2025-03-13 23:39:43 +02:00

14 lines
234 B
GLSL

#version 140
in mediump vec2 var_texcoord0;
in mediump vec4 var_color;
out vec4 out_fragColor;
uniform mediump sampler2D texture_sampler;
void main()
{
out_fragColor = texture(texture_sampler, var_texcoord0.xy) * var_color;
}