback, params) end
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--- Input handler for component
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---@param self druid.back_handler
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---@param action_id string on_input action id
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---@param action table on_input action
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function druid__back_handler.on_input(self, action_id, action) end
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---@class druid.base_component
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local druid__base_component = {}
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--- Get current component context
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---@param self druid.base_component
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---@return table BaseComponent context
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function druid__base_component.get_context(self) end
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--- Return druid with context of calling component.
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---@param self druid.base_component
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---@return Druid Druid instance with component context
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function druid__base_component.get_druid(self) end
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--- Return component name
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---@param self druid.base_component
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---@return string The component name
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function druid__base_component.get_name(self) end
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--- Get node for component by name.
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---@param self druid.base_component
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---@param node_or_name string|node Node name or node itself
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---@return node Gui node
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function druid__base_component.get_node(self, node_or_name) end
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--- Return the parent for current component
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---@param self druid.base_component
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---@return druid.base_component|nil The druid component instance or nil
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function druid__base_component.get_parent_component(self) end
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--- Increase input priority in current input stack
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---@param self druid.base_component
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function druid__base_component.increase_input_priority(self) end
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--- Reset input priority in current input stack
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---@param self druid.base_component
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function druid__base_component.reset_input_priority(self) end
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--- Set component input state.
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---@param self druid.base_component
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---@param state bool The component input state
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---@return druid.base_component BaseComponent itself
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function druid__base_component.set_input_enabled(self, state) end
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--- Set current component nodes
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---@param self druid.base_component
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---@param nodes table BaseComponent nodes table
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function druid__base_component.set_nodes(self, nodes) end
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--- Set current component style table.
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---@param self druid.base_component
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---@param druid_style table Druid style module
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function druid__base_component.set_style(self, druid_style) end
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--- Set current component template name
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---@param self druid.base_component
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---@param template string BaseComponent template name
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function druid__base_component.set_template(self, template) end
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--- Setup component context and his style table
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---@param self druid.base_component
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---@param druid_instance table The parent druid instance
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---@param context table Druid context. Usually it is self of script
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---@param style table Druid style module
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---@return component BaseComponent itself
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function druid__base_component.setup_component(self, druid_instance, context, style) end
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---@class druid.blocker : druid.base_component
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local druid__blocker = {}
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--- Component init function
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---@param self druid.blocker
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---@param node node Gui node
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function druid__blocker.init(self, node) end
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--- Return blocked enabled state
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---@param self druid.blocker
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---@return bool True, if blocker is enabled
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function druid__blocker.is_enabled(self) end
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--- Set enabled blocker component state
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---@param self druid.blocker
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---@param state bool Enabled state
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function druid__blocker.set_enabled(self, state) end
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---@class druid.button : druid.base_component
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---@field anim_node node Animation node
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---@field hover druid.hover Druid hover logic component
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---@field node node Trigger node
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---@field on_click druid_event On release button callback(self, params, button_instance)
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---@field on_click_outside druid_event On click outside of button(self, params, button_instance)
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---@field on_double_click druid_event On double tap button callback(self, params, button_instance, click_amount)
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---@field on_hold_callback druid_event On button hold before long_click callback(self, params, button_instance, time)
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---@field on_long_click druid_event On long tap button callback(self, params, button_instance, time)
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---@field on_repeated_click druid_event On repeated action button callback(self, params, button_instance, click_amount)
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---@field params any Params to click callbacks
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---@field pos vector3 Initial pos of anim_node
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---@field start_pos vector3 Initial pos of anim_node
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---@field start_scale vector3 Initial scale of anim_node
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---@field style druid.button.style Component style params.
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local druid__button = {}
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--- Get key-code to trigger this button
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---@param self druid.button
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---@return hash The action_id of the key
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function druid__button.get_key_trigger(self) end
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--- Component init function
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---@param self druid.button
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---@param node node Gui node
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---@param callback function Button callback
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---@param params table Button callback params
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---@param anim_node node Button anim node (node, if not provided)
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function druid__button.init(self, node, callback, params, anim_node) end
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--- Return button enabled state
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---@param self druid.button
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---@return bool True, if button is enabled
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function druid__button.is_enabled(self) end
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--- Strict button click area.
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---@param self druid.button
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---@param zone node Gui node
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---@return druid.button Current button instance
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function druid__button.set_click_zone(self, zone) end
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--- Set enabled button component state
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---@param self druid.button
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---@param state bool Enabled state
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---@return druid.button Current button instance
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function druid__button.set_enabled(self, state) end
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--- Set key-code to trigger this button
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---@param self druid.button
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---@param key hash The action_id of the key
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---@return druid.button Current button instance
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function druid__button.set_key_trigger(self, key) end
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---@class druid.button.style
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---@field AUTOHOLD_TRIGGER field Maximum hold time to trigger button release while holding
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---@field DOUBLETAP_TIME field Time between double taps
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---@field LONGTAP_TIME field Minimum time to trigger on_hold_callback
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---@field on_click field (self, node)
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---@field on_click_disabled field (self, node)
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---@field on_hover field (self, node, hover_state)
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---@field on_mouse_hover field (self, node, hover_state)
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---@field on_set_enabled field (self, node, enabled_state)
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local druid__button__style = {}
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---@class druid.checkbox : druid.base_component
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---@field click_node node Button trigger node
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---@field node node Visual node
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---@field on_change_state druid_event On change state callback(self, state)
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---@field style druid.checkbox.style Component style params.
