2024-11-18 22:50:42 +02:00

438 lines
11 KiB
Lua

local event = require("druid.event")
local helper = require("druid.helper")
local component = require("druid.component")
---@alias druid.layout.mode "horizontal"|"vertical"|"horizontal_wrap"
---@class druid.event.on_size_changed: druid.event
---@field subscribe fun(_, callback: fun(new_size: vector3), context: any|nil)
---@class druid.layout.row_data
---@field width number
---@field height number
---@field count number
---@class druid.layout.rows_data
---@field total_width number
---@field total_height number
---@field nodes_width table<node, number>
---@field nodes_height table<node, number>
---@field rows druid.layout.row_data[]>
---@class druid.layout: druid.base_component
---@field node node
---@field is_dirty boolean
---@field entities node[]
---@field margin {x: number, y: number}
---@field padding vector4
---@field type string
---@field is_resize_width boolean
---@field is_resize_height boolean
---@field is_justify boolean
---@field on_size_changed druid.event.on_size_changed
local M = component.create("layout")
---Layout component constructor
---@local
---@param node_or_node_id node|string
---@param layout_type druid.layout.mode
function M:init(node_or_node_id, layout_type)
self.node = self:get_node(node_or_node_id)
self.is_dirty = true
self.entities = {}
self.padding = gui.get_slice9(self.node)
self.margin = { x = self.padding.z, y = self.padding.w }
self.padding.z = self.padding.x
self.padding.w = self.padding.y
self.type = layout_type or "horizontal"
self.is_resize_width = false
self.is_resize_height = false
self.is_justify = false
self.on_size_changed = event.create()
end
---@local
function M:update()
if not self.is_dirty then
return
end
self:refresh_layout()
end
---@param margin_x number|nil
---@param margin_y number|nil
---@return druid.layout
function M:set_margin(margin_x, margin_y)
self.margin.x = margin_x or self.margin.x
self.margin.y = margin_y or self.margin.y
self.is_dirty = true
return self
end
---@param padding vector4 The vector4 with padding values, where x - left, y - top, z - right, w - bottom
---@return druid.layout
function M:set_padding(padding)
self.padding = padding
self.is_dirty = true
return self
end
---@return druid.layout
function M:set_dirty()
self.is_dirty = true
return self
end
---@param is_justify boolean
---@return druid.layout
function M:set_justify(is_justify)
self.is_justify = is_justify
self.is_dirty = true
return self
end
---@param type string The layout type: "horizontal", "vertical", "horizontal_wrap"
---@return druid.layout
function M:set_type(type)
self.type = type
self.is_dirty = true
return self
end
---@param is_hug_width boolean
---@param is_hug_height boolean
---@return druid.layout
function M:set_hug_content(is_hug_width, is_hug_height)
self.is_resize_width = is_hug_width or false
self.is_resize_height = is_hug_height or false
self.is_dirty = true
return self
end
---Add node to layout
---@param node_or_node_id node|string node_or_node_id
---@return druid.layout
function M:add(node_or_node_id)
-- Acquire node from entity or by id
local node = node_or_node_id
if type(node_or_node_id) == "table" then
assert(node_or_node_id.node, "The entity should have a node")
node = node_or_node_id.node
else
---@cast node_or_node_id string|node
node = self:get_node(node_or_node_id)
end
---@cast node node
table.insert(self.entities, node)
gui.set_parent(node, self.node)
self.is_dirty = true
return self
end
function M:remove(node_or_node_id)
local node = type(node_or_node_id) == "table" and node_or_node_id.node or self:get_node(node_or_node_id)
for index = #self.entities, 1, -1 do
if self.entities[index] == node then
table.remove(self.entities, index)
self.is_dirty = true
break
end
end
return self
end
---@return druid.layout
function M:refresh_layout()
local layout_node = self.node
local entities = self.entities
local type = self.type -- vertical, horizontal, horizontal_wrap
local margin = self.margin -- {x: horizontal, y: vertical} in pixels, between elements
local padding = self.padding -- {x: left, y: top, z: right, w: bottom} in pixels
local is_justify = self.is_justify
local size = gui.get_size(layout_node)
local max_width = size.x - padding.x - padding.z
local max_height = size.y - padding.y - padding.w
local layout_pivot_offset = helper.get_pivot_offset(gui.get_pivot(layout_node)) -- {x: -0.5, y: -0.5} - is left bot, {x: 0.5, y: 0.5} - is right top
local rows_data = self:calculate_rows_data()
local rows = rows_data.rows
local row_index = 1
local row = rows[row_index]
-- Current x and Current y is a top left corner of the node
local current_x = -row.width * (0.5 + layout_pivot_offset.x)
local current_y = rows_data.total_height * (0.5 - layout_pivot_offset.y)
if is_justify then
if (type == "horizontal" or type == "horizontal_wrap") and row.count > 1 then
current_x = -max_width * (0.5 + layout_pivot_offset.x)
end
if type == "vertical" then
current_y = max_height * (0.5 - layout_pivot_offset.y)
end
end
for index = 1, #entities do
local node = entities[index]
local node_width = rows_data.nodes_width[node]
local node_height = rows_data.nodes_height[node]
local pivot_offset = helper.get_pivot_offset(gui.get_pivot(node))
if node_width > 0 and node_height > 0 then
-- Calculate position for current node
local position_x, position_y
if type == "horizontal" then
position_x = current_x + node_width * (0.5 + pivot_offset.x)
position_y = current_y - row.height * (0.5 - pivot_offset.y)
local node_margin = margin.x
