mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
372 lines
26 KiB
Lua
372 lines
26 KiB
Lua
---@class druid
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---@field helper druid.helper Submodule
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---@field new fun(context:table, style:table):druid_instance Create Druid instance.
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---@field on_language_change fun() Druid on language change.
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---@field on_language_change fun() Callback on global language change event.
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---@field on_layout_change fun() Callback on global layout change event.
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---@field on_window_callback fun(event:string) Callback on global window event.
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---@field register fun(name:string, module:table) Register external druid component.
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---@field set_default_style fun(style:table) Set new default style.
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---@field set_sound_function fun(callback:function) Set sound function.
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---@field set_text_function fun(callback:function) Set text function Druid locale component will call this function to get translated text.
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---@class druid.back_handler : druid.base_component
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---@field on_back druid_event On back handler callback(self, params)
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---@field init fun(self:druid.back_handler, callback:callback, params:any) Component init function
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---@field on_input fun(self:druid.back_handler, action_id:string, action:table) Input handler for component
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---@class druid.base_component
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---@field get_context fun(self:druid.base_component):table Get current component context
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---@field get_druid fun(self:druid.base_component):Druid Return druid with context of calling component.
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---@field get_name fun(self:druid.base_component):string Return component name
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---@field get_node fun(self:druid.base_component, node_or_name:string|node):node Get node for component by name.
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---@field get_parent_component fun(self:druid.base_component):druid.base_component|nil Return the parent for current component
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---@field increase_input_priority fun(self:druid.base_component) Increase input priority in current input stack
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---@field reset_input_priority fun(self:druid.base_component) Reset input priority in current input stack
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---@field set_input_enabled fun(self:druid.base_component, state:bool):druid.base_component Set component input state.
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---@field set_nodes fun(self:druid.base_component, nodes:table) Set current component nodes
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---@field set_style fun(self:druid.base_component, druid_style:table) Set current component style table.
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---@field set_template fun(self:druid.base_component, template:string) Set current component template name
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---@field setup_component fun(self:druid.base_component, druid_instance:table, context:table, style:table):component Setup component context and his style table
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---@class druid.blocker : druid.base_component
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---@field init fun(self:druid.blocker, node:node) Component init function
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---@field is_enabled fun(self:druid.blocker):bool Return blocked enabled state
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---@field set_enabled fun(self:druid.blocker, state:bool) Set enabled blocker component state
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---@class druid.button : druid.base_component
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---@field anim_node node Animation node
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---@field hover druid.hover Druid hover logic component
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---@field node node Trigger node
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---@field on_click druid_event On release button callback(self, params, button_instance)
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---@field on_click_outside druid_event On click outside of button(self, params, button_instance)
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---@field on_double_click druid_event On double tap button callback(self, params, button_instance, click_amount)
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---@field on_hold_callback druid_event On button hold before long_click callback(self, params, button_instance, time)
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---@field on_long_click druid_event On long tap button callback(self, params, button_instance, time)
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---@field on_repeated_click druid_event On repeated action button callback(self, params, button_instance, click_amount)
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---@field params any Params to click callbacks
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---@field pos vector3 Initial pos of anim_node
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---@field start_pos vector3 Initial pos of anim_node
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---@field start_scale vector3 Initial scale of anim_node
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---@field style druid.button.style Component style params.
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---@field get_key_trigger fun(self:druid.button):hash Get key-code to trigger this button
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---@field init fun(self:druid.button, node:node, callback:function, params:table, anim_node:node) Component init function
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---@field is_enabled fun(self:druid.button):bool Return button enabled state
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---@field set_click_zone fun(self:druid.button, zone:node):druid.button Strict button click area.
