2024-10-17 01:24:15 +03:00

30 lines
897 B
Lua

local component = require("druid.component")
---@class drag: druid.base_component
---@field druid druid_instance
local M = component.create("drag")
---@param template string
---@param nodes table<hash, node>
function M:init(template, nodes)
self.druid = self:get_druid(template, nodes)
-- Init drag and move the drag node on drag callback
self.drag = self.druid:new_drag("drag/root", function(_, dx, dy)
local position_x = gui.get(self.drag.node, "position.x")
local position_y = gui.get(self.drag.node, "position.y")
gui.set(self.drag.node, "position.x", position_x + dx)
gui.set(self.drag.node, "position.y", position_y + dy)
end)
-- Save start position for animation
self.start_position = gui.get_position(self.drag.node)
self.drag.on_drag_end:subscribe(function()
gui.animate(self.drag.node, "position", self.start_position, gui.EASING_OUTBACK, 0.3)
end)
end
return M