mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
182 lines
4.9 KiB
Lua
182 lines
4.9 KiB
Lua
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid hotkey component
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--
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-- <a href="https://insality.github.io/druid/druid/index.html?example=general_hotkey" target="_blank"><b>Example Link</b></a>
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-- @module Hotkey
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-- @within BaseComponent
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-- @alias druid.hotkey
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--- On hotkey released callback(self, argument)
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-- @tfield DruidEvent on_hotkey_pressed @{DruidEvent}
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--- On hotkey released callback(self, argument)
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-- @tfield DruidEvent on_hotkey_released @{DruidEvent}
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--- Visual node
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-- @tfield node node
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--- Button trigger node
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-- @tfield node|nil click_node
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--- Button component from click_node
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-- @tfield Button button @{Button}
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---
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local helper = require("druid.helper")
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local component = require("druid.component")
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local Event = require("druid.event")
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local const = require("druid.const")
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local Hotkey = component.create("hotkey")
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--- The @{Hotkey} constructor
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-- @tparam Hotkey self @{Hotkey}
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-- @tparam string[]|string keys The keys to be pressed for trigger callback. Should contains one key and any modificator keys
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-- @tparam function callback The callback function
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-- @tparam any|nil callback_argument The argument to pass into the callback function
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function Hotkey.init(self, keys, callback, callback_argument)
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self.druid = self:get_druid()
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self._hotkeys = {}
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self._modificators = {}
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self.on_hotkey_pressed = Event()
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self.on_hotkey_released = Event(callback)
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if keys then
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self:add_hotkey(keys, callback_argument)
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end
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table style
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-- @tfield string[] MODIFICATORS The list of action_id as hotkey modificators
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function Hotkey.on_style_change(self, style)
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self.style = {}
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self.style.MODIFICATORS = style.MODIFICATORS or {}
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for index = 1, #style.MODIFICATORS do
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self.style.MODIFICATORS[index] = hash(self.style.MODIFICATORS[index])
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end
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end
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--- Add hotkey for component callback
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-- @tparam Hotkey self @{Hotkey}
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-- @tparam string[]|hash[]|string|hash keys that have to be pressed before key pressed to activate
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-- @tparam any|nil callback_argument The argument to pass into the callback function
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-- @treturn Hotkey Current instance
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function Hotkey.add_hotkey(self, keys, callback_argument)
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keys = keys or {}
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if type(keys) == "string" then
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keys = { keys }
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end
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local modificators = {}
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local key = nil
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for index = 1, #keys do
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local key_hash = hash(keys[index])
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if helper.contains(self.style.MODIFICATORS, key_hash) then
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table.insert(modificators, key_hash)
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else
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if not key then
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key = key_hash
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else
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error("The hotkey keys should contains only one key (except modificator keys)")
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end
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end
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end
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table.insert(self._hotkeys, {
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modificators = modificators,
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key = key,
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is_processing = false,
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callback_argument = callback_argument,
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})
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-- Current hotkey status
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for index = 1, #self.style.MODIFICATORS do
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local modificator = hash(self.style.MODIFICATORS[index])
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self._modificators[modificator] = self._modificators[modificator] or false
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end
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return self
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end
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function Hotkey.on_focus_gained(self)
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for k, v in pairs(self._modificators) do
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self._modificators[k] = false
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end
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end
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function Hotkey.on_input(self, action_id, action)
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if not action_id or #self._hotkeys == 0 then
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return false
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end
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if self._modificators[action_id] ~= nil then
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if action.pressed then
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self._modificators[action_id] = true
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end
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if action.released then
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self._modificators[action_id] = false
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end
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end
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for index = 1, #self._hotkeys do
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local hotkey = self._hotkeys[index]
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if action_id == hotkey.key then
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local is_modificator_ok = true
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-- Check only required modificators pressed
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for i = 1, #self.style.MODIFICATORS do
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local mod = self.style.MODIFICATORS[i]
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if helper.contains(hotkey.modificators, mod) and self._modificators[mod] == false then
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is_modificator_ok = false
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end
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if not helper.contains(hotkey.modificators, mod) and self._modificators[mod] == true then
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is_modificator_ok = false
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end
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end
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if action.pressed and is_modificator_ok then
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hotkey.is_processing = true
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self.on_hotkey_pressed:trigger(self:get_context(), hotkey.callback_argument)
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end
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if not action.pressed and self._is_process_repeated and action.repeated and is_modificator_ok and hotkey.is_processing then
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self.on_hotkey_released:trigger(self:get_context(), hotkey.callback_argument)
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return true
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end
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if action.released and is_modificator_ok and hotkey.is_processing then
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hotkey.is_processing = false
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self.on_hotkey_released:trigger(self:get_context(), hotkey.callback_argument)
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return true
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end
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end
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end
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return false
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end
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--- If true, the callback will be triggered on action.repeated
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-- @tparam Hotkey self @{Hotkey}
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-- @tparam bool is_enabled_repeated The flag value
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-- @treturn Hotkey
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function Hotkey.set_repeat(self, is_enabled_repeated)
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self._is_process_repeated = is_enabled_repeated
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return self
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end
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return Hotkey
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