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---@field set_enabled fun(self:druid.button, state:bool):druid.button Set enabled button component state
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---@field set_key_trigger fun(self:druid.button, key:hash):druid.button Set key-code to trigger this button
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---@class druid.button.style
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---@field AUTOHOLD_TRIGGER field Maximum hold time to trigger button release while holding
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---@field DOUBLETAP_TIME field Time between double taps
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---@field LONGTAP_TIME field Minimum time to trigger on_hold_callback
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---@field on_click field (self, node)
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---@field on_click_disabled field (self, node)
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---@field on_hover field (self, node, hover_state)
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---@field on_mouse_hover field (self, node, hover_state)
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---@field on_set_enabled field (self, node, enabled_state)
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---@class druid.checkbox : druid.base_component
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---@field click_node node Button trigger node
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---@field node node Visual node
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---@field on_change_state druid_event On change state callback(self, state)
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---@field style druid.checkbox.style Component style params.
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---@field get_state fun(self:druid.checkbox):bool Return checkbox state
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---@field init fun(self:druid.checkbox, node:node, callback:function, click_node:node) Component init function
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---@field set_state fun(self:druid.checkbox, state:bool, is_silent:bool) Set checkbox state
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---@class druid.checkbox.style
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---@field on_change_state field (self, node, state)
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---@class druid.checkbox_group : druid.base_component
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---@field on_checkbox_click druid_event On any checkbox click callback(self, index)
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---@field get_state fun(self:druid.checkbox_group):bool[] Return checkbox group state
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---@field init fun(self:druid.checkbox_group, nodes:node[], callback:function, click_nodes:node[]) Component init function
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---@field set_state fun(self:druid.checkbox_group, indexes:bool[]) Set checkbox group state
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---@class druid.drag : druid.base_component
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---@field can_x bool Is drag component process vertical dragging.
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---@field can_y bool Is drag component process horizontal.
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---@field is_drag bool Is component now dragging
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---@field is_touch bool Is component now touching
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---@field on_drag druid_event on drag progress callback(self, dx, dy)
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---@field on_drag_end druid_event Event on drag end callback(self)
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---@field on_drag_start druid_event Event on drag start callback(self)
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---@field on_touch_end druid_event Event on touch end callback(self)
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---@field on_touch_start druid_event Event on touch start callback(self)
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---@field style druid.drag.style Component style params.
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---@field x number Current touch x position
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---@field y number Current touch y position
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---@field init fun(self:druid.drag, node:node, on_drag_callback:function) Drag component constructor
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---@field set_click_zone fun(self:druid.drag, zone:node) Strict drag click area.
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---@class druid.drag.style
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---@field DRAG_DEADZONE field Distance in pixels to start dragging
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---@class druid.dynamic_grid : druid.base_component
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---@field first_index number The first index of node in grid
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---@field last_index number The last index of node in grid
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---@field node_size vector3 Item size
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---@field nodes node[] List of all grid nodes
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---@field on_add_item druid_event On item add callback(self, node, index)
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---@field on_change_items druid_event On item add or remove callback(self, index)
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---@field on_clear druid_event On grid clear callback(self)
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---@field on_remove_item druid_event On item remove callback(self, index)
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---@field on_update_positions druid_event On update item positions callback(self)
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---@field parent node Parent gui node
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---@field _get_side_vector fun(self:unknown, side:unknown, is_forward:unknown) Return side vector to correct node shifting
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---@field add fun(self:druid.dynamic_grid, node:node, index:number, is_shift_left:bool) Add new node to the grid
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---@field clear fun(self:druid.dynamic_grid):druid.dynamic_grid Clear grid nodes array.
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---@field get_all_pos fun(self:druid.dynamic_grid):vector3[] Return array of all node positions
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---@field get_index_by_node fun(self:druid.dynamic_grid, node:node):number Return grid index by node
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---@field get_pos fun(self:druid.dynamic_grid, index:number, node:node, origin_index:number):vector3 Return pos for grid node index
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---@field get_size fun(self:druid.dynamic_grid, border:vector3):vector3 Return grid content size
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---@field init fun(self:druid.dynamic_grid, parent:node) Component init function
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---@field remove fun(self:druid.dynamic_grid, index:number, is_shift_left:bool) Remove the item from the grid.
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---@field set_position_function fun(self:druid.dynamic_grid, callback:function):druid.dynamic_grid Change set position function for grid nodes.
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---@class druid.helper
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---@field centrate_icon_with_text fun(icon_node:box, text_node:text, margin:number) Center two nodes.
