2023-07-13 21:32:04 +03:00

157 lines
4.1 KiB
Lua

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid hotkey component
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_hotkey" target="_blank"><b>Example Link</b></a>
-- @module Hotkey
-- @within BaseComponent
-- @alias druid.hotkey
--- On change state callback(self, state)
-- @tfield DruidEvent on_change_state @{DruidEvent}
--- Visual node
-- @tfield node node
--- Button trigger node
-- @tfield[opt=node] node click_node
--- Button component from click_node
-- @tfield Button button @{Button}
---
local helper = require("druid.helper")
local component = require("druid.component")
local Hotkey = component.create("hotkey")
--- Component init function
-- @tparam Hotkey self @{Hotkey}
-- @tparam string[]|string keys The keys to be pressed for trigger callback. Should contains one key and any modificator keys
-- @tparam function callback The callback function
-- @tparam[opt] value callback_argument The argument to pass into the callback function
function Hotkey.init(self, keys, callback, callback_argument)
self.druid = self:get_druid()
self._hotkeys = {}
self._modificators = {}
self._callback = callback
if keys then
self:add_hotkey(keys, callback_argument)
end
end
--- Component style params.
-- You can override this component styles params in druid styles table
-- or create your own style
-- @table style
-- @tfield string[] MODIFICATORS The list of action_id as hotkey modificators
function Hotkey.on_style_change(self, style)
self.style = {}
self.style.MODIFICATORS = style.MODIFICATORS or {}
for index = 1, #style.MODIFICATORS do
self.style.MODIFICATORS[index] = hash(self.style.MODIFICATORS[index])
end
end
--- Add hotkey for component callback
-- @tparam Hotkey self @{Hotkey}
-- @tparam string[]|hash[]|string|hash keys that have to be pressed before key pressed to activate
-- @tparam[opt] value callback_argument The argument to pass into the callback function
function Hotkey.add_hotkey(self, keys, callback_argument)
keys = keys or {}
if type(keys) == "string" then
keys = { keys }
end
local modificators = {}
local key = nil
for index = 1, #keys do
local key_hash = hash(keys[index])
if helper.contains(self.style.MODIFICATORS, key_hash) then
table.insert(modificators, key_hash)
else
if not key then
key = key_hash
else
error("The hotkey keys should contains only one key (except modificator keys)")
end
end
end
table.insert(self._hotkeys, {
modificators = modificators,
key = key,
is_processing = false,
callback_argument = callback_argument,
})
-- Current hotkey status
for index = 1, #self.style.MODIFICATORS do
local modificator = hash(self.style.MODIFICATORS[index])
self._modificators[modificator] = self._modificators[modificator] or false
end
return self
end
function Hotkey.on_input(self, action_id, action)
if not action_id then
return false
end
if self._modificators[action_id] ~= nil then
if action.pressed then
self._modificators[action_id] = true
end
if action.released then
self._modificators[action_id] = false
end
end
for index = 1, #self._hotkeys do
local hotkey = self._hotkeys[index]
if action_id == hotkey.key then
local is_modificator_ok = true
-- Check only required modificators pressed
for i = 1, #self.style.MODIFICATORS do
local mod = self.style.MODIFICATORS[i]
if helper.contains(hotkey.modificators, mod) and self._modificators[mod] == false then
is_modificator_ok = false
end
if not helper.contains(hotkey.modificators, mod) and self._modificators[mod] == true then
is_modificator_ok = false
end
end
if action.pressed and is_modificator_ok then
hotkey.is_processing = true
end
if action.released and is_modificator_ok and hotkey.is_processing then
hotkey.is_processing = false
if hotkey.callback_argument then
self._callback(self:get_context(), hotkey.callback_argument)
return true
else
self._callback(self:get_context())
return true
end
end
end
end
return false
end
return Hotkey