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local druid__checkbox = {}
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--- Return checkbox state
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---@param self druid.checkbox
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---@return bool Checkbox state
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function druid__checkbox.get_state(self) end
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--- Component init function
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---@param self druid.checkbox
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---@param node node Gui node
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---@param callback function Checkbox callback
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---@param click_node node Trigger node, by default equals to node
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function druid__checkbox.init(self, node, callback, click_node) end
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--- Set checkbox state
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---@param self druid.checkbox
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---@param state bool Checkbox state
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---@param is_silent bool Don't trigger on_change_state if true
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function druid__checkbox.set_state(self, state, is_silent) end
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---@class druid.checkbox.style
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---@field on_change_state field (self, node, state)
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local druid__checkbox__style = {}
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---@class druid.checkbox_group : druid.base_component
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---@field on_checkbox_click druid_event On any checkbox click callback(self, index)
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local druid__checkbox_group = {}
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--- Return checkbox group state
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---@param self druid.checkbox_group
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---@return bool[] Array if checkboxes state
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function druid__checkbox_group.get_state(self) end
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--- Component init function
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---@param self druid.checkbox_group
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---@param nodes node[] Array of gui node
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---@param callback function Checkbox callback
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---@param click_nodes node[] Array of trigger nodes, by default equals to nodes
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function druid__checkbox_group.init(self, nodes, callback, click_nodes) end
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--- Set checkbox group state
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---@param self druid.checkbox_group
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---@param indexes bool[] Array of checkbox state
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function druid__checkbox_group.set_state(self, indexes) end
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---@class druid.drag : druid.base_component
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---@field can_x bool Is drag component process vertical dragging.
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---@field can_y bool Is drag component process horizontal.
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---@field is_drag bool Is component now dragging
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---@field is_touch bool Is component now touching
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---@field on_drag druid_event on drag progress callback(self, dx, dy)
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---@field on_drag_end druid_event Event on drag end callback(self)
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---@field on_drag_start druid_event Event on drag start callback(self)
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---@field on_touch_end druid_event Event on touch end callback(self)
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---@field on_touch_start druid_event Event on touch start callback(self)
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---@field style druid.drag.style Component style params.
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---@field x number Current touch x position
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---@field y number Current touch y position
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local druid__drag = {}
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--- Drag component constructor
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---@param self druid.drag
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---@param node node GUI node to detect dragging
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---@param on_drag_callback function Callback for on_drag_event(self, dx, dy)
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function druid__drag.init(self, node, on_drag_callback) end
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--- Strict drag click area.
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---@param self druid.drag
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---@param zone node Gui node
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function druid__drag.set_click_zone(self, zone) end
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---@class druid.drag.style
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---@field DRAG_DEADZONE field Distance in pixels to start dragging
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local druid__drag__style = {}
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---@class druid.dynamic_grid : druid.base_component
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---@field first_index number The first index of node in grid
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---@field last_index number The last index of node in grid
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---@field node_size vector3 Item size
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---@field nodes node[] List of all grid nodes
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---@field on_add_item druid_event On item add callback(self, node, index)
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---@field on_change_items druid_event On item add or remove callback(self, index)
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---@field on_clear druid_event On grid clear callback(self)
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---@field on_remove_item druid_event On item remove callback(self, index)
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---@field on_update_positions druid_event On update item positions callback(self)
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---@field parent node Parent gui node
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local druid__dynamic_grid = {}
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--- Return side vector to correct node shifting
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---@param self unknown
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---@param side unknown
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---@param is_forward unknown
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function druid__dynamic_grid._get_side_vector(self, side, is_forward) end
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--- Add new node to the grid
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---@param self druid.dynamic_grid
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---@param node node Gui node
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---@param index number The node position. By default add as last node
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---@param is_shift_left bool If true, shift all nodes to the left, otherwise shift nodes to the right
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function druid__dynamic_grid.add(self, node, index, is_shift_left) end
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--- Clear grid nodes array.
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---@param self druid.dynamic_grid
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---@return druid.dynamic_grid Current grid instance
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function druid__dynamic_grid.clear(self) end
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--- Return array of all node positions
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---@param self druid.dynamic_grid
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---@return vector3[] All grid node positions
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function druid__dynamic_grid.get_all_pos(self) end
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--- Return grid index by node
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---@param self druid.dynamic_grid
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---@param node node The gui node in the grid
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---@return number The node index
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function druid__dynamic_grid.get_index_by_node(self, node) end
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--- Return pos for grid node index
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---@param self druid.dynamic_grid
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---@param index number The grid element index
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---@param node node The node to be placed
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---@param origin_index number Index of nearby node
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---@return vector3 Node position
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function druid__dynamic_grid.get_pos(self, index, node, origin_index) end
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--- Return grid content size
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---@param self druid.dynamic_grid
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---@param border vector3
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---@return vector3 The grid content size
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function druid__dynamic_grid.get_size(self, border) end
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--- Component init function
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---@param self druid.dynamic_grid
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---@param parent node The gui node parent, where items will be placed
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function druid__dynamic_grid.init(self, parent) end
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--- Remove the item from the grid.