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---@field centrate_text_with_icon fun(text_node:text, icon_node:box, margin:number) Center two nodes.
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---@field deprecated fun(message:string) Show deprecated message.
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---@field get_border fun(): Distance from node to size border
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---@field get_pivot_offset fun(pivot:gui.pivot):vector3 Get node offset for given gui pivot
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---@field is_enabled fun(node:node):bool Check if node is enabled in gui hierarchy.
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---@field is_web fun() Check if device is HTML5
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---@class druid.hover : druid.base_component
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---@field on_hover druid_event On hover callback(self, state)
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---@field init fun(self:druid.hover, node:node, on_hover_callback:function) Component init function
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---@field is_enabled fun(self:druid.hover):bool Return current hover enabled state
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---@field set_click_zone fun(self:druid.hover, zone:node) Strict hover click area.
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---@field set_enabled fun(self:druid.hover, state:bool) Set enable state of hover component.
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---@field set_hover fun(self:druid.hover, state:bool) Set hover state
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---@field set_mouse_hover fun(self:druid.hover, state:bool) Set mouse hover state
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---@class druid.input : druid.base_component
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---@field allowerd_characters string Pattern matching for user input
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---@field button druid.button Button component
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---@field is_empty bool Is current input is empty now
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---@field is_selected bool Is current input selected now
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---@field max_length number Max length for input text
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---@field on_input_empty druid_event On input field text change to empty string callback(self, input_text)
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---@field on_input_full druid_event On input field text change to max length string callback(self, input_text)
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---@field on_input_select druid_event On input field select callback(self, button_node)
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---@field on_input_text druid_event On input field text change callback(self, input_text)
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---@field on_input_unselect druid_event On input field unselect callback(self, button_node)
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---@field on_input_wrong druid_event On trying user input with not allowed character callback(self, params, button_instance)
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---@field style druid.input.style Component style params.
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---@field text druid.text Text component
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---@field get_text fun(self:druid.input):string Return current input field text
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---@field reset_changes fun(self:druid.input) Reset current input selection and return previous value
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---@field set_allowed_characters fun(self:druid.input, characters:string):druid.input Set allowed charaters for input field.
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---@field set_max_length fun(self:druid.input, max_length:number):druid.input Set maximum length for input field.
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---@field set_text fun(self:druid.input, input_text:string) Set text for input field
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---@class druid.input.style
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---@field IS_LONGTAP_ERASE field Is long tap will erase current input data
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---@field MASK_DEFAULT_CHAR field Default character mask for password input
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---@field button_style field Custom button style for input node
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---@field on_input_wrong field (self, button_node) Callback on wrong user input
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---@field on_select field (self, button_node) Callback on input field selecting
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---@field on_unselect field (self, button_node) Callback on input field unselecting
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---@class druid.lang_text : druid.base_component
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---@field on_change druid_event On change text callback
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---@field init fun(self:druid.lang_text, node:node, locale_id:string, no_adjust:bool) Component init function
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---@field set_to fun(self:druid.lang_text, text:string) Setup raw text to lang_text component
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---@field translate fun(self:druid.lang_text, locale_id:string) Translate the text by locale_id
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---@class druid.progress : druid.base_component
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---@field key string The progress bar direction
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---@field max_size number Maximum size of progress bar
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---@field node node Progress bar fill node
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---@field on_change druid_event On progress bar change callback(self, new_value)
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---@field scale vector3 Current progress bar scale
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---@field size vector3 Current progress bar size
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---@field style druid.progress.style Component style params.
