Maxim Tuprikov 1123d09e5d
Feature/component register (#1)
* remove components from main factory

* register base components in factory, interest moved to druid.data

* add simple usage of button

* translatable should be in data

* ability to extend components, stubs for sounds and locale
2019-03-27 11:08:40 +03:00

140 lines
4.8 KiB
Lua

local data = require("druid.data")
local ui_animate = require "druid.help_modules.druid_animate"
local M = {}
M.interest = {
data.ON_INPUT
}
M.DEFAULT_SCALE_CHANGE = vmath.vector3(-0.05, - 0.1, 1)
M.DEFAULT_POS_CHANGE = vmath.vector3(0, - 10, 0)
M.DEFAULT_MOVE_SPEED = 5
M.DEFAULT_ALPHA_DOWN = 0.8
M.DEFAULT_TIME_ANIM = 0.1
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAUL_ACTIVATION_TIME = 0.2
function M.init(instance, callback, event, action, animate_node_name, sound)
instance.event = event or data.A_TOUCH
instance.action = action or data.RELEASED
instance.anim_node = animate_node_name and gui.get_node(animate_node_name) or instance.node
instance.scale_from = gui.get_scale(instance.anim_node)
instance.scale_to = instance.scale_from + M.DEFAULT_SCALE_CHANGE
instance.pos = gui.get_position(instance.anim_node)
instance.callback = callback
-- instance.params = params
instance.tap_anim = M.tap_scale_animation
instance.back_anim = M.back_scale_animation
-- instance.sound = sound or M.BTN_SOUND_FUNC
-- instance.sound_disable = sound_disable or M.BTN_SOUND_DISABLE_FUNC
end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if gui.is_enabled(instance.node) and gui.pick_node(instance.node, action.x, action.y) then
if not instance.disabled then
instance.tap_anim(instance)
return true
else
-- instance.sound_disable()
return false
end
end
return false
end
function M.tap_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
function()
if instance.back_anim then
instance.back_anim(instance)
end
-- instance.sound()
instance.callback(instance.parent.parent, instance.params, instance)
end
)
end
function M.back_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
end
function M.tap_tab_animation(instance, force)
ui_animate.alpha(instance, instance.anim_node, M.DEFAULT_ALPHA_DOWN, nil, M.DEFAULT_TIME_ANIM)
ui_animate.fly_to(instance, instance.anim_node, instance.pos + M.DEFAULT_POS_CHANGE, M.DEFAULT_MOVE_SPEED)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
function()
if instance.back_anim then
instance.back_anim(instance)
end
instance.callback(instance.parent.parent, instance.params, force)
end
)
end
function M.back_tab_animation(instance)
ui_animate.alpha(instance, instance.anim_node, 1, nil, M.DEFAULT_TIME_ANIM)
ui_animate.fly_to(instance, instance.anim_node, instance.pos, M.DEFAULT_MOVE_SPEED)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
end
function M.deactivate(instance, is_animate, callback)
instance.disabled = true
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 and callback then
callback(instance.parent.parent)
end
end
ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x, M.DEFAULT_DEACTIVATE_SCALE.x, clbk,
M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y, M.DEFAULT_DEACTIVATE_SCALE.y, clbk,
M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(instance.parent.parent)
end
end
end
function M.activate(instance, is_animate, callback)
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 then
instance.disabled = false
if callback then
callback(instance.parent.parent)
end
end
end
ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x, M.DEFAULT_ACTIVATE_SCALE.x, clbk,
M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y, M.DEFAULT_ACTIVATE_SCALE.y, clbk,
M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, ui_animate.TINT_SHOW)
gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
instance.disabled = false
if callback then
callback(instance.parent.parent)
end
end
end
return M