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---@param self druid.dynamic_grid
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---@param index number The grid node index to remove
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---@param is_shift_left bool If true, shift all nodes to the left, otherwise shift nodes to the right
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function druid__dynamic_grid.remove(self, index, is_shift_left) end
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--- Change set position function for grid nodes.
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---@param self druid.dynamic_grid
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---@param callback function Function on node set position
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---@return druid.dynamic_grid Current grid instance
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function druid__dynamic_grid.set_position_function(self, callback) end
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---@class druid.hover : druid.base_component
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---@field on_hover druid_event On hover callback(self, state)
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local druid__hover = {}
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--- Component init function
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---@param self druid.hover
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---@param node node Gui node
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---@param on_hover_callback function Hover callback
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function druid__hover.init(self, node, on_hover_callback) end
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--- Return current hover enabled state
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---@param self druid.hover
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---@return bool The hover enabled state
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function druid__hover.is_enabled(self) end
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--- Strict hover click area.
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---@param self druid.hover
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---@param zone node Gui node
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function druid__hover.set_click_zone(self, zone) end
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--- Set enable state of hover component.
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---@param self druid.hover
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---@param state bool The hover enabled state
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function druid__hover.set_enabled(self, state) end
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--- Set hover state
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---@param self druid.hover
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---@param state bool The hover state
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function druid__hover.set_hover(self, state) end
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--- Set mouse hover state
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---@param self druid.hover
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---@param state bool The mouse hover state
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function druid__hover.set_mouse_hover(self, state) end
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---@class druid.input : druid.base_component
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---@field allowerd_characters string Pattern matching for user input
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---@field button druid.button Button component
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---@field is_empty bool Is current input is empty now
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---@field is_selected bool Is current input selected now
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---@field max_length number Max length for input text
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---@field on_input_empty druid_event On input field text change to empty string callback(self, input_text)
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---@field on_input_full druid_event On input field text change to max length string callback(self, input_text)
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---@field on_input_select druid_event On input field select callback(self, button_node)
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---@field on_input_text druid_event On input field text change callback(self, input_text)
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---@field on_input_unselect druid_event On input field unselect callback(self, button_node)
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---@field on_input_wrong druid_event On trying user input with not allowed character callback(self, params, button_instance)
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---@field style druid.input.style Component style params.
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---@field text druid.text Text component
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local druid__input = {}
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--- Return current input field text
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---@param self druid.input
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---@return string The current input field text
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function druid__input.get_text(self) end
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--- Reset current input selection and return previous value
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---@param self druid.input
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function druid__input.reset_changes(self) end
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--- Set allowed charaters for input field.
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---@param self druid.input
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---@param characters string Regulax exp. for validate user input
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---@return druid.input Current input instance
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function druid__input.set_allowed_characters(self, characters) end
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--- Set maximum length for input field.
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---@param self druid.input
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---@param max_length number Maximum length for input text field
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---@return druid.input Current input instance
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function druid__input.set_max_length(self, max_length) end
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--- Set text for input field
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---@param self druid.input
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---@param input_text string The string to apply for input field
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function druid__input.set_text(self, input_text) end
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---@class druid.input.style
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---@field IS_LONGTAP_ERASE field Is long tap will erase current input data
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---@field MASK_DEFAULT_CHAR field Default character mask for password input
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---@field button_style field Custom button style for input node
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---@field on_input_wrong field (self, button_node) Callback on wrong user input
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---@field on_select field (self, button_node) Callback on input field selecting
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---@field on_unselect field (self, button_node) Callback on input field unselecting
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local druid__input__style = {}
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---@class druid.lang_text : druid.base_component
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---@field on_change druid_event On change text callback
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local druid__lang_text = {}
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--- Component init function
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---@param self druid.lang_text
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---@param node node The text node
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---@param locale_id string Default locale id
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---@param no_adjust bool If true, will not correct text size
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function druid__lang_text.init(self, node, locale_id, no_adjust) end
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--- Setup raw text to lang_text component
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---@param self druid.lang_text
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---@param text string Text for text node
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function druid__lang_text.set_to(self, text) end
|
|
|
|
--- Translate the text by locale_id
|
|
---@param self druid.lang_text
|
|
---@param locale_id string Locale id
|
|
function druid__lang_text.translate(self, locale_id) end
|
|
|
|
|
|
---@class druid.progress : druid.base_component
|
|
---@field key string The progress bar direction
|
|
---@field max_size number Maximum size of progress bar
|
|
---@field node node Progress bar fill node
|
|
---@field on_change druid_event On progress bar change callback(self, new_value)
|
|
---@field scale vector3 Current progress bar scale
|
|
---@field size vector3 Current progress bar size
|
|
---@field style druid.progress.style Component style params.