if is_justify and row.count > 1 then
node_margin = (max_width - row.width) / (row.count - 1) + margin.x
end
current_x = current_x + node_width + node_margin
end
if type == "vertical" then
local node_margin = margin.y
if is_justify then
node_margin = (max_height - rows_data.total_height) / (#rows - 1) + margin.y
end
current_x = -row.width * (0.5 + layout_pivot_offset.x)
position_x = current_x + row.width * (0.5 + pivot_offset.x)
position_y = current_y - node_height * (0.5 - pivot_offset.y)
current_y = current_y - node_height - node_margin
row_index = row_index + 1
row = rows[row_index]
end
if type == "horizontal_wrap" then
local width = row.width
if is_justify and row.count > 0 then
width = math.max(row.width, max_width)
end
local new_row_width = width * (0.5 - layout_pivot_offset.x)
-- Compare with eps due the float loss and element flickering
if current_x + node_width - new_row_width > 0.0001 then
if row_index < #rows then
row_index = row_index + 1
row = rows[row_index]
end
current_x = -row.width * (0.5 + layout_pivot_offset.x)
current_y = current_y - row.height - margin.y
if is_justify and row.count > 1 then
current_x = -max_width * (0.5 + layout_pivot_offset.x)
end
end
position_x = current_x + node_width * (0.5 + pivot_offset.x)
position_y = current_y - row.height * (0.5 - pivot_offset.y)
local node_margin = margin.x
if is_justify and row.count > 1 then
node_margin = (max_width - row.width) / (row.count - 1) + margin.x
end
current_x = current_x + node_width + node_margin
end
do -- Padding offset
if layout_pivot_offset.x == -0.5 then
position_x = position_x + padding.x
end
if layout_pivot_offset.y == 0.5 then
position_y = position_y - padding.y
end
if layout_pivot_offset.x == 0.5 then
position_x = position_x - padding.z
end
if layout_pivot_offset.y == -0.5 then
position_y = position_y + padding.w
end
end
self:set_node_position(node, position_x, position_y)
end
end
if self.is_resize_width or self.is_resize_height then
if self.is_resize_width then
size.x = rows_data.total_width + padding.x + padding.z
end
if self.is_resize_height then
size.y = rows_data.total_height + padding.y + padding.w
end
gui.set_size(layout_node, size)
self.on_size_changed(size)
end
self.is_dirty = false
return self
end
---@return druid.layout
function M:clear_layout()
for index = #self.entities, 1, -1 do
self.entities[index] = nil
end
self.is_dirty = true
return self
end
---@param node node
---@return number, number
function M:get_node_size(node)
if not gui.is_enabled(node, false) then
return 0, 0
end
local scale = gui.get_scale(node)
-- If node has text - get text size instead of node size
if gui.get_text(node) then
local text_metrics = helper.get_text_metrics_from_node(node)
return text_metrics.width * scale.x, text_metrics.height * scale.y
end
local size = gui.get_size(node)
return size.x * scale.x, size.y * scale.y
end
---Calculate rows data for layout. Contains total width, height and rows info (width, height, count of elements in row)
---@local
---@return druid.layout.rows_data
function M:calculate_rows_data()
local entities = self.entities
local margin = self.margin
local type = self.type
local padding = self.padding
local size = gui.get_size(self.node)
local max_width = size.x - padding.x - padding.z
-- Collect rows info about width, height and count of elements in row
local current_row = { width = 0, height = 0, count = 0 }
local rows_data = {
total_width = 0,
total_height = 0,
nodes_width = {},
nodes_height = {},
rows = { current_row }
}
for index = 1, #entities do
local node = entities[index]
local node_width = rows_data.nodes_width[node]
local node_height = rows_data.nodes_height[node]
-- Get node size if it's not calculated yet
if not node_width or not node_height then
node_width, node_height = self:get_node_size(node)
rows_data.nodes_width[node] = node_width
rows_data.nodes_height[node] = node_height
end
if node_width > 0 and node_height > 0 then
if type == "horizontal" then
current_row.width = current_row.width + node_width + margin.x
current_row.height = math.max(current_row.height, node_height)
current_row.count = current_row.count + 1
end
if type == "vertical" then
if current_row.count > 0 then
current_row = { width = 0, height = 0, count = 0 }
table.insert(rows_data.rows, current_row)
end
current_row.width = math.max(current_row.width, node_width + margin.x)
current_row.height = node_height
current_row.count = current_row.count + 1
end
if type == "horizontal_wrap" then
if current_row.width + node_width > max_width and current_row.count > 0 then
current_row = { width = 0, height = 0, count = 0 }
table.insert(rows_data.rows, current_row)
end
current_row.width = current_row.width + node_width + margin.x
current_row.height = math.max(current_row.height, node_height)
current_row.count = current_row.count + 1
end
end
end
-- Remove last margin of each row
-- Calculate total width and height
local rows_count = #rows_data.rows
for index = 1, rows_count do
local row = rows_data.rows[index]
if row.width > 0 then
row.width = row.width - margin.x
end
rows_data.total_width = math.max(rows_data.total_width, row.width)
rows_data.total_height = rows_data.total_height + row.height
end
rows_data.total_height = rows_data.total_height + margin.y * (rows_count - 1)
return rows_data
end
---@param node node
---@param x number
---@param y number
---@return node
function M:set_node_position(node, x, y)
local position = gui.get_position(node)
position.x = x
position.y = y
gui.set_position(node, position)
return node
end
return M