Maxim Tuprikov 19a9d27635
Feature/scroll (#22)
* base scroll implementation

* add scroll collection example
mofidy scrolls, fix callback calls

* unhover button if start swipe
notify input components on swipe

* add node center offset, calc by pivots
modify with with node center scroll (to correct scroll to point)

* Refactor, add some docs

* fix: set_pos on end on scroll

* add gui.animate speed in settings
2019-04-07 12:10:16 +03:00

176 lines
4.9 KiB
Lua

local data = require("druid.data")
local ui_animate = require("druid.helper.druid_animate")
local settings = require("druid.settings")
local helper = require("druid.helper")
local b_settings = settings.button
local M = {}
M.interest = {
data.ON_INPUT
}
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAUL_ACTIVATION_TIME = 0.2
function M.init(instance, node, callback, params, anim_node, event)
instance.node = helper.get_node(node)
instance.event = data.A_TOUCH
instance.anim_node = anim_node and helper.get_node(anim_node) or instance.node
instance.scale_from = gui.get_scale(instance.anim_node)
instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
instance.pos = gui.get_position(instance.anim_node)
instance.callback = callback
instance.params = params
instance.tap_anim = M.tap_scale_animation
instance.back_anim = M.back_scale_animation
instance.hover_anim = b_settings.IS_HOVER
instance.sound = b_settings.BTN_SOUND
instance.sound_disable = b_settings.BTN_SOUND_DISABLED
end
local function set_hover(instance, state)
if instance.hover_anim and instance._is_hovered ~= state then
local target_scale = state and instance.scale_hover_to or instance.scale_from
ui_animate.scale(instance, instance.node, target_scale, b_settings.HOVER_TIME)
instance._is_hovered = state
end
end
local function on_button_release(instance)
if not instance.disabled then
if not instance.stub and instance.can_action then
instance.can_action = false
instance.tap_anim(instance)
settings.play_sound(instance.sound)
instance.callback(instance.parent.parent, instance.params, instance)
else
set_hover(instance, false)
end
return true
else
instance.sound_disable()
return false
end
end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if not helper.is_enabled(instance.node) then
return false
end
if gui.pick_node(instance.node, action.x, action.y) then
if action.pressed then
-- Can interact if start touch on the button
instance.can_action = true
return true
end
if action.released then
set_hover(instance, false)
return on_button_release(instance)
else
set_hover(instance, true)
end
return not instance.disabled
else
-- Can't interact, if touch outside of button
instance.can_action = false
set_hover(instance, false)
return false
end
end
function M.on_swipe(instance)
-- unhover button if start swipe
instance.can_action = false
set_hover(instance, false)
end
function M.tap_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
function()
if instance.back_anim then
instance.back_anim(instance)
end
end
)
end
function M.back_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
end
function M.deactivate(instance, is_animate, callback)
instance.disabled = true
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 and callback then
callback(instance.parent.parent)
end
end
ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR,
clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x,
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y,
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(instance.parent.parent)
end
end
end
function M.activate(instance, is_animate, callback)
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 then
instance.disabled = false
if callback then
callback(instance.parent.parent)
end
end
end
ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW,
clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x,
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y,
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, ui_animate.TINT_SHOW)
gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
instance.disabled = false
if callback then
callback(instance.parent.parent)
end
end
end
return M