|
|
local druid__progress = {}
|
|
|
|
--- Empty a progress bar
|
|
---@param self druid.progress
|
|
function druid__progress.empty(self) end
|
|
|
|
--- Fill a progress bar and stop progress animation
|
|
---@param self druid.progress
|
|
function druid__progress.fill(self) end
|
|
|
|
--- Return current progress bar value
|
|
---@param self druid.progress
|
|
function druid__progress.get(self) end
|
|
|
|
--- Component init function
|
|
---@param self druid.progress
|
|
---@param node string|node Progress bar fill node or node name
|
|
---@param key string Progress bar direction: const.SIDE.X or const.SIDE.Y
|
|
---@param init_value number Initial value of progress bar
|
|
function druid__progress.init(self, node, key, init_value) end
|
|
|
|
--- Set points on progress bar to fire the callback
|
|
---@param self druid.progress
|
|
---@param steps number[] Array of progress bar values
|
|
---@param callback function Callback on intersect step value
|
|
function druid__progress.set_steps(self, steps, callback) end
|
|
|
|
--- Instant fill progress bar to value
|
|
---@param self druid.progress
|
|
---@param to number Progress bar value, from 0 to 1
|
|
function druid__progress.set_to(self, to) end
|
|
|
|
--- Start animation of a progress bar
|
|
---@param self druid.progress
|
|
---@param to number value between 0..1
|
|
---@param callback function Callback on animation ends
|
|
function druid__progress.to(self, to, callback) end
|
|
|
|
|
|
---@class druid.progress.style
|
|
---@field MIN_DELTA field Minimum step to fill progress bar
|
|
---@field SPEED field Progress bas fill rate. More -> faster
|
|
local druid__progress__style = {}
|
|
|
|
|
|
---@class druid.radio_group : druid.base_component
|
|
---@field on_radio_click druid_event On any checkbox click
|
|
local druid__radio_group = {}
|
|
|
|
--- Return radio group state
|
|
---@param self druid.radio_group
|
|
---@return number Index in radio group
|
|
function druid__radio_group.get_state(self) end
|
|
|
|
--- Component init function
|
|
---@param self druid.radio_group
|
|
---@param nodes node[] Array of gui node
|
|
---@param callback function Radio callback
|
|
---@param click_nodes node[] Array of trigger nodes, by default equals to nodes
|
|
function druid__radio_group.init(self, nodes, callback, click_nodes) end
|
|
|
|
--- Set radio group state
|
|
---@param self druid.radio_group
|
|
---@param index number Index in radio group
|
|
function druid__radio_group.set_state(self, index) end
|
|
|
|
|
|
---@class druid.scroll : druid.base_component
|
|
---@field available_pos vector4 Available position for content node: (min_x, max_y, max_x, min_y)
|
|
---@field available_size vector3 Size of available positions: (width, height, 0)
|
|
---@field content_node node Scroll content node
|
|
---@field drag Drag Drag Druid component
|
|
---@field inertion vector3 Current inert speed
|
|
---@field is_inert bool Flag, if scroll now moving by inertion
|
|
---@field on_point_scroll druid_event On scroll_to_index function callback(self, index, point)
|
|
---@field on_scroll druid_event On scroll move callback(self, position)
|
|
---@field on_scroll_to druid_event On scroll_to function callback(self, target, is_instant)
|
|
---@field position vector3 Current scroll posisition
|
|
---@field selected number Current index of points of interests
|
|
---@field style druid.scroll.style Component style params.
|
|
---@field target_position vector3 Current scroll target position
|
|
---@field view_node node Scroll view node
|
|
local druid__scroll = {}
|
|
|
|
--- Cancel animation on other animation or input touch
|
|
---@param self unknown
|
|
function druid__scroll._cancel_animate(self) end
|
|
|
|
--- Bind the grid component (Static or Dynamic) to recalculate scroll size on grid changes
|
|
---@param self druid.scroll
|
|
---@param grid StaticGrid|DynamicGrid Druid grid component
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.bind_grid(self, grid) end
|
|
|
|
--- Return current scroll progress status.
|
|
---@param self druid.scroll
|
|
---@return vector3 New vector with scroll progress values
|
|
function druid__scroll.get_percent(self) end
|
|
|
|
--- Return vector of scroll size with width and height.
|
|
---@param self druid.scroll
|
|
---@return vector3 Available scroll size
|
|
function druid__scroll.get_scroll_size(self) end
|
|
|
|
--- Scroll constructor
|
|
---@param self druid.scroll
|
|
---@param view_node node GUI view scroll node
|
|
---@param content_node node GUI content scroll node
|
|
function druid__scroll.init(self, view_node, content_node) end
|
|
|
|
--- Return if scroll have inertion.
|
|
---@param self druid.scroll
|
|
---@return bool If scroll have inertion
|
|
function druid__scroll.is_inert(self) end
|
|
|
|
--- Start scroll to target point.