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---@field empty fun(self:druid.progress) Empty a progress bar
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---@field fill fun(self:druid.progress) Fill a progress bar and stop progress animation
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---@field get fun(self:druid.progress) Return current progress bar value
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---@field init fun(self:druid.progress, node:string|node, key:string, init_value:number) Component init function
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---@field set_steps fun(self:druid.progress, steps:number[], callback:function) Set points on progress bar to fire the callback
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---@field set_to fun(self:druid.progress, to:number) Instant fill progress bar to value
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---@field to fun(self:druid.progress, to:number, callback:function) Start animation of a progress bar
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---@class druid.progress.style
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---@field MIN_DELTA field Minimum step to fill progress bar
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---@field SPEED field Progress bas fill rate. More -> faster
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---@class druid.radio_group : druid.base_component
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---@field on_radio_click druid_event On any checkbox click
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---@field get_state fun(self:druid.radio_group):number Return radio group state
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---@field init fun(self:druid.radio_group, nodes:node[], callback:function, click_nodes:node[]) Component init function
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---@field set_state fun(self:druid.radio_group, index:number) Set radio group state
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---@class druid.scroll : druid.base_component
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---@field available_pos vector4 Available position for content node: (min_x, max_y, max_x, min_y)
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---@field available_size vector3 Size of available positions: (width, height, 0)
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---@field content_node node Scroll content node
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---@field drag Drag Drag Druid component
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---@field inertion vector3 Current inert speed
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---@field is_inert bool Flag, if scroll now moving by inertion
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---@field on_point_scroll druid_event On scroll_to_index function callback(self, index, point)
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---@field on_scroll druid_event On scroll move callback(self, position)
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---@field on_scroll_to druid_event On scroll_to function callback(self, target, is_instant)
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---@field position vector3 Current scroll posisition
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---@field selected number Current index of points of interests
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---@field style druid.scroll.style Component style params.
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---@field target_position vector3 Current scroll target position
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---@field view_node node Scroll view node
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---@field _cancel_animate fun(self:unknown) Cancel animation on other animation or input touch
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---@field bind_grid fun(self:druid.scroll, grid:StaticGrid|DynamicGrid):druid.scroll Bind the grid component (Static or Dynamic) to recalculate scroll size on grid changes
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---@field get_percent fun(self:druid.scroll):vector3 Return current scroll progress status.
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---@field get_scroll_size fun(self:druid.scroll):vector3 Return vector of scroll size with width and height.
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---@field init fun(self:druid.scroll, view_node:node, content_node:node) Scroll constructor
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---@field is_inert fun(self:druid.scroll):bool Return if scroll have inertion.
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---@field scroll_to fun(self:druid.scroll, point:vector3, is_instant:bool) Start scroll to target point.
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---@field scroll_to_index fun(self:druid.scroll, index:number, skip_cb:bool) Scroll to item in scroll by point index.
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---@field scroll_to_percent fun(self:druid.scroll, percent:vector3, is_instant:bool) Start scroll to target scroll percent
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---@field set_extra_stretch_size fun(self:druid.scroll, stretch_size:number):druid.scroll Set extra size for scroll stretching.
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---@field set_horizontal_scroll fun(self:druid.scroll, state:bool):druid.scroll Lock or unlock horizontal scroll
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---@field set_inert fun(self:druid.scroll, state:bool):druid.scroll Enable or disable scroll inert.
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---@field set_points fun(self:druid.scroll, points:table):druid.scroll Set points of interest.
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---@field set_size fun(self:druid.scroll, size:vector3):druid.scroll Set scroll content size.
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---@field set_vertical_scroll fun(self:druid.scroll, state:bool):druid.scroll Lock or unlock vertical scroll
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---@class druid.scroll.style
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---@field ANIM_SPEED field Scroll gui.animation speed for scroll_to function
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---@field BACK_SPEED field Scroll back returning lerp speed
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---@field EXTRA_STRETCH_SIZE field extra size in pixels outside of scroll (stretch effect)
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---@field FRICT field Multiplier for free inertion
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---@field FRICT_HOLD field Multiplier for inertion, while touching
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---@field INERT_SPEED field Multiplier for inertion speed
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---@field INERT_THRESHOLD field Scroll speed to stop inertion
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---@field POINTS_DEADZONE field Speed to check points of interests in no_inertion mode
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---@field SMALL_CONTENT_SCROLL field If true, content node with size less than view node size can be scrolled
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---@class druid.slider : druid.base_component
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---@field dist number Length between start and end position
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---@field end_pos vector3 End pin node position
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---@field is_drag bool Current drag state
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---@field node node Slider pin node
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---@field on_change_value druid_event On change value callback(self, value)
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---@field pos vector3 Current pin node position
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---@field start_pos vector3 Start pin node position
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---@field target_pos vector3 Targer pin node position
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---@field init fun(self:druid.slider, node:node, end_pos:vector3, callback:function) Component init function
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---@field set fun(self:druid.slider, value:number, is_silent:bool) Set value for slider
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---@field set_steps fun(self:druid.slider, steps:number[]) Set slider steps.
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---@class druid.static_grid : druid.base_component
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---@field anchor vector3 Item anchor
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---@field first_index number The first index of node in grid
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---@field last_index number The last index of node in grid
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---@field node_size vector3 Item size
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---@field nodes node[] List of all grid nodes
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---@field on_add_item druid_event On item add callback(self, node, index)
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---@field on_change_items druid_event On item add or remove callback(self, index)
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---@field on_clear druid_event On grid clear callback(self)
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---@field on_remove_item druid_event On item remove callback(self, index)
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---@field on_update_positions druid_event On update item positions callback(self)
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---@field parent node Parent gui node
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---@field add fun(self:druid.static_grid, item:node, index:number) Add new item to the grid
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---@field clear fun(self:druid.static_grid):druid.static_grid Clear grid nodes array.
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---@field get_all_pos fun(self:druid.static_grid):vector3[] Return array of all node positions
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---@field get_index fun(self:druid.static_grid, pos:vector3):number Return index for grid pos
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---@field get_index_by_node fun(self:druid.static_grid, node:node):number Return grid index by node
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---@field get_pos fun(self:druid.static_grid, index:number):vector3 Return pos for grid node index
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---@field get_size fun(self:druid.static_grid):vector3 Return grid content size
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---@field init fun(self:druid.static_grid, parent:node, element:node, in_row:number) Component init function
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---@field remove fun(self:druid.static_grid, index:number, is_shift_nodes:bool) Remove the item from the grid.
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---@field set_anchor fun(self:druid.static_grid, anchor:vector3) Set grid anchor.
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---@field set_position_function fun(self:druid.static_grid, callback:function):druid.static_grid Change set position function for grid nodes.
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---@class druid.swipe : druid.base_component
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---@field click_zone node Restriction zone
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---@field node node Swipe node
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---@field style druid.swipe.style Component style params.
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---@field init fun(self:druid.swipe, node:node, on_swipe_callback:function) Component init function
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---@field set_click_zone fun(self:druid.swipe, zone:node) Strict swipe click area.
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---@class druid.swipe.style
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---@field SWIPE_THRESHOLD field Minimum distance for swipe trigger
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---@field SWIPE_TIME field Maximum time for swipe trigger
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---@field SWIPE_TRIGGER_ON_MOVE field If true, trigger on swipe moving, not only release action
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---@class druid.text : druid.base_component
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---@field is_no_adjust bool Current text size adjust settings
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---@field node node Text node
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---@field on_set_pivot druid_event On change pivot callback(self, pivot)
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---@field on_set_text druid_event On set text callback(self, text)
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---@field on_update_text_scale druid_event On adjust text size callback(self, new_scale)
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---@field pos vector3 Current text position
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---@field scale vector3 Current text node scale
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---@field start_scale vector3 Initial text node scale
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---@field start_size vector3 Initial text node size
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---@field text_area vector3 Current text node available are
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---@field get_text_width fun(self:druid.text, text:string) Calculate text width with font with respect to trailing space
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---@field init fun(self:druid.text, node:node, value:string, no_adjust:bool) Component init function
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---@field is_multiline fun(self:druid.text):bool Return true, if text with line break
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---@field set_alpha fun(self:druid.text, alpha:number) Set alpha
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---@field set_color fun(self:druid.text, color:vector4) Set color
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---@field set_pivot fun(self:druid.text, pivot:gui.pivot) Set text pivot.