|
|
---@param self druid.scroll
|
|
---@param point vector3 Target point
|
|
---@param is_instant bool Instant scroll flag
|
|
function druid__scroll.scroll_to(self, point, is_instant) end
|
|
|
|
--- Scroll to item in scroll by point index.
|
|
---@param self druid.scroll
|
|
---@param index number Point index
|
|
---@param skip_cb bool If true, skip the point callback
|
|
function druid__scroll.scroll_to_index(self, index, skip_cb) end
|
|
|
|
--- Start scroll to target scroll percent
|
|
---@param self druid.scroll
|
|
---@param percent vector3 target percent
|
|
---@param is_instant bool instant scroll flag
|
|
function druid__scroll.scroll_to_percent(self, percent, is_instant) end
|
|
|
|
--- Set extra size for scroll stretching.
|
|
---@param self druid.scroll
|
|
---@param stretch_size number Size in pixels of additional scroll area
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.set_extra_stretch_size(self, stretch_size) end
|
|
|
|
--- Lock or unlock horizontal scroll
|
|
---@param self druid.scroll
|
|
---@param state bool True, if horizontal scroll is enabled
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.set_horizontal_scroll(self, state) end
|
|
|
|
--- Enable or disable scroll inert.
|
|
---@param self druid.scroll
|
|
---@param state bool Inert scroll state
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.set_inert(self, state) end
|
|
|
|
--- Set points of interest.
|
|
---@param self druid.scroll
|
|
---@param points table Array of vector3 points
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.set_points(self, points) end
|
|
|
|
--- Set scroll content size.
|
|
---@param self druid.scroll
|
|
---@param size vector3 The new size for content node
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.set_size(self, size) end
|
|
|
|
--- Lock or unlock vertical scroll
|
|
---@param self druid.scroll
|
|
---@param state bool True, if vertical scroll is enabled
|
|
---@return druid.scroll Current scroll instance
|
|
function druid__scroll.set_vertical_scroll(self, state) end
|
|
|
|
|
|
---@class druid.scroll.style
|
|
---@field ANIM_SPEED field Scroll gui.animation speed for scroll_to function
|
|
---@field BACK_SPEED field Scroll back returning lerp speed
|
|
---@field EXTRA_STRETCH_SIZE field extra size in pixels outside of scroll (stretch effect)
|
|
---@field FRICT field Multiplier for free inertion
|
|
---@field FRICT_HOLD field Multiplier for inertion, while touching
|
|
---@field INERT_SPEED field Multiplier for inertion speed
|
|
---@field INERT_THRESHOLD field Scroll speed to stop inertion
|
|
---@field POINTS_DEADZONE field Speed to check points of interests in no_inertion mode
|
|
---@field SMALL_CONTENT_SCROLL field If true, content node with size less than view node size can be scrolled
|
|
local druid__scroll__style = {}
|
|
|
|
|
|
---@class druid.slider : druid.base_component
|
|
---@field dist number Length between start and end position
|
|
---@field end_pos vector3 End pin node position
|
|
---@field is_drag bool Current drag state
|
|
---@field node node Slider pin node
|
|
---@field on_change_value druid_event On change value callback(self, value)
|
|
---@field pos vector3 Current pin node position
|
|
---@field start_pos vector3 Start pin node position
|
|
---@field target_pos vector3 Targer pin node position
|
|
local druid__slider = {}
|
|
|
|
--- Component init function
|
|
---@param self druid.slider
|
|
---@param node node Gui pin node
|
|
---@param end_pos vector3 The end position of slider
|
|
---@param callback function On slider change callback
|
|
function druid__slider.init(self, node, end_pos, callback) end
|
|
|
|
--- Set value for slider
|
|
---@param self druid.slider
|
|
---@param value number Value from 0 to 1
|
|
---@param is_silent bool Don't trigger event if true
|
|
function druid__slider.set(self, value, is_silent) end
|
|
|
|
--- Set slider steps.
|
|
---@param self druid.slider
|
|
---@param steps number[] Array of steps
|
|
function druid__slider.set_steps(self, steps) end
|
|
|
|
|
|
---@class druid.static_grid : druid.base_component
|
|
---@field anchor vector3 Item anchor
|
|
---@field first_index number The first index of node in grid
|
|
---@field last_index number The last index of node in grid
|
|
---@field node_size vector3 Item size
|
|
---@field nodes node[] List of all grid nodes
|
|
---@field on_add_item druid_event On item add callback(self, node, index)
|
|
---@field on_change_items druid_event On item add or remove callback(self, index)
|
|
---@field on_clear druid_event On grid clear callback(self)
|
|
---@field on_remove_item druid_event On item remove callback(self, index)
|
|
---@field on_update_positions druid_event On update item positions callback(self)
|
|
---@field parent node Parent gui node
|
|
local druid__static_grid = {}
|
|
|
|
--- Add new item to the grid
|
|
---@param self druid.static_grid
|
|
---@param item node Gui node
|
|
---@param index number The item position. By default add as last item
|
|
function druid__static_grid.add(self, item, index) end
|
|
|
|
--- Clear grid nodes array.
|
|
---@param self druid.static_grid
|
|
---@return druid.static_grid Current grid instance
|
|
function druid__static_grid.clear(self) end
|
|
|
|
--- Return array of all node positions
|
|
---@param self druid.static_grid
|
|
---@return vector3[] All grid node positions
|
|
function druid__static_grid.get_all_pos(self) end
|
|
|
|
--- Return index for grid pos
|
|
---@param self druid.static_grid
|
|
---@param pos vector3 The node position in the grid
|
|
---@return number The node index
|
|
function druid__static_grid.get_index(self, pos) end
|
|
|
|
--- Return grid index by node
|
|
---@param self druid.static_grid
|
|
---@param node node The gui node in the grid
|
|
---@return number The node index
|
|
function druid__static_grid.get_index_by_node(self, node) end
|
|
|
|
--- Return pos for grid node index
|
|
---@param self druid.static_grid
|
|
---@param index number The grid element index
|
|
---@return vector3 Node position
|
|
function druid__static_grid.get_pos(self, index) end
|
|
|
|
--- Return grid content size
|
|
---@param self druid.static_grid
|
|
---@return vector3 The grid content size
|
|
function druid__static_grid.get_size(self) end
|
|
|
|
--- Component init function
|
|
---@param self druid.static_grid
|
|
---@param parent node The gui node parent, where items will be placed
|
|
---@param element node Element prefab. Need to get it size
|
|
---@param in_row number How many nodes in row can be placed
|
|
function druid__static_grid.init(self, parent, element, in_row) end
|
|
|
|
--- Remove the item from the grid.
|
|
---@param self druid.static_grid
|
|
---@param index number The grid node index to remove
|
|
---@param is_shift_nodes bool If true, will shift nodes left after index
|
|
function druid__static_grid.remove(self, index, is_shift_nodes) end
|
|
|
|
--- Set grid anchor.
|
|
---@param self druid.static_grid
|
|
---@param anchor vector3 Anchor
|
|
function druid__static_grid.set_anchor(self, anchor) end
|
|
|
|
--- Change set position function for grid nodes.
|
|
---@param self druid.static_grid
|
|
---@param callback function Function on node set position
|
|
---@return druid.static_grid Current grid instance
|
|
function druid__static_grid.set_position_function(self, callback) end
|
|
|
|
|
|
---@class druid.swipe : druid.base_component
|
|
---@field click_zone node Restriction zone
|
|
---@field node node Swipe node
|
|
---@field style druid.swipe.style Component style params.
|
|
local druid__swipe = {}
|
|
|
|
--- Component init function
|
|
---@param self druid.swipe
|
|
---@param node node Gui node
|
|
---@param on_swipe_callback function Swipe callback for on_swipe_end event
|
|
function druid__swipe.init(self, node, on_swipe_callback) end
|
|
|
|
--- Strict swipe click area.
|
|
---@param self druid.swipe
|
|
---@param zone node Gui node
|
|
function druid__swipe.set_click_zone(self, zone) end
|
|
|
|
|
|
---@class druid.swipe.style
|
|
---@field SWIPE_THRESHOLD field Minimum distance for swipe trigger
|
|
---@field SWIPE_TIME field Maximum time for swipe trigger
|
|
---@field SWIPE_TRIGGER_ON_MOVE field If true, trigger on swipe moving, not only release action
|
|
local druid__swipe__style = {}
|
|
|
|
|
|
---@class druid.text : druid.base_component
|
|
---@field is_no_adjust bool Current text size adjust settings
|
|
---@field node node Text node
|
|
---@field on_set_pivot druid_event On change pivot callback(self, pivot)
|
|
---@field on_set_text druid_event On set text callback(self, text)
|
|
---@field on_update_text_scale druid_event On adjust text size callback(self, new_scale)
|
|
---@field pos vector3 Current text position
|
|
---@field scale vector3 Current text node scale
|
|
---@field start_scale vector3 Initial text node scale
|
|
---@field start_size vector3 Initial text node size
|
|
---@field text_area vector3 Current text node available are
|
|
local druid__text = {}
|
|
|
|
--- Calculate text width with font with respect to trailing space
|
|
---@param self druid.text
|
|
---@param text string
|
|
function druid__text.get_text_width(self, text) end
|
|
|
|
--- Component init function
|
|
---@param self druid.text
|
|
---@param node node Gui text node
|
|
---@param value string Initial text. Default value is node text from GUI scene.
|
|
---@param no_adjust bool If true, text will be not auto-adjust size
|
|
function druid__text.init(self, node, value, no_adjust) end
|
|
|
|
--- Return true, if text with line break
|
|
---@param self druid.text
|
|
---@return bool Is text node with line break
|
|
function druid__text.is_multiline(self) end
|
|
|
|
--- Set alpha
|
|
---@param self druid.text
|
|
---@param alpha number Alpha for node
|
|
function druid__text.set_alpha(self, alpha) end
|
|
|
|
--- Set color
|
|
---@param self druid.text
|
|
---@param color vector4 Color for node
|
|
function druid__text.set_color(self, color) end
|
|
|
|
--- Set text pivot.