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---@field set_scale fun(self:druid.text, scale:vector3) Set scale
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---@field set_to fun(self:druid.text, set_to:string) Set text to text field
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---@class druid.timer : druid.base_component
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---@field from number Initial timer value
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---@field node node Trigger node
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---@field on_set_enabled druid_event On timer change enabled state callback(self, is_enabled)
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---@field on_tick druid_event On timer tick.
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---@field on_timer_end druid_event On timer end callback
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---@field target number Target timer value
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---@field init fun(self:druid.timer, node:node, seconds_from:number, seconds_to:number, callback:function) Component init function
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---@field set_interval fun(self:druid.timer, from:number, to:number) Set time interval
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---@field set_state fun(self:druid.timer, is_on:bool) Called when update
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---@field set_to fun(self:druid.timer, set_to:number) Set text to text field
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---@class druid_event
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---@field clear fun(self:druid_event) Clear the all event handlers
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---@field initialize fun(self:druid_event, initial_callback:function) Event constructur
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---@field is_exist fun(self:druid_event):bool Return true, if event have at lease one handler
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---@field subscribe fun(self:druid_event, callback:function) Subscribe callback on event
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---@field trigger fun(self:druid_event, ...:any) Trigger the event and call all subscribed callbacks
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---@field unsubscribe fun(self:druid_event, callback:function) Unsubscribe callback on event
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---@class druid_instance
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---@field create fun(self:druid_instance, component:Component, ...:args) Create new druid component
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---@field final fun(self:druid_instance) Call on final function on gui_script.
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---@field initialize fun(self:druid_instance, context:table, style:table) Druid class constructor
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---@field new_back_handler fun(self:druid_instance, ...:args):druid.back_handler Create back_handler basic component
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---@field new_blocker fun(self:druid_instance, ...:args):druid.blocker Create blocker basic component
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---@field new_button fun(self:druid_instance, ...:args):druid.button Create button basic component
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---@field new_checkbox fun(self:druid_instance, ...:args):druid.checkbox Create checkbox component
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---@field new_checkbox_group fun(self:druid_instance, ...:args):druid.checkbox_group Create checkbox_group component
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---@field new_drag fun(self:druid_instance, ...:args):druid.drag Create drag basic component
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---@field new_dynamic_grid fun(self:druid_instance, ...:args):druid.dynamic_grid Create dynamic grid component
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---@field new_grid fun(self:druid_instance, ...:args):druid.static_grid Create grid basic component Deprecated
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---@field new_hover fun(self:druid_instance, ...:args):druid.hover Create hover basic component
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---@field new_input fun(self:druid_instance, ...:args):druid.input Create input component
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---@field new_lang_text fun(self:druid_instance, ...:args):druid.lang_text Create lang_text component
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---@field new_progress fun(self:druid_instance, ...:args):druid.progress Create progress component
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---@field new_radio_group fun(self:druid_instance, ...:args):druid.radio_group Create radio_group component
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---@field new_scroll fun(self:druid_instance, ...:args):druid.scroll Create scroll basic component
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---@field new_slider fun(self:druid_instance, ...:args):druid.slider Create slider component
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---@field new_static_grid fun(self:druid_instance, ...:args):druid.static_grid Create static grid basic component
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---@field new_swipe fun(self:druid_instance, ...:args):druid.swipe Create swipe basic component
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---@field new_text fun(self:druid_instance, ...:args):Tet Create text basic component
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---@field new_timer fun(self:druid_instance, ...:args):druid.timer Create timer component
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---@field on_focus_gained fun(self:druid_instance) Druid on focus gained interest function.
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---@field on_focus_lost fun(self:druid_instance) Druid on focus lost interest function.
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---@field on_input fun(self:druid_instance, action_id:hash, action:table) Druid on_input function
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---@field on_layout_change fun(self:druid_instance) Druid on layout change function.
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---@field on_message fun(self:druid_instance, message_id:hash, message:table, sender:hash) Druid on_message function
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---@field remove fun(self:druid_instance, component:Component) Remove component from druid instance.
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---@field update fun(self:druid_instance, dt:number) Druid update function
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---@class helper
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---@field is_mobile fun() Check if device is mobile (Android or iOS)
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