|
|
---@param self druid.text
|
|
---@param pivot gui.pivot Gui pivot constant
|
|
function druid__text.set_pivot(self, pivot) end
|
|
|
|
--- Set scale
|
|
---@param self druid.text
|
|
---@param scale vector3 Scale for node
|
|
function druid__text.set_scale(self, scale) end
|
|
|
|
--- Set text to text field
|
|
---@param self druid.text
|
|
---@param set_to string Text for node
|
|
function druid__text.set_to(self, set_to) end
|
|
|
|
|
|
---@class druid.timer : druid.base_component
|
|
---@field from number Initial timer value
|
|
---@field node node Trigger node
|
|
---@field on_set_enabled druid_event On timer change enabled state callback(self, is_enabled)
|
|
---@field on_tick druid_event On timer tick.
|
|
---@field on_timer_end druid_event On timer end callback
|
|
---@field target number Target timer value
|
|
local druid__timer = {}
|
|
|
|
--- Component init function
|
|
---@param self druid.timer
|
|
---@param node node Gui text node
|
|
---@param seconds_from number Start timer value in seconds
|
|
---@param seconds_to number End timer value in seconds
|
|
---@param callback function Function on timer end
|
|
function druid__timer.init(self, node, seconds_from, seconds_to, callback) end
|
|
|
|
--- Set time interval
|
|
---@param self druid.timer
|
|
---@param from number Start time in seconds
|
|
---@param to number Target time in seconds
|
|
function druid__timer.set_interval(self, from, to) end
|
|
|
|
--- Called when update
|
|
---@param self druid.timer
|
|
---@param is_on bool Timer enable state
|
|
function druid__timer.set_state(self, is_on) end
|
|
|
|
--- Set text to text field
|
|
---@param self druid.timer
|
|
---@param set_to number Value in seconds
|
|
function druid__timer.set_to(self, set_to) end
|
|
|
|
|
|
---@class druid_event
|
|
local druid_event = {}
|
|
|
|
--- Clear the all event handlers
|
|
---@param self druid_event
|
|
function druid_event.clear(self) end
|
|
|
|
--- Event constructur
|
|
---@param self druid_event
|
|
---@param initial_callback function Subscribe the callback on new event, if callback exist
|
|
function druid_event.initialize(self, initial_callback) end
|
|
|
|
--- Return true, if event have at lease one handler
|
|
---@param self druid_event
|
|
---@return bool True if event have handlers
|
|
function druid_event.is_exist(self) end
|
|
|
|
--- Subscribe callback on event
|
|
---@param self druid_event
|
|
---@param callback function Callback itself
|
|
function druid_event.subscribe(self, callback) end
|
|
|
|
--- Trigger the event and call all subscribed callbacks
|
|
---@param self druid_event
|
|
---@param ... any All event params
|
|
function druid_event.trigger(self, ...) end
|
|
|
|
--- Unsubscribe callback on event
|
|
---@param self druid_event
|
|
---@param callback function Callback itself
|
|
function druid_event.unsubscribe(self, callback) end
|
|
|
|
|
|
---@class druid_instance
|
|
local druid_instance = {}
|
|
|
|
--- Create new druid component
|
|
---@param self druid_instance
|
|
---@param component Component Component module
|
|
---@param ... args Other component params to pass it to component:init function
|
|
function druid_instance.create(self, component, ...) end
|
|
|
|
--- Call on final function on gui_script.
|
|
---@param self druid_instance
|
|
function druid_instance.final(self) end
|
|
|
|
--- Druid class constructor
|
|
---@param self druid_instance
|
|
---@param context table Druid context. Usually it is self of script
|
|
---@param style table Druid style module
|
|
function druid_instance.initialize(self, context, style) end
|
|
|
|
--- Create back_handler basic component
|
|
---@param self druid_instance
|
|
---@param ... args back_handler init args
|
|
---@return druid.back_handler back_handler component
|
|
function druid_instance.new_back_handler(self, ...) end
|
|
|
|
--- Create blocker basic component
|
|
---@param self druid_instance
|
|
---@param ... args blocker init args
|
|
---@return druid.blocker blocker component
|
|
function druid_instance.new_blocker(self, ...) end
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--- Create button basic component
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---@param self druid_instance
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---@param ... args button init args
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---@return druid.button button component
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function druid_instance.new_button(self, ...) end
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--- Create checkbox component
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---@param self druid_instance
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---@param ... args checkbox init args
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---@return druid.checkbox checkbox component
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function druid_instance.new_checkbox(self, ...) end
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--- Create checkbox_group component
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---@param self druid_instance
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---@param ... args checkbox_group init args
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---@return druid.checkbox_group checkbox_group component
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function druid_instance.new_checkbox_group(self, ...) end
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--- Create drag basic component
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---@param self druid_instance
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---@param ... args drag init args
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---@return druid.drag drag component
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function druid_instance.new_drag(self, ...) end
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--- Create dynamic grid component
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---@param self druid_instance
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---@param ... args grid init args
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---@return druid.dynamic_grid grid component
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function druid_instance.new_dynamic_grid(self, ...) end
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--- Create grid basic component Deprecated
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---@param self druid_instance
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---@param ... args grid init args
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---@return druid.static_grid grid component
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function druid_instance.new_grid(self, ...) end
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--- Create hover basic component
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---@param self druid_instance
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---@param ... args hover init args
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---@return druid.hover hover component
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function druid_instance.new_hover(self, ...) end
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--- Create input component
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---@param self druid_instance
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---@param ... args input init args
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---@return druid.input input component
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function druid_instance.new_input(self, ...) end
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--- Create lang_text component
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---@param self druid_instance
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---@param ... args lang_text init args
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---@return druid.lang_text lang_text component
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function druid_instance.new_lang_text(self, ...) end
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--- Create progress component
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---@param self druid_instance
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---@param ... args progress init args
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---@return druid.progress progress component
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function druid_instance.new_progress(self, ...) end
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--- Create radio_group component
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---@param self druid_instance
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---@param ... args radio_group init args
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---@return druid.radio_group radio_group component
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function druid_instance.new_radio_group(self, ...) end
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--- Create scroll basic component
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---@param self druid_instance
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---@param ... args scroll init args
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---@return druid.scroll scroll component
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function druid_instance.new_scroll(self, ...) end
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--- Create slider component
|
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---@param self druid_instance
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---@param ... args slider init args
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---@return druid.slider slider component
|
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function druid_instance.new_slider(self, ...) end
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--- Create static grid basic component
|
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---@param self druid_instance
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---@param ... args grid init args
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---@return druid.static_grid grid component
|
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function druid_instance.new_static_grid(self, ...) end
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--- Create swipe basic component
|
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---@param self druid_instance
|
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---@param ... args swipe init args
|
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---@return druid.swipe swipe component
|
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function druid_instance.new_swipe(self, ...) end
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--- Create text basic component
|
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---@param self druid_instance
|
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---@param ... args text init args
|
|
---@return Tet text component
|
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function druid_instance.new_text(self, ...) end
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--- Create timer component
|
|
---@param self druid_instance
|
|
---@param ... args timer init args
|
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---@return druid.timer timer component
|
|
function druid_instance.new_timer(self, ...) end
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--- Druid on focus gained interest function.
|
|
---@param self druid_instance
|
|
function druid_instance.on_focus_gained(self) end
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|
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--- Druid on focus lost interest function.
|
|
---@param self druid_instance
|
|
function druid_instance.on_focus_lost(self) end
|
|
|
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--- Druid on_input function
|
|
---@param self druid_instance
|
|
---@param action_id hash Action_id from on_input
|
|
---@param action table Action from on_input
|
|
function druid_instance.on_input(self, action_id, action) end
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|
|
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--- Druid on layout change function.
|
|
---@param self druid_instance
|
|
function druid_instance.on_layout_change(self) end
|
|
|
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--- Druid on_message function
|
|
---@param self druid_instance
|
|
---@param message_id hash Message_id from on_message
|
|
---@param message table Message from on_message
|
|
---@param sender hash Sender from on_message
|
|
function druid_instance.on_message(self, message_id, message, sender) end
|
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|
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--- Remove component from druid instance.
|
|
---@param self druid_instance
|
|
---@param component Component Component instance
|
|
function druid_instance.remove(self, component) end
|
|
|
|
--- Druid update function
|
|
---@param self druid_instance
|
|
---@param dt number Delta time
|
|
function druid_instance.update(self, dt) end
|
|
|
|
|
|
---@class helper
|
|
local helper = {}
|
|
|
|
--- Center two nodes.
|
|
---@param icon_node box Gui box node
|
|
---@param text_node text Gui text node
|
|
---@param margin number Offset between nodes
|
|
function helper.centrate_icon_with_text(icon_node, text_node, margin) end
|
|
|
|
--- Center two nodes.
|
|
---@param text_node text Gui text node
|
|
---@param icon_node box Gui box node
|
|
---@param margin number Offset between nodes
|
|
function helper.centrate_text_with_icon(text_node, icon_node, margin) end
|
|
|
|
--- Show deprecated message.
|
|
---@param message string The deprecated message
|
|
function helper.deprecated(message) end
|
|
|
|
--- Distance from node to size border
|
|
---@return vector4 (left, top, right, down)
|
|
function helper.get_border() end
|
|
|
|
--- Get node offset for given gui pivot
|
|
---@param pivot gui.pivot The node pivot
|
|
---@return vector3 Vector offset with [-1..1] values
|
|
function helper.get_pivot_offset(pivot) end
|
|
|
|
--- Check if node is enabled in gui hierarchy.
|
|
---@param node node Gui node
|
|
---@return bool Is enabled in hierarchy
|
|
function helper.is_enabled(node) end
|
|
|
|
--- Check if device is mobile (Android or iOS)
|
|
function helper.is_mobile() end
|
|
|
|
--- Check if device is HTML5
|
|
function helper.is_web() end
|
|
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